Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-10 07:48 UTC · Community Announcements · Lansdolli
1.4 UpdateWelcome to the latest update for GWL.This update brings tighter accuracy with location references for enemy, loot, and quest generation. Additionally subzones have been rebalanced to so there will more enemy diversity to be found in the world.This update also corrects some abilities to work as intended and adds a few new visibility systems to help make the quest system clearer overall. Finally and most importantly I want to send a special thank you to SirSquatch who has been volunteering their time to rewrite all ability descriptions in the game to more clearly show what they actuall
2026-09-03 21:43 UTC · Community Announcements · Lansdolli
1.3 Summary UpdateWelcome to the 1.3 update for GWL.I've been adding some things and fixing a few bugs over the last week and this update will be more of a summary of those changes/fixes to coincide with the smaller updates.These patchnotes are coming a day early as I unfortunately will be very busy the next few days when I usually update.World and Enemy Spawning- In a few overlap areas some spawns were coming in at the wrong levels. Thats now fixed.- Enemies now match the zone they are in. A fault in how spawn points were assigned meant a zone could be filled with a neighbouring zone's monste
2026-08-28 18:59 UTC · Community Announcements · Lansdolli
1.2 Cleanup PatchWelcome to the 1.2 update for GWL.This is a much smaller patch than normal. It's mostly focused on cleaning up some back end code to make the game run a little smoother and increase overall consistency. These smaller patches will be more of the norm as I transition out of the main development cycle I was in around launch. I still plan to keep adding features and adding compatibility with Linux and Mac however I have had a few setbacks with the later especially that's requiring more time than expected to work through.New Game Versions-A new version called "PreviousBuild" is acc
2026-08-13 20:04 UTC · Community Announcements · Lansdolli
1.0 RELEASE NOTESHello! Welcome to the 1.0 release of Greywind's Legacy! 1.0 is the biggest update the game has ever had. I can't wait to see how you all enjoy it! Here are the headline changes: a day and night cycle, a companion overhaul, two new item tiers, achievements, a rebuilt merge system, a balance pass that touched almost every ability in the game, and Dragon Riding! NEW FEATURES Day Night Cycle Working off of the time system from last update we now have a true Day/Night Cycle! Night costs you vision. - Between 20:00 and 06:00 your sight radius drops by one tile. It is floored at one,
2026-08-07 01:00 UTC · Community Announcements · Lansdolli
Weekly UpdateHello! Welcome to our Tenth Weekly Update!We are just seven days out from the August 13th 1.0 date! Woohoo!There's four big changes pushing this game to its final polished form: Resistances, New Time System to replace Ticks, Enhancement System for Crafting, and a How to Play tab in the Start Menu.Woohoo!NEW FEATURESThe focus this update is time, type matchups, and finishing the polish passes I flagged last week. There are three headline changes.The world now runs on a real calendar. Every step you take advances an in game clock, and the game tells you the time and date.Combat gain
2026-07-31 17:23 UTC · Community Announcements · Lansdolli
Weekly UpdateHello! Welcome to our Ninth Weekly Update!We are looking in good shape for our August 13th 1.0 date. Hope you are all excited!NEW FEATURESThe focus this update is combat depth and clarity. The headline change is a new enemy targeting system called Presence. Up until now, when an enemy decided who to swing at, it was basically a coin flip between you and each of your companions. Now every character has a presence score working quietly in the background that weights how likely they are to be targeted, so fights should feel less random and more realistic.Mana costs on higher tier abi
2026-07-24 18:16 UTC · Community Announcements · Lansdolli
Weekly UpdateHello! Welcome to our Eighth Weekly Update!We have an official 1.0 launch date: August 13th!Unlike previous patchnotes the beta is no longer its own version and has been rolled into the default branch of the game. The beta was meant to help test for stability while I was reworking some core systems that had a high chance to have unintented consequences and stability issues. Now that that period is over the beta has been folded back into the default (and only) version of the game.Enjoy!NEW FEATURESThe main focus this update is healing and build variety. I added ten brand new healin
2026-07-17 15:51 UTC · Community Announcements · Lansdolli
Weekly Update!Hello! Welcome to our Seventh Weekly Update!We remain on schedule for our 1.0 release in August!Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely.The new Beta is focused on ability/combat reblancing and UI readability/standardization. The game is starting to feel a lot more like a completed product to me and I hope you all feel the same way =)Enjoy!DEFAULT BRANCH UPDATE:NEW FEATURESThe biggest change this update is stealth is now usab
2026-07-10 17:39 UTC · Community Announcements · Lansdolli
Weekly Update!Hello! Welcome to our Sixth Weekly Patch Notes!We are continuing the Thursday/Friday weekly update and remain on schedule for our 1.0 release in August! Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely.The new Beta is a little less packed than previous betas as I am done with everything I planned to add to the game, although we do have a stealth rework allowing players to use it in the open world most of my work this week went into t
2026-07-02 20:54 UTC · Community Announcements · Lansdolli
Weekly Update!Hello! Welcome to our Fifth Weekly Patch Notes!We are continuing the Thursday/Friday weekly update and remain on schedule for our 1.0 release in August!Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely. The new Beta introduces a lot of new features and polish focusing on a reworked arena, balance changes, and a focus on smashing some of the more obscure bugs.Hope you all enjoy!DEFAULT BRANCH UPDATE:NEW FEATURESThis week's default upda
2026-06-24 20:19 UTC · Community Announcements · Lansdolli
Weekly Update!Hello! Welcome to our Fourth Weekly Patch Notes!As promised we have returned to the Thursday/Friday weekly update (a day early this time), and remain on schedule for our final release in August!Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely. The new Beta introduces a lot of new features and polish focusing on abilities, combat, and a huge focus on UI.Hope you all enjoy the update!-LansdolliDEFAULT BRANCH UPDATE:NEW FEATURESThis wee
2026-06-16 19:25 UTC · Community Announcements · Lansdolli
Weekly Update!Hello everyone and welcome to our Third Weekly Patch Notes!This is coming a little early as I unfortunately will be very busy with some life stuff for the next few days when I'd normally put the update out. I plan to return to Thursday/Friday Weekly updates starting next week.Just like last update these patch notes are divided into the Default Branch and Beta Branch Updates. The previous Beta Branch has been rolled into the new Default Branch with some minor tweaks to help ensure stability. The new Beta introduces a lot of new features and polish focusing on abilities, combat, co
2026-06-12 03:36 UTC · Community Announcements · Lansdolli
Weekly Update!Hello! I am trying to keep to weekly updates now with a two part focus. The first focus will be what is coming to the default branch of the game. This will be a build already vetted by our beta players and should be very stable! The second focus of these weekly updates will be information on the new beta! The beta will have the newest features I've been working on and should be relatively stable as I've usually played the build for a few days before shipping it. However it will likely not be as stable as the default branch of the game. So if that is your priority I'd stick to the
2026-06-06 23:55 UTC · Community Announcements · Lansdolli
Patch NotesBETA (PLEASE READ)Hello! This update is going to be released into the Beta branch first. This will allow players who want to test it to do so while those who want to keep playing a proven version of the game can continue with the current version of the game.I plan to use betas with future updates as well. I think its a great way to let you all to decide on your own terms if you want to play a slightly buggier/more up to date version of the game or the tried and true version.This update will likely go to everyone in a week, assuming it is in a good state to do so, and a new beta will
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