Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-08-23 06:33 UTC · Community Announcements · dday
Howlers!Another solid development stretch here. We’ve moved from menu and lobby work into the core systems of the game. Card interactions, AI, objectives, multiplayer flow, and a lot of the glue that holds everything together. Here’s some highlights:Stack InspectionOne of the more important quality-of-life features is now in.When a Deploy ability requires the player to choose between multiple cards (for example, looking at the top of a location or selecting from a set of options), the game now filters and clearly displays only the valid choices. This removes a lot of the mental overhead figuri
2026-07-20 21:46 UTC · Community Announcements · dday
Howlers!There’s too much to share for us to wait until the end of the month, let’s get to it!House Selection ScreenThis menu has received a major polish pass. It is still a work-in-progress, but players can now clearly see each House, and its unique ability, before they make their choice.Loading ScreenInstead of a static image, it now has a fully animated version. We found it pretty mesmerizing to begin with, and we stared at it for 60 minutes straight to verify we would never get bored of it.Lobby & MatchmakingWe’ve completed a functional lobby prototype so you're able to play online with fri
2026-06-29 17:39 UTC · Community Announcements · dday
Howlers! Huge month for us with lots of exciting updates to share. We’re working hard to build something best-in-class that lives up to the standard that both the tabletop and book series have set.Card AnimationsWe’re really happy with how the animations are progressing. We have successfully rigged the original card art, and have begun animating them to bring some life to the characters. And if you’re wondering what that rigging actually looks like, here’s a peek behind the scene. Look at all the controls our animator has available. Big props to our animator, tech artist and fx artist here. On
2026-06-03 20:31 UTC · Community Announcements · dday
One Reddit post later.It took one post about the Main Menu in the Red Rising subreddit to send us crashing through the next wishlist milestone.Even more exciting was our Discord exploded from 8 to 180 in less than 24 hours!If you have any questions about the development, feel free to reach out in the comments or on Discord. Cheers!--- Quick Links:Read Darrow’s Digest (Newsletter) → redrisingnews.beehiiv.comJoin the Discord → https://discord.gg/RWRRQp46HM
2026-06-02 06:13 UTC · Community Announcements · dday
The first bits of actual gameplay are starting to make it into the engine. Our team has made good progress on the UI/UX design, and we have the majority of the menus at a first pass. Next step is to start integrating them into the game itself.The Main AttractionAka, the Main Menu. The gif doesn't quite do it justice, but you can already get a sense of the feeling we're going for here. Regal, refined, cinematic and colourful. First StepsWhat you're seeing here is the very first playable version of the game. The cards are all quite complex, so the initial iterations will work on establishing ver
2026-05-21 05:57 UTC · Community Announcements · dday
We appreciate the support!It's only been two weeks, and Red Rising has just passed 1,000 wishlists on Steam. We’re grateful for all the excitement!Thank you to everyone who has wishlisted the game, joined the Discord, shared it with friends, or simply followed along. It means a lot.--- Quick Links:Read Darrow’s Digest (Newsletter) → redrisingnews.beehiiv.comJoin the Discord → https://discord.gg/RWRRQp46HM
2026-05-16 23:56 UTC · Community Announcements · dday
Hey everyone,We’ve officially opened the doors to our Red Rising Discord. This is a place to interact directly with the dev team, discuss the game, bugs, events and go on some Red Rising tangents.Discord → https://discord.gg/RWRRQp46HMWe’re building this game with the community, so if you have thoughts on audio, features, or anything else, we’d love to hear from you.Also, development is in the early stages, but we've made good progress on the cards and their effects. They'll look amazing once they're all done, but here is a little behind-the-scenes capture. ---Quick Links:Read Darrow’s Digest
2026-05-06 05:28 UTC · Community Announcements · dday
It’s official Howlers!We’re excited to finally announce that Emerald City Games is developing Red Rising for PC. We’ve been huge fans of both the books and the board game for years, and this has been a true passion project for our entire team.Official Announcement Trailer:BUT WAIT! WHO ARE WE?In 2008, two cousins, a basement and the perfect mix of ignorance and ambition formed what would become Emerald City Games. 18 years later, we’ve now shipped 12 titles and continue to improve our craft with every game.Over the years we’ve created original titles like the Lionheart & Sacred Seasons series
Full appinfo as delivered by Steam PICS, changenumber 38807778. Also at /api/app/4653530/raw.
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