2026-06-11 19:35 UTC · Community Announcements · Stellar Tactics
Fixed - "Respected Mercenary" achievement is now tracked correctly. To flag completed faction agent missions for the achievement, follow these steps. While in the game, open the LOG screen . On the right side of the screen, select "MISSIONS" and then select the "COMPLETED" tab button to display the completed missions list. The game will parse all missions and generate credit for all completed faction agent missions. Shortly after, if you have 50 completed missions, the achievement will be rewarded. Fixed - You can no longer place beacons in locked story mission systems from FTL space if the mi
2026-06-01 15:08 UTC · Community Announcements · Stellar Tactics
UPDATED - Ground loot drops - reduced SHIELD drops, increased WEAPON drops. UPDATED - Space skill experience. Weaponry, Piloting, Electronics and Targeting now gain bonuses from INT applied to crew in ship stations. Increased the base EXP gain overall for space skills. UPDATED - The default FPS and VSYNC state for a newly downloaded game that has never been launched before is now set to 60 FPS/VSYNC off. The ideal settings for stability across various PC's is 60 FPS with VSYNC disabled. VSYNC in the NVidia or AMD control panel should be set to application controlled which is the default driver
2026-05-19 17:49 UTC · Community Announcements · Stellar Tactics
There is only one change in this patch related to VSYNC. VSYNC is now OFF by default. A new VSYNC option can be found in the video options panel. I recommend not turning this on unless you are experiencing area loading lockups. I'm hoping this resolves issues on some systems where the game starts to slow down over time, stuttering and a few other issues related to bad sync. If for some reason, the Options->Video panel is showing VSYNC ON (checked), I recommend disabling it in-game. This setting should not be highlighted.
2026-05-14 20:11 UTC · Community Announcements · Stellar Tactics
FIXED - End game achievements Answers from the Void and achievements for end game options were not being triggered. If you already completed the end game missions, just load that save and wait a little while and the achievements should trigger. FIXED - A bug that was not triggering dialog with Dr. Jensen the first time you entered Achmedius Trade. FIXED - A possible fix for degraded performance over time on some systems.
2026-05-12 15:34 UTC · Community Announcements · Stellar Tactics
I'm posting a few fixes and updates today. The biggest change is that you can now update the appearance of hair styles and colors in-game. Additionally, as I posted in March, the price of the game is being increased from $19,99 to $24.99 today.Here are the notes:UPDATED - Game resource files. This makes for a large download for this patchADDED - You can now change crew hair, hair color and body type to approximate custom and default portraits. There are two ways to do this.FROM THE INVENTORY1) Select a crew member and left-click the portrait in the upper right of the screen. The customization
2026-04-08 13:45 UTC · Community Announcements · Stellar Tactics
Make sure to verify your game through Steam after installing. Fixed - Crouch shortcut key was not working while in combat. Fixed - Cyborg dialog on Ghornath Command Ship 2 was repeating after completion.
2026-04-07 14:11 UTC · Community Announcements · Stellar Tactics
UPDATED - Removed new portraits from the game. Since I cannot confirm that these were not generated by AI, they have been removed. When you reload a save, the old portraits will be assigned. If you don't like the assignment, open the inventory , select a crew member , and click the portrait in the upper left of the screen. This will open the EDIT CREW panel. Scroll through the portraits, select one, and then click the assign button. Further, if you do not like the old portraits, you can add your own. Open the game folder->PLAYER_PORTRAITS folder. Inside will be an "Instructions.txt". Open that
2026-03-30 13:52 UTC · Community Announcements · Stellar Tactics
Today is the day. Nearly 10 years have been dedicated to this project, and I hope you enjoy the game. v1.0 is now live on Steam!Stellar Tactics has a large universe with many interconnected systems. In general, it does not hold your hand much or force any particular style of play. Starting on the Dauntless provides background for the game story, some nice equipment and tutorials that will help familiarize you with the basic game systems. From there, you will work toward getting your first ship and then an FTL drive. After that, it’s up to you. Follow the main story to expand your arsenal of op
2026-03-30 13:48 UTC · Community Announcements · Stellar Tactics
v1.0 Version change. Minor updates to in-game guide.
2026-03-21 15:44 UTC · Community Announcements · Stellar Tactics
VER 0.907c Hotfix: ROLLED BACK THE FIX FOR THIS BUG. I'll look into this again for the next patch. It was causing problems with missions where multiple objects needed to be clicked. -- "It was possible to save a game after activating a mission object, reload the game, and the mission object would once again be clickable, even though it's mission stage was already completed. (e.g. Dauntless Vats door panel!). This led to odd repeat messages to the game log.
2026-03-18 18:45 UTC · Community Announcements · Stellar Tactics
ADDED - Added Universe Map legend to lower left of the map. UDPATED - Lowered default ambient sound volume when launching game first time and writing default settings. FIXED - A bug related to the advanced options SPACE EXP slider. At +15%, when mining ore, ore was not being spawned. FIXED - It was possible to save a game after activating a mission object, reload the game, and the mission object would once again be clickable, even though it's mission stage was already completed. (e.g. Dauntless Vats door panel!). This led to odd repeat messages to the game log. FIXED - Error when editing psion
2026-03-13 19:50 UTC · Community Announcements · Stellar Tactics
VER 0.906 ADDED - Mini tutorials for salvaging, crafting, psionic amplifier and Azimuth. UPDATED - Ghor enemies now generate more Azimuth. UPDATED - Tips displayed on loading screen based on recent changes. UPDATED - In-game guide to reflect recent changes and added a few details that were not previously covered. UPDATED - Aznari Scanner missions - Scanner % complete value displayed in mission log. UPDATED - Rollover info for consistency - Capitalization, font size, localization. UPDATED - Station cargo storage is now sorted by name for easier parsing. FIXED - A bug related to Achmedius name w
2026-03-10 15:01 UTC · Community Announcements · Stellar Tactics
I’m thrilled to announce the release date of Stellar Tactics 1.0. The result of years of hard work, refined by feedback and suggestions from the community, 1.0 has become more than I could have ever imagined.Stellar Tactics will leave Early Access on March 30th, 2026.None of this could have been accomplished without you. Thank you providing feedback, reporting bugs, and offering suggestions during Early Access. Most of all, thank you for your patience over the years.Over the coming weeks, I will be making minor adjustments where needed, fixing any issues I come across, and preparing for the 1.
2026-03-10 09:58 UTC · Community Announcements · Stellar Tactics
FIXED - Blocked dialog on Unregistered Research Base. FIXED - Border rollover highlight for lockers on several trade stations. FIXED - Radar on stations. FIXED - Mercs recruit NPC's could fall through geometry when walking around (rare). They get reset to their spawn point if that happens. FIXED - A few collider errors on stations.
2026-03-07 17:14 UTC · Community Announcements · Stellar Tactics
UPDATED - Faction agent missions and NPC missions from stations now display the factions they are associated with in the log under OBJECTIVE. "Faction - House Aralion" for example. UPDATED - Player is notified when reaching level 40 that an AP BONUS is applied from 8 to 10 BASE AP and that at level 80, AP increases from 10 to 12 AP. UPDATED - Message to log and audio queue - resource depleted, mining drone idle. FIXED - The station cargo storage icon is now displayed immediately when in range for docking at a orbiting station. Previously you had to click the station to get the icon to display.
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