Master a dark fantasy rogue-incremental game. Steer your character through massive enemy hordes while your chosen build of floating swords fights for you autonomously. Survive intense, short runs without active skills or healing potions. Die often, keep your loot, and unlock permanent upgrades.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2026-07-30 11:57 UTC · Community Announcements · Ensorium
Today, we want to focus on the second essential element of Cursed Soulless Vagabonds: our recently finished Sword Inventory.Color-coding to respect your timeManaging a pool of 666 unique weapons can easily become overwhelming. We want to keep the build process intuitive to respect your time. To build powerful combinations, you simply match blades of the same color code to increase the strength of their specific attributes. This will help you recognize the needed synergies at a glance without having to calculate complex numbers.Every duplicate makes you strongerWe usually get frustrated when we
2026-07-01 17:00 UTC · Community Announcements · Ensorium
In classic Action-RPGs, the camera follows the hero through dungeons and massive worlds. In Cursed Soulless Vagabonds, we chose to skip scrolling levels and traditional exploration.Here is why we did it, and how we brought our dark fantasy world to life. The Level: A Frozen WorldDuring gameplay, our camera stays locked onto the level, fixed in a top-down perspective. The screen does not move.The world of our game did not just die - it is frozen in an in-between state. The levels you fight in are not physically connected places. Instead, they are repeating fragments and echoes, like dreams.A st
2026-06-03 17:26 UTC · Community Announcements · Ensorium
Recently, a player from the community asked a great question after watching our gameplay video:“Can't tell if this is a Diablo-like or a Tower Defense? The character looks like they're not attacking and just waiting for the pulsing tower to kill everything.”That is excatly the point, as it is a little bit of both.Screenshot from the gameplay with the Lesser Demon.Let us explain what we are doing differently, how we combine those two genre, and above all, what we are not doing:An Action-RPG without active skills: The Tower Defense AspectIn traditional Action-RPGs, you manage character stats and
Full appinfo as delivered by Steam PICS, changenumber 38806068. Also at /api/app/4666290/raw.