Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 23:51 UTC · Community Announcements · Sn兔子
Fixed breeding chicken coops showing “Data is not synchronized” after placement and blocking further actions. Agricultural orders now include an “Owned Qty” column between “Required Qty” and “Submitted Qty”, showing warehouse quantities of the corresponding common-quality materials and updating when inventory changes. Town chat now announces successful Grayfeather Scout Bird summons and daily Grain-Pecking Chicken refreshes, inviting town members to take on the challenge. Town Boss defeat announcements are shorter while retaining the town or final-hit player and any awarded bonuses. Returning
2026-09-10 23:38 UTC · Community Announcements · Sn兔子
Added the Breeding System: chickens in coops keep producing even while the page is closed or you are offline. Chickens are retained, and each production cycle takes five minutes. Chicken Feed*1 == Eggs*3 Weeds*3 + Pasture Grass*3 == Chicken Feed*5 Softwood Logs*100 == Level 1 Chicken Coop*1 Completing the Breeding System technology now also grants one common-quality Level 1 Productivity Matrix (bound and non-tradeable). Fixed breeding land unlocks remaining unavailable when all required materials are owned. Fixed missing production after long backlogs when withdrawing, refilling, moving items
2026-09-09 00:28 UTC · Community Announcements · Sn兔子
Fixed missing owned-material quantities in Processing and Technology materials being unavailable for submission despite being owned. Improved Processing count confirmation and starting, reducing repeated confirmations caused by updates from other activities; changed parameters are revalidated and insufficient materials receive clear feedback. Prerequisite Quality System research completed*1 + Red Crystal*100 (Red Crystal*100+Crystal Medal*20-->Red Crystal*100) == Quality Compendium unlock and Rare quality ceiling*1 + Bound non-tradeable Level 1 Quality Dismantling Machine*1 + Bound non-tradeab
2026-09-08 07:42 UTC · Community Announcements · Sn兔子
Fixed missing enhancement and weapon materials in warehouse equipment categories, and completed material data composition for skill and other categories. Fixed inventory synchronization after task-order submissions and battlefield general summons, and improved targeted warehouse recovery after synchronization errors. Fixed stale battle material counts after depletion and ammunition counts affected by unrelated item caches. Fixed blank profession levels and missing unlocked stamina-processing mode when reopening Processing after actions in other systems, and improved parameter and statistics re
2026-09-07 23:25 UTC · Community Announcements · Sn兔子
Quality Compendium Rankings: filter by all or one item and all or one quality to view the top 50 players by cumulative submitted quantity, including player code, World Tree SEED, town and totals for all five qualities. The Quality Compendium accepts batches of any positive whole number. Submitting five units of an item at a particular quality activates that entry, and further submissions remain available. All successful submissions count toward rankings; warehouse holdings do not. Enter a quantity and acknowledge that submissions cannot be withdrawn. Submitting permanently consumes the matchin
2026-09-07 00:07 UTC · Community Announcements · Sn兔子
Added cell-by-cell industrial land unlocking: the 12×6 grid starts with the upper-left 2×2 open. Each cell costs Industrial Land ×4 and Common Red Crystal ×10 and must share an edge with an unlocked cell. The industrial device catalog and inventory now support two-level category filters. Quality warehouses and conveyors remain hidden in the industrial catalog. The Level 1 Quality Dismantling Machine now occupies 2×2 cells and supports material dragging, matrix plugins, independent server processing, and target CC, speed and progress displays. Machines work automatically while fire-energy requi
2026-09-06 07:26 UTC · Community Announcements · Sn兔子
Corrected the alchemy affinity of Marble, Inkstone Ore, Stone and Basic Stone from Metal to Earth. Corrected the alchemy affinity of Plant Fiber from Fire to Wood. Corrected the alchemy affinity of Clay from Wood to Earth. Corrected the alchemy affinity of Leather, Beast Fur, Wolf Pelt, Bear Pelt and Wool from Metal to Fire. Corrected the alchemy affinity of Ink from Water to Earth. Food combat bonuses now use configured chances: Physical Lifesteal and Magic Lifesteal, 5.5% each; Physical Attack, Magic Attack, Physical Critical Chance, Magic Critical Chance, Physical Critical Damage and Magic
2026-09-04 23:58 UTC · Community Announcements · Sn兔子
Fixed the Home welcome text and player code occasionally appearing as “--” after signing in or returning Home; Home now reliably reads and refreshes the current player's login cache. Fixed an issue where some warehouse items could appear to disappear after an update; the warehouse now displays the complete item data from the login cache without paged overwrites. Fixed Character configuration slots for equipment, skills, items, pets, and tools not responding to clicks; clicking a slot image now opens its selection and unequip actions correctly. Fixed equipped gear in Warehouse showing Unequip w
2026-09-04 05:02 UTC · Community Announcements · Sn兔子
The Quality Recycling screen now uses a 7×7 standard grid with all 49 logical cells and keeps player zoom and pan controls. Save, refresh, and logistics controls now share the grid context menu, while the device panel lists only the available Quality Warehouse, Conveyor, and Recycling Machine. Entering Town with a large account no longer loads warehouse source details, activities, members, or applications up front; the first screen now uses a size-bounded final state and loads private details on demand. Town population, wealth, specialty, and ranking summaries are now maintained incrementally
2026-09-03 13:10 UTC · Community Announcements · Sn兔子
This V0.060 announcement combines the player-visible changes originally developed across V59 and V60. Fixed an issue where login could remain indefinitely on player-data synchronization after certain rule updates; synchronization failures now also show a clear failure state and retry action. Town member lists now use the server-owned online status: online members appear green, while offline or unavailable states keep the default color across language changes. Warehouse cards now arrange dynamically for the current window width instead of being capped at six columns, restoring proper wide-scree
2026-09-01 09:26 UTC · Community Announcements · Sn兔子
Town member-management APIs are now lighter: promotion, display-position, administrator-permission and kick results return only the target member/permissions, followed by a scoped member-list refresh instead of a full Town aggregate. Further fixed the Town Specialty authorized-player and individual-quota save flow: only an exact valid preview can enable saving, and historical Specialty development logs now load correctly. Fixed the Town Specialty authorized-player and individual-quota allocation preview flow; Save Allocation now enables and submits after a valid preview. Added Gem Remelting: e
2026-08-31 12:51 UTC · Community Announcements · Sn兔子
Town warehouse deposits now use one RuntimeData material capability, so registered equipment materials such as Apprentice Spirit can be submitted and consumed through the same typed stack/lot settlement path. Town specialty gathering now allocates capacity through global FIFO reservation windows, so waiting requests no longer distort execution progress or grant duplicate rewards. Target-level enhancement now blocks continuation when no protection unit is available and never silently falls back to unprotected enhancement. Enhancement results now play back each server-authoritative attempt with
2026-08-31 07:57 UTC · Community Announcements · Sn兔子
Town warehouse deposits now remain committed-syncing after projection failures without resubmission; normal successful responses no longer show “Confirm with Original Request.” Fixed town warehouse deposits being shown as “Confirm with Original Request” after a successful response; players can continue making independent deposits repeatedly. Further fixed post-creation synchronization. The Town opens only after Town, player, and Farm timezone data have converged. Fixed an issue where Town creation could appear to fail after succeeding. Town and Farm business-timezone data now refresh correctly
2026-08-30 12:50 UTC · Community Announcements · Sn兔子
Players confirm a fixed business timezone on first login. After joining a Town, refreshes, statistics, seasons and weather follow the Town timezone while server absolute time remains UTC+8. Level 1 Town population capacity has been reduced from 50 to 30; once a Town reaches 30 active members, additional membership applications can no longer be approved. Town battles now support multiple Boss instances; the Grain Pecking Chicken refreshes on the Town cycle, and an authorized member can summon the Fine-quality Greyfeather Scout Bird by consuming materials from the Town warehouse. Town specialty
2026-08-30 03:26 UTC · Community Announcements · Sn兔子
The enhancement screen now explains that with valid protection, protection materials are preserved on success and consumed on failure while keeping the current enhancement level. Default and key-based gift-box openings now use the same formal single-layer probability rules. This fixes the “Use failed” regression caused by mismatched rule fields, without consuming boxes or keys on failure. Sponsor Monthly Card pet-egg benefits now finish in eight days: one egg per day on days 1–7, then three eggs in one mail on day 8, ten total. Active cards continue from each card's delivered count until ten e
Full appinfo as delivered by Steam PICS, changenumber 38808536. Also at /api/app/4667860/raw.
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