Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
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2023-11-12 14:45 UTC · Community Announcements · jlchisholm
I'm very please to announce that the Kickstarter is now live! Grab a discounted copy of the game, get in the credits, get involved with development! This will run for just 30 days so get over and stake your claim to one of the amazing rewards available exclusively to backers. CLICK HERE! https://kickstarter.com/projects/1280672150/inter-solar-83
2023-09-11 18:24 UTC · Community Announcements · jlchisholm
I'm very pleased to announced that finally, after many years, I am finally setting up the games company I always dreamed of! First Time Games Ltd is now the official home of Go For Launch, and also my new VR Exclusive title - Inter Solar 83! Building on everything I learned from making GFL:Mercury I have been working on this new VR space sim for quite some time. Breaking new ground and developing a truly breathtaking simulation of space. (its my hope this too could feed into future Go For Launch titles...). Go For Launch was "launched" originally by the support of crowd fund backers, if you wo
2022-11-15 20:08 UTC · Community Announcements · jlchisholm
Hi all, many thanks for the patience while I put this build together. Some people have been finding that the game no longer launches at all. This seems to be some sort of conflict between recent Nvidia drivers and older version of unity (GFL is built in unity 5... the old girl has been going since 2015!). Some people have reported that the only version which now works was an old 32 bit build I created way back. So with that in mind I have now recompiled and optional version of the current build as a 32bit exe. This should have all of the features and graphics of the regular 64bit This can be f
2021-07-08 19:23 UTC · Community Announcements · jlchisholm
Hi all, hotfix is now live! This should fix update errors. Please contact directly or via community hub if there are any further issues. Many thanks joe
2021-07-08 18:45 UTC · Community Announcements · jlchisholm
Hi all, just a quick message to say I'm awware of the issue effecting some players unable to update. This was reported by the fantastic AViTSCJ (thanks!). Please stand by!
2021-06-25 07:41 UTC · Community Announcements · jlchisholm
Todays patch should hopefully improve performance on some machines by streamlining the way textures and sounds are accessed by the game. In addition there are various minor bug fixes to correct crashes and memory issues.
2020-09-26 13:38 UTC · Community Announcements · jlchisholm
Hi all, sorry for the delay, I've spent a little longer with this update than I initially planned. This was supposed to be just a small update to add the new in-cockpit manual to the game, but I decided to also do a lot of back end work to the code and resources, overhauling a lot (hundreds) of assets to give some improvement to framerate, and, hopefully a really masive improvement to loading times! Depending on your system you shouldn't have to endlessly watch an hour glass listening to Kenedy and should transition much more swiftly to the capsule. There are also various other minor tweaks. I
2020-07-01 08:33 UTC · Community Announcements · jlchisholm
Hi all, Steam didn't like me hosting a pdf via their forum, so I've uploaded a copy of the quick start manual to the Guides section. I'm working on also adding it to the cockpit. Joe
2020-06-14 21:48 UTC · Community Announcements · jlchisholm
Hi all, I hope you are all safe and well in these strange times! Just a quick update to say that I am now back on partial development, family is recovered and some restrictions are now lifted in my country (UK) which has taken some burden away with lack of childcare / homeschooling. Things still aren't ideal in terms of available hours, so, in the short term, I have decided to put out a series of smaller patches, rather than hold out for larger content updates. The next patch, out soon, will add a much needed basic manual to the game, covering keyboard shortcuts, controller buttons etc and a v
2020-03-30 21:24 UTC · Community Announcements · jlchisholm
Hi all, Just to say development is currently on hold for this title during the outbreak. Me, my wife and our 2 young children are all recovering from the virus. In addition to this all of our nation's schools have been closed for the foreseeable furture which means I am now a home tutor full time. I hope you can appreciate that, at present, caring for my family is my one and only priority. I'll be picking this back up once the world returns to normal. Joe
2020-01-27 19:17 UTC · Community Announcements · jlchisholm
Hi all, Version 10 is now hopefully fixed and is once again set as the default version of the game! It was a tiny bit of code, but it took a while to track down! Happy landings!
2020-01-24 14:12 UTC · Community Announcements · jlchisholm
Hi all, The update to the new Aurora 7 mission went great!... but unfortunately it's broken some of the other missions. While I work on a hotfix patch for it I have restored version 0.9 as the default as it is in much better shape. If you want to fly the Aurora 7 mission you can still access version 0.10 from the steam beta menu. Apologies for the bugs, I'll get them crushed asap!
2020-01-20 18:05 UTC · Community Announcements · jlchisholm
Hi all, Very glad to say that the Aurora 7 mission is now flyable! It's taken me a lot longer than I'd hoped due to NASA losing all the audio recordings! I have managed to piece some of the mission audio together from the partial files they have, sadly the audio is not complete, but it's as good as it gets until a better source turns up (the NASA history office didn't seem to know 2 hours were missing from their recordings!). Changes Added Aurora 7 capsule and flight. Adjusted terrain settings for lighting. Fixed major bug where star field moved incorrectly from cockpit view. Fixed texture bug
2019-10-01 21:49 UTC · Community Announcements · jlchisholm
Hi all, Just checking in as I'm sure you're all wondering when the next update is out! I've had a few setbacks with both the code, the source material and real life for the new Aurora 7 mission but I'm back on track and currently working on the mission audio. I really hope to have this out soon as I want to get on to the remaining capsules. The last year has been a massive slog with less than I hoped to show for it so I'm keen to up the pace a little! I have also been doing a lot of the admin side of things, including working out when to push the project from alpha to beta, and then set it as
2019-08-04 18:48 UTC · Community Announcements · jlchisholm
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27211808/20d6a766acc540774bb8e9cee4f1483dece15887.jpg While I'm still working on the mission control feature in the background, I've switched the main focus of development to adding the next capsule (Aurora 7) to the game. It's likely the next patch will be the Aurora mission and some bug fixes, tweaks and polish. This is probably my favourite of all the artwork painted on the Mercury capsules! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27211808/45217c92eef72f2c0ed67ae968cdc69a4cdb3b61.jpg
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