Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-03-03 17:42 UTC · Community Announcements · JonWoodDev
This update features some pretty drastic improvements to the Customize Character menu, some AI improvements, a return of the “classic” version of the Temple map (that some long-time ZGA players may remember as being one of the three maps included at the Early Access launch) and also some contributions from Ex3m (Max Graw) in the form of some improvements to CTS_One and some cleaning out of old, unused assets which has yielded a surprising reduction in the game's storage usage. For those unaware, the weekly game sessions that were popular during Early Access have now resumed on Sundays at 19:00
2018-12-23 19:14 UTC · Community Announcements · JonWoodDev
Linux support is finally here! There might still be a few hitches still on some setups, but at this point I think it should work as well as the Windows build for the majority of users. If you run into any non-trivial problems on your system, just make a post in the bug-reports forum ( https://steamcommunity.com/app/467820/discussions/2/ ) I've been wanting to add Linux support for well over 2 years now. The problem last time I tried (before the early access launch) was that different distros had completely different and sometimes quite serious issues. Recent testing of the Linux build has only
2018-12-08 17:07 UTC · Community Announcements · JonWoodDev
This is the announcement that I referred to earlier in the week. As the title suggests, Zero G Arena is participating in the Yogscast Jingle Jam. For those unaware, this is an annual fundraising event organized by The Yogscast in collaboration with Humble. This includes a special Humble Bundle, from which all revenue goes to charity. As of today, Zero G Arena has been announced as part of that bundle! You can view the bundle here: https://www.humblebundle.com/yogscast Previous Jingle Jams have proven to be hugely effective fundraising events, with last year's raising over 5 million dollars for
2018-12-07 18:08 UTC · Community Announcements · JonWoodDev
Firstly, this isn't the announcement referred to in my last announcement. That's still happening Tomorrow (8th of December 2018). This is just a little update with a few fixes and improvements. Most notably, a rework of the map CTS_One which Ex3m started on before the full launch. -Jon MAPS: CTS_One has had a rework by Ex3m, including drastic visual and structural changes. The map should be faster paced now compared to the previous version, which was quite large and a bit too maze-like. TUTORIAL: Added a section to the new tutorial level explaining the various kinds of jumps (including the wal
2018-12-04 20:37 UTC · Community Announcements · JonWoodDev
I just wanted to make people aware that something's coming up this Saturday (the 8th) that might be of great interest to fans of Zero G Arena. I'm not allowed to give any details until then (I don't suggest speculating too much), but I think I can safely say that it's a very positive thing and I hope it will also prove to be very positive to you as players. Anyway, don't set any specific expectations, but I thoroughly encourage you to stay tuned and see what happens on Saturday. -Jon
2018-08-11 15:28 UTC · Community Announcements · JonWoodDev
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25805321/7474bca25c49b9e48c065e1a93a409833b35ba9b.png Well, with all the launch problems, I've just realised I never actually explicitly announced that Zero G Arena has left Early Access! It didn't really happen as a single event in the end so much as a series of them: ZGA was removed from Steam when I pressed the launch button on the 8th of August, and became unplayable to Early Access owners. ZGA was put back on Steam and set to a released state, but appeared on page 949 of new releases, next to games from November 2016. I do
2018-08-10 01:06 UTC · Community Announcements · JonWoodDev
Just as I was about to don my tinfoil hat and try to work out who I'd upset at Valve, I got a response. They've acknowledged the issues so I think ZGA should now get it's proper launch (although given the number of issues so far I'll wait and see...). It's 01:50AM here in the UK now and I've been up late several days between all these issues and what I thought was going to be the original launch, so sadly I'm not going to be able to stay awake to see the launch in much longer. If it really has worked, there are probably going to be a lot of new players coming in overnight. I would have hoped t
2018-08-09 22:05 UTC · Community Announcements · JonWoodDev
I would really appreciate if you could read this as I believe the last three and a half years of my life have just been rendered all-but wasted through no fault of my own, by a series of Steam issues which are yet to be resolved. When I tried to instigate ZGA's full launch yesterday, there was a catastrophic issue with Steam which resulted in the game vanishing from Steam rather than launching. See my last announcement for details on this. I woke up this morning to a response from Valve claiming that they'd fixed the issues. Thankfully, the issue with ZGA being erased from existence on Steam h
2018-08-08 21:31 UTC · Community Announcements · JonWoodDev
Well, at 8 minutes past 8pm (British time) I pressed the button to release ZGA from early access. Steam gave me an error and ZGA vanished from the Steam store. I've sent a message to Valve and hopefully they get back to me soon. Anyway, ZGA's community HUB also became hidden. I saw in the Steamworks settings that ZGA was now in an "unreleased" state. I tried marking it as "coming soon" in the hope that I could at least make the community HUB visible again to let people know what's happening. This did actually make the community HUB and Store page visible again (or possibly just the Store page,
2018-08-08 17:19 UTC · Community Announcements · JonWoodDev
For those unaware, this is ZGA's last couple of hours in Early Access (all going to plan ). I just wanted to thank the entire community for being great in so many ways. Firstly, without your help in testing ZGA would, without a shadow of a doubt, be a borderline-unplayable-bug-ridden monstrosity right now. It's hard to maintain any kind of realistic perspective on something that you've been working on every day for years. When putting ZGA in Early Access, I genuinely had no idea if people were going to love it, hate it or anything in between. I initially made the game free so that I could aban
2018-08-04 15:53 UTC · Community Announcements · JonWoodDev
This is it! The launch is this Wednesday (08/08/2018) and unless there's a critical issue, this will be the final update in Early Access. Any remaining minor bugs will now re-branded as “quirks” or in some cases “features”. To be as sure as possible that everything's working, it would be good to get as many players as possible for the weekly game session tomorrow (which, for those who don't know, is every Sunday at 20:00 ). I'll be on the the “Official_EU_Advanced” server, and there should be at least one other server up if that's full. I'll be setting up more servers before the launch in any
2018-07-27 15:31 UTC · Community Announcements · JonWoodDev
I'm aiming to have the game in it's final launch state by next Wednesday, which will be exactly a week before the launch. I think it's just about there, but there's time for some last minute improvements, and/or fixes if necessary. -Jon USER MADE MAPS: There's an amazing new map from DarkGuy1001, the creator of the map “Prota”. The new map is called “SelfTendedArchive” and seems to be themed around a kind of archive that's fallen into a considerable state of disrepair. I absolutely love this map, it's super inventive and it looks great too, so I think it's very fitting as what will almost cert
2018-07-25 13:57 UTC · Community Announcements · JonWoodDev
Exactly two weeks until launch now! Since I've started leaving the game packages to build overnight it's significantly reduced the overhead of releasing updates, hence the current assault of tiny updates. Some of the current issues are impossible to test without releasing an update, so I'll most likely be releasing small updates every day until they're fixed. Hopefully most of the remaining issues will be fixed with this update though. -Jon OPTIONS: The resolution scale text box now permits the entry of values over 100%. The slider still goes from 25 to 100 though, as setting the value over 10
2018-07-24 15:16 UTC · Community Announcements · JonWoodDev
2 Weeks and 1 day until launch now. In accordance with sod's law there seems to have been a slew of new issues lately, but I think I'm just about getting through them fast enough. The pressure's really on now. Thanks very much to everyone who's continued to make bug reports and do please let me know if you find any new bugs. -Jon ACHIVEMENTS: Since it hardly features in any maps now, and was all-but impossible to get kills with, the homergun achievements are no more. I profoundly regret the inclusion of these achievements in the first place, which have tragically driven many achievement-hunter
2018-07-22 19:26 UTC · Community Announcements · JonWoodDev
Whoops! As a side effect of the menu controls becoming rebind-able in update 43, anyone who had modified controls will probably find that the in-game menu doesn't open when they press ESC or M any more. You can either go to the edit controls menu and add a key for the menu (unfortunately, I've also realised that you won't be able to enter ESC for this, as it currently just cancels the key input), or just reset the controls to default, which is a function available in the edit controls menu. Sorry for the inconvenience! I've got just over two more weeks to pull this kind of nonsense after which
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/467820/raw.
{
"appid": "467820",
"common": {
"name": "Zero G Arena",
"type": "Game",
"releasestate": "released",
"logo": "06e643f4e30eb68f46f8cef49c6e5b878e7ea962",
"logo_small": "06e643f4e30eb68f46f8cef49c6e5b878e7ea962_thumb",
"icon": "227f99418478c87f0337995817d56c364eaf4ae1",
"clienticon": "201e550f281292826167ed3d70a5f064e732a949",
"clienttga": "ea969f3649abd28566ce2de41014bc440545d158",
"oslist": "windows,macos,linux",
"eulas": {
"0": {
"id": "467820_eula_0",
"name": "Zero G Arena EULA",
"url": "http://store.steampowered.com//eula/467820_eula_0"
}
},
"osarch": "64",
"clienticns": "82acb21a16253d85e1de2338d40df3d8db9fa6c0",
"osextended": "macos64",
"restricted_countries": "DE",
"metacritic_name": "Zero G Arena",
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_d104d466f92fe4ef5327f51b6c0970a5766e725a.jpg",
"store_asset_mtime": "1534093630",
"associations": {
"0": {
"type": "developer",
"name": "Jonathan Wood"
},
"1": {
"type": "publisher",
"name": "Jonathan Wood"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_27": "1",
"category_36": "1",
"category_22": "1",
"category_30": "1",
"category_15": "1",
"category_1": "1",
"category_18": "1",
"category_49": "1",
"category_47": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1533780476",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "467820",
"store_tags": {
"0": "19",
"1": "492",
"2": "3814",
"3": "3859",
"4": "3968",
"5": "5547",
"6": "4136",
"7": "493"
},
"review_score": "8",
"review_percentage": "89"
},
"extended": {
"gamedir": "Zero G Arena",
"serverbrowsername": "Zero G Arena",
"developer": "Jonathan Wood",
"publisher": "Jonathan Wood",
"homepage": "http://zga.io"
},
"config": {
"contenttype": "3",
"installdir": "Zero G Arena",
"launch": {
"0": {
"executable": "Sta.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Sta.app",
"type": "default",
"config": {
"oslist": "macos"
}
},
"2": {
"executable": "/Sta/Binaries/Linux/Sta",
"type": "default",
"config": {
"oslist": "linux"
}
}
},
"usemms": "1"
},
"depots": {
"467821": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "1103041875168569299",
"size": "6100400066",
"download": "1024497136"
}
}
},
"467822": {
"config": {
"oslist": "macos",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "5251903044602605007",
"size": "5896135689",
"download": "971328736"
}
}
},
"467823": {
"config": {
"oslist": "linux",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "647708137525460604",
"size": "6548472164",
"download": "1044874736"
}
}
},
"workshopdepot": "467820",
"branches": {
"public": {
"buildid": "3612132",
"timeupdated": "1551634648",
"timebuildupdated": "1551634648"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "5000000000",
"maxnumfiles": "100"
}
}