Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-11-24 07:11 UTC · Community Announcements · kor
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25221188/dbf4b1002d0a1fb4a7fade5f60a97c8abde10a84.jpg Version 0.6.0 EA Release - version 6 2017-11-22 New armour! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25221188/91100b72798b0e205d26b71d8874e13ef1c11176.jpg Leather! Studded leather! Chain mail! These provide good protection from bash damage but can be pierced. They currently all have the the same stats but will be tweaked. Plate blocks bladed weapons well but provides little protection from heavy impacts. Heavier armours provide better damage
2017-11-24 07:11 UTC · Community Announcements · kor
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25221188/dbf4b1002d0a1fb4a7fade5f60a97c8abde10a84.jpg Version 0.6.0 EA Release - version 6 2017-11-22 New armour! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25221188/91100b72798b0e205d26b71d8874e13ef1c11176.jpg Leather! Studded leather! Chain mail! These provide good protection from bash damage but can be pierced. They currently all have the the same stats but will be tweaked. Plate blocks bladed weapons well but provides little protection from heavy impacts. Heavier armours provide better damage
2017-11-09 06:13 UTC · Community Announcements · kor
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25221188/ba15f2f192daace38aa80e4a39a6099b111bac00.jpg Hey everyone There is a 0.6.0 test build on the beta branch! Just a few bugs left to nail out before releasing it proper. If you give it a go let us know if you have any feedback or issues! New stuff: Armour UI (hold Y or Δ) New leather armour, new studded leather, new chain mail, plate armour updated Added Sledgehammer Forest Trial updated Sword Challenge updated Auto throw (release both triggers) Guarding stance (left trigger) New hair styles Dual wielding enemies (in
2017-11-09 06:13 UTC · Community Announcements · kor
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25221188/ba15f2f192daace38aa80e4a39a6099b111bac00.jpg Hey everyone There is a 0.6.0 test build on the beta branch! Just a few bugs left to nail out before releasing it proper. If you give it a go let us know if you have any feedback or issues! New stuff: Armour UI (hold Y or Δ) New leather armour, new studded leather, new chain mail, plate armour updated Added Sledgehammer Forest Trial updated Sword Challenge updated Auto throw (release both triggers) Guarding stance (left trigger) New hair styles Dual wielding enemies (in
2017-10-06 04:34 UTC · Community Announcements · kor
https://i.imgur.com/rsyUa3h.gif At last! Version 0.5.0 EA Release - version 5 2017-10-06 White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones. https://imgur.com/c0pMD3I.jpg New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! https://imgur.com/PWrTfyN.jpg Keyboard / Mouse Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse play
2017-10-06 04:34 UTC · Community Announcements · kor
https://i.imgur.com/rsyUa3h.gif At last! Version 0.5.0 EA Release - version 5 2017-10-06 White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the pillars are safe zones. https://imgur.com/c0pMD3I.jpg New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! https://imgur.com/PWrTfyN.jpg Keyboard / Mouse Keyboard and mouse input is now fully supported. You no longer need a gamepad to play Swordy! A keyboard/mouse play
2017-07-22 08:29 UTC · Community Announcements · kor
Hey everyone. We have released the 0.5.0 update to the beta branch on Steam! It would be awesome if anyone would try it out and give us feedback. Definitely let us know if you run into any bugs. Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks! New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the p
2017-07-22 08:29 UTC · Community Announcements · kor
Hey everyone. We have released the 0.5.0 update to the beta branch on Steam! It would be awesome if anyone would try it out and give us feedback. Definitely let us know if you run into any bugs. Join the SWORDY Discord! Group chat with devs and fans, faster replies (mobile notifications!), sneak peaks! New weapons! Falchion! Battle Axe! Kanabo! Cleaver! Hatchet! White peak storm winds Environmental wind storms are now in the White Peak arena that increase in frequency and for longer toward the end of a match. The red flags indicate incoming winds and their direction, shelter zones behind the p
2017-04-17 10:43 UTC · Community Announcements · kor
http://imgur.com/KSRtSgk.jpg Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi Still alive! Sorry for the delay for update 0.5.0 everyone. Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand. Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks a
2017-04-17 10:43 UTC · Community Announcements · kor
http://imgur.com/KSRtSgk.jpg Above - SWORDY at Chromacon 2017. Photo by Shovik Nandi Still alive! Sorry for the delay for update 0.5.0 everyone. Had a crazy few weeks of changes which has slowed down Swordy progress a bit. Alexey has moved on to a full time teaching job and we have all moved out of the old Frogshark HQ! Danny is now living and working from Sydney Australia and I am still in Auckland New Zealand. Danny and I are now back up to speed and completing the next update, just final few things left to finish it off. Really appreciate all the feedback on the new input modules - thanks a
2017-03-03 13:14 UTC · Community Announcements · kor
Full Steam Controller support is ready for testing and feedback! Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons. The cool thing with the current official default settings is that picking-up-as-a-dual-wielded-weapon has dedicated input buttons for each hand with the left and right grip buttons. This makes dual wielding weapons a lot simplier without any sacrifice
2017-03-03 13:14 UTC · Community Announcements · kor
Full Steam Controller support is ready for testing and feedback! Steam Controller(s), Gamepad(s) and Keyboard/mouse controls all seamlessly work together - both for multiplayer but also if your gamepad dies (for example), you can instantly pick things up on a different device. We still have the eight player limit in place for practically reasons. The cool thing with the current official default settings is that picking-up-as-a-dual-wielded-weapon has dedicated input buttons for each hand with the left and right grip buttons. This makes dual wielding weapons a lot simplier without any sacrifice
2017-02-24 07:02 UTC · Community Announcements · kor
Version 0.4.1 EA Release - version 4 - patch 1 2017-02-24 Fixed bug so damage disabled in camp. Fixed bug where respawning in camp was not working. Fixed bug with character pooling system keeping objects around. Fixed bug with character look direction and velocity prediction objects not being removed. Fixed bug where characters falling out of bounds would not be removed. Improved gamemode arena selection memory when switching modes - @Majeflyer. Hey everyone! This is a patch for some minor bugs in version 0.4.0. These fixes should bring minor performance improvements - particularly for longer
2017-02-24 07:02 UTC · Community Announcements · kor
Version 0.4.1 EA Release - version 4 - patch 1 2017-02-24 Fixed bug so damage disabled in camp. Fixed bug where respawning in camp was not working. Fixed bug with character pooling system keeping objects around. Fixed bug with character look direction and velocity prediction objects not being removed. Fixed bug where characters falling out of bounds would not be removed. Improved gamemode arena selection memory when switching modes - @Majeflyer. Hey everyone! This is a patch for some minor bugs in version 0.4.0. These fixes should bring minor performance improvements - particularly for longer
2017-02-09 04:26 UTC · Community Announcements · kor
Hey everyone! I have pushed ~experimental~ keyboard and mouse controls to the Swordy "beta" branch. This will allow people without gamepads to play! Of course a kb+m player can also join in with gamepad players. It would be awesome if anyone would try it out and give us feedback! We went through a few iterations to get the mouse aiming to feel right. Quite happy with the current state focusing more on mouse intentions / directions than the exact mouse position - sort of mimicking a joystick. Mostly looking for feedback on: How mouse aiming + mouse UI feels. What you like about it. What you do
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/467900/raw.
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