Welcome to The Concourse, a highly competitive racing game that forces players to literally think on their feet. Use your wits and reflexes to conquer randomly generated courses while staying ahead of your opponents. Win and influence the future races by choosing a modifier, increasing the challenge.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:29 UTC
$9.99
$9.99
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Branches
Branch
Build ID
Description
Updated
Password
public
1454364
2018-07-21 16:47 UTC
featuretest
1454364
2016-11-11 23:52 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
468781
windows
1.72 GB
310.61 MB
1819859973257694974
branches: featuretest
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1454364
public
2018-07-21 16:47 UTC
2 hours ago
1454364
featuretest
2016-11-11 23:52 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-11-11 23:53 UTC · Community Announcements · Guyapino
For instructions on how to get over to the feature test branch follow the directions here. Don't forget to restart your steam client because sometimes it doesn't pick up the latest release of a game. Hey Everyone! Things have been REALLY exciting lately as The Concourse is starting to gain popularity! We have a brand new game mode that will certainly grant quite a few laughs and screams. We call it, "Bomb Mode". (SUPER original no?) One person has a rather large bomb above their head, they have to get rid of it ( Use Repel to give it to someone else ) before the timer counts down to zero. Ever
2016-11-11 23:53 UTC · Community Announcements · Alvin15k
For instructions on how to get over to the feature test branch follow the directions here. Don't forget to restart your steam client because sometimes it doesn't pick up the latest release of a game. Hey Everyone! Things have been REALLY exciting lately as The Concourse is starting to gain popularity! We have a brand new game mode that will certainly grant quite a few laughs and screams. We call it, "Bomb Mode". (SUPER original no?) One person has a rather large bomb above their head, they have to get rid of it ( Use Repel to give it to someone else ) before the timer counts down to zero. Ever
2016-10-14 14:57 UTC · Community Announcements · Guyapino
Hey Everyone! First off, thanks for all the support. We're sorry we haven't released an update recently but we have both been super busy with our personal and professional lives. That being said we are super excited to finally bring local multiplayer to our game. Not only can you play against people locally but you can join other servers as well. Don't forget that this is in the Feature Test Branch where we do testing before moving it over to the full release branch. For instructions on how to get over to the feature test branch follow the directions here. Don't forget to restart your steam cl
2016-10-14 14:57 UTC · Community Announcements · Guyapino
Hey Everyone! First off, thanks for all the support. We're sorry we haven't released an update recently but we have both been super busy with our personal and professional lives. That being said we are super excited to finally bring local multiplayer to our game. Not only can you play against people locally but you can join other servers as well. Don't forget that this is in the Feature Test Branch where we do testing before moving it over to the full release branch. For instructions on how to get over to the feature test branch follow the directions here. Don't forget to restart your steam cl
2016-09-18 14:59 UTC · Community Announcements · Alvin15k
Hey everyone! As you may have noticed, things have been quiet on our side as of the last couple of weeks. That's because I'm a dad again! My son Alek was born on the 3rd and has been my primary focus. That said, we're getting to a point where we are settling into a nice routine and getting more sleep. Things will pick back up again soon, so you'll be seeing more updates in the coming weeks. Speaking of the future, we have an event coming that I hope I'll see some of you at! Orlando ix is happening from October 14th to the 16th this year and looks like it's going to be exciting! Well, I mean, o
2016-09-18 14:59 UTC · Community Announcements · Alvin15k
Hey everyone! As you may have noticed, things have been quiet on our side as of the last couple of weeks. That's because I'm a dad again! My son Alek was born on the 3rd and has been my primary focus. That said, we're getting to a point where we are settling into a nice routine and getting more sleep. Things will pick back up again soon, so you'll be seeing more updates in the coming weeks. Speaking of the future, we have an event coming that I hope I'll see some of you at! Orlando ix is happening from October 14th to the 16th this year and looks like it's going to be exciting! Well, I mean, o
2016-08-25 18:07 UTC · Community Announcements · Alvin15k
This branch has some very bold additions including but not limited to the beginning of character customization! Granted... you won't be able to customize anything yet. It's us testing out a new system, you'll see a new player model and the direction we're heading in. Also included in this version are 40+ modifiers and a new modifier selection system! We've decided to make it so you can choose from 3 randomly selected modifiers at a time! Meaning OF the 40+ modifiers available you'll have the hard choice of playing the hand you're dealt. This has changed the whole dynamic of the game for the be
2016-08-25 18:06 UTC · Community Announcements · Alvin15k
This branch has some very bold additions including but not limited to the beginning of character customization! Granted... you won't be able to customize anything yet. It's us testing out a new system, you'll see a new player model and the direction we're heading in. Also included in this version are 40+ modifiers and a new modifier selection system! We've decided to make it so you can choose from 3 randomly selected modifiers at a time! Meaning OF the 40+ modifiers available you'll have the hard choice of playing the hand you're dealt. This has changed the whole dynamic of the game for the be
2016-08-25 18:06 UTC · Community Announcements · Alvin15k
This branch has some very bold additions including but not limited to the beginning of character customization! Granted... you won't be able to customize anything yet. It's us testing out a new system, you'll see a new player model and the direction we're heading in. Also included in this version are 40+ modifiers and a new modifier selection system! We've decided to make it so you can choose from 3 randomly selected modifiers at a time! Meaning OF the 40+ modifiers available you'll have the hard choice of playing the hand you're dealt. This has changed the whole dynamic of the game for the be
2016-08-25 15:48 UTC · Community Announcements · Alvin15k
That's right folks! We've been invited back to play with the Stream Team! I am personally looking forward to this as some of the features they requested will be present in this stream. I'm excited to get their feedback on what we've done and to see whether or not they feel we've made great strides since our last stream a while ago. If you're around keep your eyes peeled and feel free to join in on the fun! Twitch: https://www.twitch.tv/nerdyshow **For those of you who aren't familiar with the Nerdy Show.... Nerdy Show Network: http://nerdyshow.com/ If you like what you see, throw these guys a
2016-08-25 15:48 UTC · Community Announcements · Alvin15k
That's right folks! We've been invited back to play with the Stream Team! I am personally looking forward to this as some of the features they requested will be present in this stream. I'm excited to get their feedback on what we've done and to see whether or not they feel we've made great strides since our last stream a while ago. If you're around keep your eyes peeled and feel free to join in on the fun! Twitch: https://www.twitch.tv/nerdyshow **For those of you who aren't familiar with the Nerdy Show.... Nerdy Show Network: http://nerdyshow.com/ If you like what you see, throw these guys a
2016-08-25 15:34 UTC · Community Announcements · Alvin15k
We have upgraded The Concourse to the newest (stable) version of Unreal Engine (4.12). With all upgrades, things are bound to be knocked loose. In this case, the bots were that casualty. Their performance was stable with the maze mode but now they have tremendous trouble completing even that. Not to worry though, we are making them a priority in our next update. Please stay tuned and thanks for your patience!
2016-08-25 15:34 UTC · Community Announcements · Alvin15k
We have upgraded The Concourse to the newest (stable) version of Unreal Engine (4.12). With all upgrades, things are bound to be knocked loose. In this case, the bots were that casualty. Their performance was stable with the maze mode but now they have tremendous trouble completing even that. Not to worry though, we are making them a priority in our next update. Please stay tuned and thanks for your patience!
2016-08-19 17:57 UTC · Community Announcements · Alvin15k
We've got quite a few things in store for you this week! We've made GreedCTF and Melee modes both official in this release as well as some other goodies! Check out below for more information! Code Merged Feature test into the main branch Added GamePad Controls to Default Controls Added Defaults button to control setup screen Gameplay Survival Mode - Increased the spawn rate of obstacles as each lap is completed. Game modes in general - Filtered modifiers for each mode based on relevancy (for example: Hidden Flag isn't necessary for Survival as it does not use a flag at all) Melee - Tiles are a
2016-08-19 17:57 UTC · Community Announcements · Alvin15k
We've got quite a few things in store for you this week! We've made GreedCTF and Melee modes both official in this release as well as some other goodies! Check out below for more information! Code Merged Feature test into the main branch Added GamePad Controls to Default Controls Added Defaults button to control setup screen Gameplay Survival Mode - Increased the spawn rate of obstacles as each lap is completed. Game modes in general - Filtered modifiers for each mode based on relevancy (for example: Hidden Flag isn't necessary for Survival as it does not use a flag at all) Melee - Tiles are a
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/468780/raw.