Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-01-02 21:43 UTC · PC Gamer
Tim Clark: Simulacra   Look, I'm nothing if not entirely predictable, so to the surprise of absolutely nobody, least of all myself , I failed to catch up on Assassin's Creed: Origins. To be fair I did boot it up and made it through a couple of missions, but as I saw its vast sandy expanse stretching away into the distance, I felt the clarion call of my old favourites. And so most of the break was spent grinding Destiny 2 for masterworks weapons, of which I now have an indecent amount , but somehow still no raid hand cannon. I also managed to crank out a successful Hearthstone
2017-09-06 10:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Richard Cobbett)
They say eyes are the windows to the soul. At the very least, eye contact is one of the most intimate forms of connection two people can make with their underwear on. Valve spent a fortune ensuring that looking into Alyx Vance’s eyes wouldn’t be robotic and awkward. A big reason for Vampire: Bloodlines’ characters being so successful is that they, likewise, hook you in the eyes and refuse to let go. Of course, being a horror game, some of them would probably rather be doing it with a fish-hook. In virtual reality, eye-contact becomes code for ‘alive’. (more&hellip
2017-06-06 15:17 UTC · Community Announcements · Owlchemy Labs
Fixed a timing issue where the player could enter space too early after Omega Buttmouth appeared Exit Burrito no longer disappears if present while Rick shoots the player with the enlarging ray Fixed an issue where eating the Exit Burrito while the enlarging ray is active results in player being stuck in staging area Combining Youseeks Ball with some items no longer results in both items being duplicated Batteries made from Mega Seed now show proper display when charging Nitro Dark Matter made from Mega Seed now has audible warning SFX The Rick Killing Gun will no longer break if player attemp
2017-06-06 15:17 UTC · Community Announcements · Owlchemy Labs
Fixed a timing issue where the player could enter space too early after Omega Buttmouth appeared Exit Burrito no longer disappears if present while Rick shoots the player with the enlarging ray Fixed an issue where eating the Exit Burrito while the enlarging ray is active results in player being stuck in staging area Combining Youseeks Ball with some items no longer results in both items being duplicated Batteries made from Mega Seed now show proper display when charging Nitro Dark Matter made from Mega Seed now has audible warning SFX The Rick Killing Gun will no longer break if player attemp
2017-05-16 17:21 UTC · Community Announcements · Owlchemy Labs
Player will no longer get stuck in black screen if they teleport before fade finishes. Fixed an issue where player would get stuck on a black screen. Fixed an issue where players could die too early in the shootout and be blocked. Fixed an issue where players could put on the Troy helmet while going into the microverse causing Troy to become inaccessible. The flying disc now hovers on the combinator without exiting the combinator trigger. Fixed an issue where the player could throw giant laxative at Mama Buttmouth too soon after feeding her giant food, preventing her dangly bit from emerging.
2017-05-16 17:21 UTC · Community Announcements · Owlchemy Labs
Player will no longer get stuck in black screen if they teleport before fade finishes. Fixed an issue where player would get stuck on a black screen. Fixed an issue where players could die too early in the shootout and be blocked. Fixed an issue where players could put on the Troy helmet while going into the microverse causing Troy to become inaccessible. The flying disc now hovers on the combinator without exiting the combinator trigger. Fixed an issue where the player could throw giant laxative at Mama Buttmouth too soon after feeding her giant food, preventing her dangly bit from emerging.
2017-04-20 21:19 UTC · PC Gamer
The first thing you’re asked to do in Rick and Morty: Virtual Rick-ality’s simulated world, a world only accessible to those who’ve dropped a couple thousand bucks on a good PC and VR headset, is to clean an old man’s dirty underpants. It’s worth it.  You play a mute Morty clone: disposable, disrespected, and extremely fragile. While Rick and the real Morty head out on their adventures, you play support from homebase in Rick’s garage workshop, performing errands and incomprehensible tasks to keep them on their destructive course. Justin Roiland
2017-04-20 15:00 UTC · Product Release · Valve
Rick and Morty: Virtual Rick-ality is Now Available on Steam! Rick and Morty: Virtual Rick-ality smashes together the absolute VR chaos of the award-winning Job Simulator with the ridiculous, all-out, take-no-prisoners comedy of Rick and Morty.
2017-04-13 09:21 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
2017-04-12 21:03 UTC · PC Gamer
Job Simulator studio Owlchemy Labs announced last year that it was working in partnership with Adult Swim Games on Rick and Morty: Virtual Rick-ality, a VR journey into the world of a strange mad scientist and his tremulous grandson. Details were light, but Owlchemy said it would blend "the absolute VR chaos" of Job Simulator "with the ridiculous, all-out, take-no-prisoners comedy of Rick and Morty." Now we can a better idea of what's in store, thanks to its appearance today on Steam, and the announcement of an April 20 release date. There's actually not a lot of
Full appinfo as delivered by Steam PICS, changenumber 38687021. Also at /api/app/469610/raw.
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