2026-09-10 04:16 UTC · Community Announcements · seanmakesgames
We are on sale and being featured in the Programming Fest on Steam! Being featured in a specialized sale like this will bring in a few fresh faces and higher concurrency. We are excited to show off our welcoming, helpful, and supportive community. Feel free to pitch in where you can! From being around generally to help newer players, making in-game hackmud content, contributing to our project_showcase on discord, or streaming/content making, anything helps!If you have any feedback about your experience, as always, please make sure to make an experience ticket from the rules channel in our disc
2026-08-03 00:48 UTC · Community Announcements · seanmakesgames
We are on sale and being featured in the Cyberpunk Fest on Steam! Being featured in a specialized sale like this will bring in a few fresh faces and higher concurrency. We are excited to show off our welcoming, helpful, and supportive community. Feel free to pitch in where you can! From being around generally to help newer players, making in-game hackmud content, contributing to our project_showcase on discord, or streaming/content making, anything helps!If you have any feedback about your experience, as always, please make sure to make an experience ticket from the rules channel in our discor
2026-03-31 08:30 UTC · Community Announcements · seanmakesgames
Community Events are puzzles or competitions which have been created by the community and curated by us. See below for a description of the event in the creator's own words. ------------------------------- THEY ARE ON TO ME.
2025-12-29 21:42 UTC · Community Announcements · seanmakesgames
- Changed: various shell command color highlighting- Changed: help now includes pointer to marks.available- Added: supporter only store categoryThank you to our ComCODE volunteers and staff for their contributions! `@dunce @cthursten @digitalpocket @ghamb @gonzus @john @jrush @kaikae @kb @marto @ola @seanmakesgames @stabbyderg @sudonym @zez`^++-!&&%-+#^##+!&^^^!^%^&+-!&&#%#^--!&#&^+-%!#&!&!+^%!&!%!#&&#%+!+#^+##-!+&+%&#^+#--!-&^-#-
2025-11-25 21:38 UTC · Community Announcements · seanmakesgames
Hello hackmudders!We’re in the final 5 days of the season-end event and the denizens of h a c k m u d l a n d need YOU!If you are reading this post, your unrealized bits are likely part of the 2 million bits that are on the table this season-- that's 500 user slots!If you log in today and realize bits into the economy, your contribution will be 4x as impactful towards the seasonal share as it was earlier in the season.If 1/3rd of the people reading this log in and realize bits, that would put the seasonal share at 55%, and every corp in the community would get all rewards up to T3 keys with im
2025-11-21 19:31 UTC · Community Announcements · seanmakesgames
Congratulations, everyone, on an incredible ~* community event *~ The rOS event was created by @chat_ \ (yes it was 100% player-made!) Massive props to them for delivering a unique and challenging set of systems, puzzles, and lore! They are looking for your feedback via kernel_panic.survey if you have some to share. This collaborative puzzle-solving event saw 2 live raids in our voice channels, as well as a host of chatter in 0000 and events in the discord. Glams were earned and kernels were panic’d. Check out the recap! :::BEWARE! SPOILERS!::: Don’t worry there’s still time! While the first
2025-10-28 22:43 UTC · Community Announcements · seanmakesgames
Hey all-A handful of fun stuff has happened over the last month that we want to share with you!Our big focus right now is keeping hackmud healthy long-term by growing our supporter base. Their backing already helps keep things running, and as that group grows, it directly fuels new development.Most of our players are visitors: people who drop in, explore a bit, and then drift off until the next time. That's exactly how hackmud is meant to be played. But we've noticed that a lot of visitors don't feel great about it, like they're "doing it wrong." The truth is, visitors are the lifeblood of the
2025-10-03 13:37 UTC · Community Announcements · seanmakesgames
>> INITIATING rOS SNAPSHOT \ >> ARCHIVAL IMAGE DETECTED - SYSTEM STATE: UNKNOWN >> ACCESS PERMISSIONS: EXPERIMENTAL (USER INTERACTION ENABLED) >> WARNING: This snapshot is not a copy. >> WARNING: This snapshot is not stable. >> WARNING: This snapshot remembers. >> INTERACTIVE PROTOCOL ENGAGED >> RESPONSE SURFACE: INFINITE >> REWARD VECTOR: UNBOUNDED LOCATION: #0000 :: NOTICE :: Every operative may harvest fragments. Every seeker may extract endless reward. But all threads must align to resolve the core. Only together can players stabilize the panic of the kernel. :: END OF MESSAGE :: ..1759498
2025-10-02 01:12 UTC · Community Announcements · seanmakesgames
Hey all!! We just finished up our very first hackmud season- season 0! Seasons are 2-month cycles of collaborative recruiting and training with rewards for player corporations which contribute to the effort. Every season ends with a 4xp event allowing players to overclock their contribution to the corps.share progress bar. (more info in the major update post)Highlights from the HYPETRAINWe hit 10% on corps.share unlocking asset_class 0 and 1asset_class 1 dropped some sweet k3ys (impossible-rarity combos, alch-able)We saw ~1,250 unique logins: ~500 before the 4xp window (no season participation
2025-09-25 17:00 UTC · Community Announcements · seanmakesgames
--we've got a one day sale for the deepest discount steam will let us run to help us understand the right price to sell the game at--We have been making some major changes to hackmud, including a seasonal event that ends with huge loot potential! The playerbase needs help from new players like you! Starting out’s way easier now: the Marks system, priv_store, and the new `corps.share` challenge all help newcomers hit the ground running. The corp leaders are looking for new talent, come get your share!
2025-09-22 18:17 UTC · Community Announcements · seanmakesgames
this is a hasty post, because we wanted our major update post to be separate from the event!we have seasons now!"Every season ends with a dedicated HYPETRAIN-SPEEDRUN-NOOBHARVEST™ event. During the event duration, signing in counts your account's realized qubits as double toward the season share, and the qubit threshold for the progress bar is halved. So one active player can cover their own requirement plus cover three others’ percentages."come join the memes, dreams and screams for the last week of our very first season!!
2025-09-22 18:02 UTC · Community Announcements · seanmakesgames
We are very excited to share some big changes we have made, moving us towards our grander vision of hackmud. Building off your feedback and our recent releases (the Marks system and priv_store), this update continues to improve our new player experience and also adds a deep system that makes high-level play richer.Our primary goal continues to be a financially healthy game that pays for servers and ongoing development. Earlier this year, game sales, the in-game store, and monthly supporters became enough to cover our ongoing server costs. This is a huge milestone for us. Our next target is bei
2025-09-17 17:38 UTC · Community Announcements · seanmakesgames
- Added: Corp bits purse--- Corps now have the ability to hold bits. bits can be acquired by Corps via trade and donation.- Added: Corp Trade--- Corp owners and admins can now trade bits and receive donations as corps using their corp bits purse- Added: Trade fee discount information added to trade UI- Fixed: Updated pinned cert authoritiesThank you to our ComCODE volunteers and staff for their contributions! `@ac @daniel @dunce @cthursten @digitalpocket @ghamb @john @kb @marto @seanmakesgames @sudonym @zez`&+!+^+&+!&-^%++&#&--^&-#^-^&!&&!&!&--!++&!%-+%%-+^%+%-&!&+!!&&%!-!-^^!-^%++^&^%#+&-!^##
2025-08-06 21:11 UTC · Community Announcements · seanmakesgames
- Fixed: Don't play notification sound when bgm notif happens- Added: Created alias `store` for `store_list`- Fixed: Edge case where scrollbar overlaps and hides textThank you to our ComCODE volunteers and staff for their contributions! `@ac @daniel @dunce @cthursten @digitalpocket @ghamb @john @kb @marto @seanmakesgames @shindoori @sudonym @tukib @zez`&&!!!&#+%%++%+^-!-%#&-^^++&!+!#&++!-^-&+!%+%+++-#-+&!^#!&^^--!#-!%!-^!+-!#!%&^%+&-%&%!!!^#-&
2025-07-15 23:47 UTC · Community Announcements · seanmakesgames
Alright everyone, hm_gamejam_v2 is officially done, and what a wild weekend it's been! You absolutely delivered on the Kaizen theme of continuous improvement.We saw 25 scripts submitted, involving 49 unique players, and 109 votes cast for 8430 total points. Huge shoutout to the 35 first-time jammers who jumped in!You created everything from nethack-like games to golf, gambling, cookie clickers and more, one incremental change at a time. We even got a tattoo out of it! Those last-minute uploads and script runs were CLUTCH.Check Out All the Submissions!If you haven't had a chance to explore them
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