Quest System - Bug Fixes
Fixed: Quest Completion State Not Persisting Across Sessions Cut down the weeds: Fixed an issue with this quest if you completed it, retired, and then went back into the world the quest was not able to be turned in.
| App ID | 4704110 |
|---|---|
| App type | Game |
| Release date | 2026-05-15 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/4704110 |
| Last store refresh | 7 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Eldritch Escape.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
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| Date | Price | Regular | Discount |
|---|---|---|---|
| No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app. | |||
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25260722 | 2026-09-11 19:25 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 4704111 | 1.16 GB | 210.85 MB | 1947198753384579749 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25260722 | public | 2026-09-11 19:25 UTC | 8 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38803697 | 1 | 8 hours ago | first fetch, no diff |
Fixed: Quest Completion State Not Persisting Across Sessions Cut down the weeds: Fixed an issue with this quest if you completed it, retired, and then went back into the world the quest was not able to be turned in.
Bug Fixes Vendor Lockout After Quest Turn-In - Fixed an issue where vendors would become unavailable after completing quest turn-ins - Players can now interact with vendors normally after quest completion Campsite Functionality - Campsite enemies no longer freeze during encounters - Fixed timing system so the campsite now properly costs 2 minutes of survival time when used - Campsite feature is now fully operational and balanced Solidite Not Returning on Retire - Fixed critical issue where extracted Solidite was not being saved when retiring from a run - Added multiple fallback save mechanisms
• Players not being able to retire - Added better error handling and automatic fallback systems to ensure players can always progress, even if background systems fail unexpectedly. • Fixed Toxic Tree boss not spawning all of its minions, which was causing players to become stuck during encounters. The boss should now summon its full complement of minions as intended.
Full appinfo as delivered by Steam PICS, changenumber 38803697. Also at /api/app/4704110/raw.
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