Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-12-08 17:29 UTC · Community Announcements · Grampus
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes... https://clan.fastly.steamstatic.com/images/6871935/7e2e4a9ced3bb6857efb807b0e9b94add368283c.png Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too.
2024-02-03 00:07 UTC · Community Announcements · Grampus
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. https://clan.cloudflare.steamstatic.com/images/6871935/47cbb1bded99eae34333b4c07526e646cb729356.png The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates. The first one is coming this month, most likely. It w
2023-08-16 15:48 UTC · Community Announcements · Grampus
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! https://clan.akamai.steamstatic.com/images/6871935/c5267bb8c7b0cbddee50d40cd2c502c8780ceb6b.png Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some addi
2022-10-03 18:19 UTC · Community Announcements · Grampus
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. The Dope Game So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since mos
2021-10-02 20:21 UTC · Community Announcements · Gramps
Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order. Into Oblivion So the Brewmaster expansion won't be around until, probably, Q3 2022; however, the game will be getting a large update very soon for the upcoming Steam Tabletop Fest. Yeah, this month... in about two weeks. That soon. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/a8b75e38d5335981ff4fe3cc46e35f32182f9739.png What's in it? The game's ver
2018-09-06 20:08 UTC · Community Announcements · Gramps
Hey, junior scientists! Today we are push a super small update for Raise Your Own Clone. These changes do not affect anything noticeable in-game and are more under-the-hood. The only thing you may or may not notice is that the holiday gift interface has been stripped out. If you don't know what that is, it was a system where every holiday season our server may randomly give you a key to one of our other games on Steam. Since it is now removed, we will do something different this upcoming holiday season! Here is the tiny change log, as is tradition: Changed: some small code changes Removed: hol
2018-07-01 23:54 UTC · Community Announcements · Gramps
Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that. If you find any bugs, please report them on the community page or to bugs@coaguco.com, as per usual. We expect there may be many. Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multipl
2017-09-24 10:05 UTC · Community Announcements · Gramps
Hey, clones! We are updating Raise Your Own Clone to version 1.3.5 today with a small fix. Very small. Here is the change log: Changed: SSL functionality for CoaguCo API Fixed: corrected the executable icon We also updated the demo with the newest version of Godot and all the fancy updates from the full version.
2017-09-24 10:05 UTC · Community Announcements · Gramps
Hey, clones! We are updating Raise Your Own Clone to version 1.3.5 today with a small fix. Very small. Here is the change log: Changed: SSL functionality for CoaguCo API Fixed: corrected the executable icon We also updated the demo with the newest version of Godot and all the fancy updates from the full version.
2017-08-31 03:51 UTC · Community Announcements · Gramps
Hey there! Today we are putting out a maintenance update for the game. Most of these are engine upgrades. But, nonetheless, here is the change log to show you the light: Changed: upgraded to Godot Engine v2.1.4 Changed: screen to maximize on launch, unless set to fullscreen in config Fixed: issue with connecting to CoaguCo API over SSL
2017-08-31 03:51 UTC · Community Announcements · Gramps
Hey there! Today we are putting out a maintenance update for the game. Most of these are engine upgrades. But, nonetheless, here is the change log to show you the light: Changed: upgraded to Godot Engine v2.1.4 Changed: screen to maximize on launch, unless set to fullscreen in config Fixed: issue with connecting to CoaguCo API over SSL
2017-07-23 23:52 UTC · Community Announcements · Gramps
Hey there. Today we are releasing a small patch to fix an issue in Story 3. More about that in the tiny change log that follows: Fixed: missing cash pick up in Story 3 Fixed: variable not setting right and causing loop in Story 3
2017-07-23 23:52 UTC · Community Announcements · Gramps
Hey there. Today we are releasing a small patch to fix an issue in Story 3. More about that in the tiny change log that follows: Fixed: missing cash pick up in Story 3 Fixed: variable not setting right and causing loop in Story 3
2017-06-08 23:15 UTC · Community Announcements · Gramps
Hey there. We issued another small patch today that is mostly text corrections (spelling and grammar) along with some stat stuff. Here is the change log in case you're curious: Changed: various spelling and grammar corrections in Story 4 Changed: small tweaks to stat collection Changed: added full number story stat next to percent for player
2017-06-08 23:15 UTC · Community Announcements · Gramps
Hey there. We issued another small patch today that is mostly text corrections (spelling and grammar) along with some stat stuff. Here is the change log in case you're curious: Changed: various spelling and grammar corrections in Story 4 Changed: small tweaks to stat collection Changed: added full number story stat next to percent for player
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/473540/raw.
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