2026-07-02 20:42 UTC · Community Announcements · Vonsnake
For the past year I've been chipping away at a new game project in the background. I've recently began mentioning it, have posted a few nondescript teasers in the Neognosis discord, and have even backported some of the shader improvements for it into BallisticNG (there might still be some more stuff to come).Ever since the introduction of the small vehicles content in BallisticNG there's been a very particular idea I've wanted to execute, based on one of my favourite racing games.Taking place 20 years after BallisticNG, Aster has developed its anti-gravity bike league into a major sporting eve
2026-05-04 17:51 UTC · Community Announcements · Vonsnake
Welcome to The Neurodrome, Lance System's advanced training environment.This DLC will be expanding on the virtual tracks previously explored in Nova Park and Vespera Heights with 6 new tracks. As with previous DLCs, ships (both 2159 and 2280 variants) will be receiving new liveries and there will be a new campaign to play through too!All layouts are finished. The expansion will contain 5 layouts for the 2159 physics mode and a layout for the floorhugger physics mode. 2280 physics will of course also be playable on all 6 of them. The price will be the same as the other track DLCs.The first trac
2026-04-06 13:29 UTC · Community Announcements · Vonsnake
Hey everybody. BallisticNG 1.4.1.3 is now available!This update addresses some minor issues, adds a community requested feature and has some enhancements for modding in the form of feature backports from our next game project.ChangelogAudioThe hit indicator sound now plays through the interface mixer channel to bypass cockpit filteringTracksFixed flipped wall tile on Atlantica ReverseRenderingFixed reflections inverting when getting too close to surfaces, and reflection probe mipmaps are now ignored. This applies to all materials using the Standard or legacy shaders. (Backport from next game p
2026-02-25 20:13 UTC · Community Announcements · Vonsnake
Hey everyone, we have a small update with a couple of fixes for you.We've been releasing these as hotfixes when issues have cropped up over the past few months and we had previously posted a 1.4.1.1 changelog on our discord. There's been a few more fixes since then, so this post is just to consolidate the changes into a single public log.ChangelogMultiplayerFixed the server not syncing its own ships finish times to clients until the final race resultsCampaign EditorFixed list data being shared between copy and pasted eventsModdingFixed Steam workshop content not loading if any of the subscribe
2025-11-03 19:21 UTC · GamingOnLinux
The last major update for the Wipeout-like anti-grav racer BallisticNG is here, bringing with it new content and enhancements to existing features. Read the full article here: https://www.gamingonlinux.com/2025/11/anti-grav-racer-ballisticng-brings-new-tracks-enhanced-online-play-and-more-for-the-final-update/
2025-11-03 14:28 UTC · Community Announcements · Vonsnake
This is our last major feature update which reworks multiplayer, introduces many QOL additions and brings a major update to the Layout Creator, featuring controller support!Without further ado, let's get straight into the changes:TracksOceanaOceana is the second 2280 track, a free track that completes an old concept from the cut 2280 content of version 0.8. While it's designed to play best in 2280, it's also compatible with 2159 and floorhugger just like with Gullfoss Run.The game's soundtrack DLC has also been updated with the two songs made as ambience for the track, you can find them in the
2025-08-18 11:01 UTC · Community Announcements · Vonsnake
It's time for another development build!This build is mostly focused on Oceana, a new track, but we've also made some additional enhancements and fixed a couple bugs from the Dev 3 release.Remember to check out our roadmap for a look at what we're working on for 1.4.1. Playing on development buildsRight click BallisticNG in your steam library and go to PropertiesGo to the betas tab on the window that opensFrom the dropdown select development. If the update doesn't automatically queue for download, restart SteamOnce you have opened the game, the version at the bottom right of the menu for this
2025-07-01 16:49 UTC · Community Announcements · Vonsnake
We've reached a major milestone with BallisticNG's multiplayer update! We still have some work to do, mostly in the quality of life department, but we're currently in a good place for a new development branch release.If you haven't seen the other multiplayer changes we've made recently, be sure to also check out the previous announcement:Remember to check out our roadmap for a look at what we're working on for 1.4.1. Playing on development buildsRight click BallisticNG in your steam library and go to PropertiesGo to the betas tab on the window that opensFrom the dropdown select development. If
2025-06-19 18:14 UTC · Community Announcements · Vonsnake
We've started work on a major update to BallisticNGs multiplayer! We're working towards multiple gamemodes being available for multiplayer, but before that we're making some smaller changes to the core multiplayer systems.Remember to check out our roadmap for a look at what we're working on for 1.4.1. Playing on development builds Right click BallisticNG in your steam library and go to Properties Go to the betas tab on the window that opens From the dropdown select development. If the update doesn't automatically queue for download, restart Steam Once you have opened the game, the version at t
2025-05-20 13:09 UTC · Community Announcements · Vonsnake
Development of 1.4.1 is underway, and to kick things off we're starting with a major update to the layout creator! Remember to check out our roadmap for a look at what we're working on for 1.4.1. Playing on development builds Right click BallisticNG in your steam library and go to Properties Go to the betas tab on the window that opens From the dropdown select development. If the update doesn't automatically queue for download, restart Steam Once you have opened the game, the version at the bottom right of the menu for this release will read 1.4.1-d3 Layout Creator 3.0 Version 3 of the layout
2025-05-07 09:23 UTC · GamingOnLinux
Even though it was Steam Deck Verified back in February, that was Valve testing against an opt-in Beta (which is a bit weird) but now the big release is here for the anti-gravity racer BallisticNG. Read the full article here: https://www.gamingonlinux.com/2025/05/wipeout-like-anti-grav-racer-ballisticng-v1-4-out-now-bringing-lots-of-new-content-and-steam-deck-verified/
2025-05-01 15:06 UTC · Community Announcements · Vonsnake
{STEAM_CLAN_IMAGE}/25217624/91cb9ae5b4761fcd64173d8e0b035381199ce81c.png https://www.youtube.com/watch?v=fx7ruNdS100 Almost a year and a half in development, we're excited to bring you the BallisticNG 1.4 update! 1.4 is all about 2280, redesigned menus, quality of life improvements, more modding tools, and many significant under the hood changes to enable it all. Oh, and the game is now also Steam Deck verified! A huge thanks to the internal testing group and community who've played the builds and provided feedback throughout the course of this updates development! 1.4 is so big that we can't
2025-04-11 16:55 UTC · Community Announcements · Vonsnake
Coming close to a year and a half in the making, 1.4s release on the default branch is rapidly approaching. As our final major update, 1.4 is focused on reworking 2280, reworking the menus, making a magnitude of QOL changes and implementing long standing community requests. We'll still be working on minor additions, fixing bugs and working on DLCs, but the focus after our support cycle for 1.4 has concluded will be on a new project. Without further delay: 1.4 will be releasing on May 2nd, 2025 But also: 1.4-d69 is now available {STEAM_CLAN_IMAGE}/25217624/0358593722c6a57a3587bcf686667338cf17a7
2025-03-21 17:09 UTC · Community Announcements · Vonsnake
It's been more then a year since we started work on 1.4. To allow us to focus on releasing the most important aspects of the update, we're splitting out a few planned features into smaller releases that'll come after 1.4. Dev 7 is the final development build for 1.4 and our next announcement will be a release date! Check out our roadmap for more details on what we'll be working on between now and 1.4s release, and throughout 1.4s support cycle (1.4.1 and 1.4.2). Playing on development builds Right click BallisticNG in your steam library and go to Properties Go to the betas tab on the window th
2025-02-26 11:52 UTC · GamingOnLinux
That's another game with the green tick that you might want to pick up. BallisticNG is a Wipeout, Rollcage and Jet Moto inspired racer that's genuinely good. With the still in-development updates, it's now Steam Deck Verified. Read the full article here: https://www.gamingonlinux.com/2025/02/the-wipeout-like-racer-ballisticng-gets-steam-deck-verified/
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