Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2022-10-29 17:14 UTC · Community Announcements · Vitali Kirpu
Ragnorium Post-Mortem and Early Access. This will be quite a post, a post-mortem on Early Access and my thoughts on it, i doubt it will bring comfort to some of the players, but i think it's essential nonetheless to provide this information so that you guys know what the developer of the game feels. To begin, i want to state that Early Access as a platform is generally a good place; it has produced many good games, and many single devs did a phenomenal job on Early Access, but, in my view, it's terrible for me. Moving forward, i want to state that early access as a platform will no longer be u
2022-08-17 17:17 UTC · Community Announcements · Vitali Kirpu
Hey! So, Summer is coming to an end, and i wanted to write an update on where i have been. I've been thinking about what i want to do next, and it's becoming more evident that i can't continue working on Ragnorium as i previously envisioned. The primary reason for this shift is that, in the end, life is just too short; i did what i wanted with the game as best as i could, and after early access, i thought that i could cram even more stuff for the fans, but it became evident that my mind wanted to do something else now after all these years. I thought i could get away with an original idea that
2022-06-17 16:39 UTC · Community Announcements · Vitali Kirpu
Hey! Ragnorium Version 1.0.7 is now Available! Fixed Bug where Colonists would walk over the No Walk zone when they are not supposed to. Fixed Bug where Crafting Flintlock Pellets would give an incorrect amount of items. Fixed Bug where Ark Pylon Objective and Wooden Elements names were displayed incorrectly. Fixed Bug where Gull Eggs Critter Home was not selectable. Fixed Bug where there is a great chance to accidentally alter your UI scale while the colonist profile tab opens and you press A/D keys. Fixed Bug with Passive Happiness Skill Capsule Bug. Fixed Bug where Traders would take damage
2022-05-17 08:33 UTC · Community Announcements · Vitali Kirpu
Hey! Ragnorium Version 1.0.6 is now Available! I have been sick for some days now, so I could not get much done; I had some sort of flu. ːsteamfacepalmː Regardless, this week i have been doing good, I wanted to upkeep the pace, so here is the update! New: Stone Flail can now be created after researching Rope; Stone Flail has a very long range and is quite fun to use. New: Added Men of Nature NPCs. Community Feedback: Added Auto Research Functionality; you can now Auto Research Stuff after Research is Completed. Community Feedback: Added Mirrored Staircase. Performance: Enemy & Colonist Namepla
2022-05-13 17:10 UTC · Community Announcements · Vitali Kirpu
Hey! Ragnorium Version 1.0.5 is now Available! New: Construction UI has been streamlined and updated. New: Added Skybridge and Staircase constructions. Building SYS: Building Roofs should be more accessible now. Balance: General Supplies now has 1 X Emergency Stimpack. Other: You can now Pause Game even if the cursor is hovering over UI. Felt that Construction UI could use some love; I will be tinkering more with it, but for the time being, enjoy, Stay tuned for more, and thank you for your continued support!
2022-05-10 16:28 UTC · Community Announcements · Vitali Kirpu
Hey! Time for a Progress Update, in this status update, i will tell you what i think about the game and where i am taking it. Currently, as it stands out, i have poured a lot of effort into AI, Stability, and Infrastructure to serve Ragnorium better in the future; as you all may know from the previous Status Report, about 50% of the effort is put into the Core that powers the game. Remainders of effort went into current Ragnorium and Ragnorium 2.0. AI Gif: https://i.gyazo.com/c17261d0d510d4ab0e8c4747e595ddd3.mp4 On Ragnorium 1.0 front, i have added new Skill Capsules for you to obtain; in part
2022-05-09 10:03 UTC · Community Announcements · Vitali Kirpu
Hey! Ragnorium Version 1.0.4 is now Available! *New: You can now Modify the Number of Harvestable Objects and Critters that spawn initially on a map during the loadout phase. Modifiers are bound to a range of 0.5X - 2X AI: AI Is now even more fluid and faster to react to new tasks./b] *New: Added SPEED Skill Capsule, which increases Movement Speed by 25%; there is no Speed Cap. *New: Added ATTACK SPEED Skill Capsule, which Attack Speed by 20%; there is no Attack Speed Cap. *New: Added Zombie Skill Capsule, which gives infinite colonist energy at the expense of 50% Max LIFE. *New: Added Flash S
2022-05-06 13:58 UTC · Community Announcements · Vitali Kirpu
Hey! Ragnorium Version 1.0.3 is now Available! I wanted to give some love to the landing sequence as there was some feedback regarding that and improved further pathfinding node system. Giving the ability to adjust terrain priorities was an excellent exercise to test the new implementation further. Check the GIF Here (Gyazo): https://i.gyazo.com/30d26eabab6d40e7a3f257c6563e78ce.mp4 Check the patch notes below. Ship Outfitting Menu now displays what Items Cargo containers have. Colonization Ship is now about 75% faster, and Camera Controls have more freedom. Quantum Commander CPU COM and Cargo
2022-05-04 12:44 UTC · Community Announcements · Vitali Kirpu
Hey! New Update for Ragnorium is Available on Steam. I think it will be a good patch that will greatly improve your gameplay experience. Last Update 1.0.1 was good for the game, it has improved the core pathfinding algorithm, and this update further improves upon the core. In particular, this update introduces upgrades to the algorithm and adds tons of QoL stuff. Dynamic and Static Pathfinding Nodes now delete themselves if they don't have any viable connections available. This effectively fixes situations where you could rarely find locations on the map where colonists would get stuck, and 2)
2022-05-02 16:02 UTC · Community Announcements · Vitali Kirpu
Hey! From now on, i will try to keep you guys posted on all new developments on where i am with the game; perhaps it is something i will do every week/month. So, i have decided to separate Ragnorium development into three parts, Ragnorium Core, Ragnorium 1.0, and Ragnorium 2.0. During Early Access, Ragnorium Core and Ragnorium 1.0 were completed, which would contain a complete game featuring six different maps and a hybrid take on the colony sim genre as a fantasy colony simulator RPG. In 2022, i plan to put 50% effort into Ragnorium Core, 25% effort into Ragnorium 1.0, and 25% effort into Rag
2022-05-01 12:04 UTC · Community Announcements · Vitali Kirpu
Hey Folks. While i tried my best to issue some fixes to the game that users discovered during their playtime this week, some things required more time and data to be addressed; now, I am happy to say that the Ragnorium Version 1.0.1 is now available on Steam with some improvements! {STEAM_CLAN_IMAGE}/38204820/40518a4aee40b233f2b752ab4abd5167e2975c14.png AI: Fixed Bug where the colony pathfinding quality would degrade over time, resulting in colonists getting stuck at random as you play. This Fix includes a 75% rewrite of the Pathfinding Node Core that is responsible for the pathfinding. Commun
2022-04-27 17:00 UTC · Community Announcements · Vitali Kirpu
Hey! As the game is no longer in early access and is available for more users, i think it's a good time to change a few things around. I can happily say that the X2 Speed is now available right at the start of any game mode. There is no longer a valid reason not to have it anymore. This change means that the Time Compression Objective is no longer available and is deprecated. For this change alone, you can directly thank https://steamcommunity.com/profiles/76561198981676375 the user and a few other users who advocated for this change; perhaps if you would visit this user and award him some Ste
2022-04-27 15:03 UTC · Community Announcements · Vitali Kirpu
Hello Community! I hope you are all still having a good time with the 1.0 version ːsteamhappyː. I have issued a small patch for the game today. *Fixed bug where if you directly order your colonists to extract water tank, they would not sometimes do it. *Fixed bug where in rare situations water tank could not be extracted due to the collision issue. *Fixed bug where Cargo Pod Icons would sometimes appear in incorrect location and colonists would not extract these containers. Realistically speaking, no game is free of bugs, and as more and more people keep playing the game, the likelihood of som
2022-04-26 15:31 UTC · Community Announcements · Vitali Kirpu
Hello Community! I hope you are all having a good time with the 1.0 version. I have issued a small patch for the game based on some reports from forums and discord. *Fixed Bug where you could craft Portable Magnifier, Crap Amplifier, and Portable Nuke in some rare instances. As much as it is fun to craft Portable Nukes and Portable Magnifiers, it was not intended for players to create these items. *BALANCE: Large Foliage Bandage Crafting now requires 4 X Foliage instead 3. *ESMA-1: There was one area near the broken spaceship and NPC with few walking nodes which needed some additional nodes, a
2022-04-25 13:54 UTC · Community Announcements · Vitali Kirpu
Hello Steam Community! I am happy to Announce that the Ragnorium Build 1.0 is now available on Steam! Please check the patch notes above! New Feature *You now unlock Unlock Planets as you play. The unlocking Mechanism is tied to how long you can survive on a particular map. Quality of Life *Game is now Localized to Chinese, Russian, and German languages. *You can now change Colonist Roster Order. *Objects/Items that are dangerous to interact with now have an Indicator. *When performing basic gameplay actions or some things happen, you will now receive some audio cues from the AI System. For ex
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/474020/raw.
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