Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2025-04-11 21:35 UTC · Community Announcements · uncrewedgame
It has come time to announce that Uncrewed 2, a sequel and a successor to Uncrewed, is currently active development! While a direct sequel to the original game, Uncrewed 2 takes a different approach to many gameplay aspects of the game and tries to marry the formula of classic RTS with unit design abilities more closely. Base Building Uncrewed 2 features a more traditional approach to base building - the player is free to build anywhere on the map with only the help of a builder unit, eliminating the requirement of special build pads. The variety of structure types has also been expanded, incl
2023-04-03 16:57 UTC · Community Announcements · uncrewedgame
Public Lobbies Starting with this update you can now host public multiplayer games that are visible to anyone browsing the custom game gallery. {STEAM_CLAN_IMAGE}/25738567/3df100624f8cd2925cdf37341a578872873ba7ca.png Note that you can still join a public game using the lobby code. Other Fixed several issues that would sometimes prevent players from rejoining a private game lobby they'd previously left; Added Path Stencils to the map editor; Fixed an issue where terrain brushes in the map editor would behave incorrectly at high frame rates; Fixed an issue where some map editor UI controls would
2023-03-16 16:57 UTC · Community Announcements · uncrewedgame
64-bit, Improved Performance and legacy OS support When Uncrewed first started development, 32-bit hardware was still ubiquitous and 32-bit OS versions had a significant market share. Today, as far as gaming is concerned, virtually all platforms out there are 64-bit. Up to this point Uncrewed was an exclusively 32-bit application, which caused degraded performance and even stability issues in some cases. As of this update Uncrewed has been ported to 64-bit and will no longer support 32-bit versions of Windows. The move to a 64-bit build brings improved performance (up to 20% in some cases) and
2020-03-26 19:20 UTC · Community Announcements · uncrewedgame
Out of Early Access! Over three years of development after the initial release, the Early Access tag no longer accurately represents the game state. So today Uncrewed has its official full release! The game features a complete stand-alone campaign, decently large selection of modules of all types to build units with. There is also the ability to create your own modules and maps, Steam Workshop support and more! The game still has room for growth, however its current state does not warrant an Early Access tag. Upcoming Campaign Expansion The work on the campaign expansion continues, and it is p
2020-01-23 18:03 UTC · Community Announcements · uncrewedgame
What's new? This update introduces the Portable Reactor module, and a few other changes and improvements to the game. Portable Reactor {STEAM_CLAN_IMAGE}/25738567/e6d80f9db78aed0f6cde5b47cf0304d9825dada3.png The Portable Reactor module generates energy and recharges the batteries. Although they are heavy and expensive, any number of portable reactors can be installed on a unit. The Portable Reactor also requires an Energy Lab. Launch Command As of this update, units equipped with Grenade Launchers or Artillery Guns can fire at any point on the map by using the Launch command. Firing at a fixed
2019-11-26 18:05 UTC · Community Announcements · uncrewedgame
What's new? This update introduces the new game plus mode for the main campaign. New Game Plus As of this update, after completing the campaign on any difficulty a new mode for the campaign is unlocked. The New Game Plus can be accessed when starting a new campaign by chosing "New Game Plus" as the difficulty level. {STEAM_CLAN_IMAGE}/25738567/33d174d03f9c6720f9adec7ea3e4fb33c1b6c19e.png Some of the key differences between New Game Plus and other difficulty levels are: AI opponents play to the best of their abilities and choose the best units available to them; There are no restrictions on tec
2019-09-30 17:16 UTC · Community Announcements · uncrewedgame
Long-term Content Plans Currently the game features a complete stand-alone campaign, and a decently large selection of modules of all types. There is also the ability to create your own modules and maps. In many ways the game has outgrown its initial scope. Of course there is always room for improvement. Over the course of development, the community has expressed interest in more single-player content. Taking this and other factors into consideration, the next major content update will feature a campaign expansion. Additionally, any new modules that may be added, will also likely to arrive wit
2019-08-26 17:09 UTC · Community Announcements · uncrewedgame
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/38d525f2cecde52a91a0c159229b5eba15cca82f.png What's new? This update introduces a spectator mode, adds a new team skirmish/multi-player map. The update also features several other fixes and improvements. Team Maps As of this update it is possible to specify team spawn locations not only for custom-rule maps, but for custom skirmish maps as well. To achieve this, the map slot setup may look like this: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/5ea8b5748c562b65d6612ca9f0e9df0ac437d209.png
2019-07-04 20:21 UTC · Community Announcements · uncrewedgame
If you are making custom maps, and wish to find out more about the map setup and scripting process, head over to the Guides section and check out the Custom Games & Scripting Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1789632369 This guide serves as an introduction to custom game making and scripting, and will be expanded in the future. As always, your feedback is welcome!
2019-06-25 21:09 UTC · Community Announcements · uncrewedgame
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/0243492a867529a4f1a6298b8f303930deb6ac93.png What's new? This update brings the ability to create, edit and share custom maps. This is the first update in the series of updates aimed to give the community flexible tools for map and game mode creation. Map Composer The toolset which provides map making facilities is called the Map Composer. To access it, click the Map Composer button in the main menu. To create a new map click the New Map... button - this action will immediately launch the map editor. You are also be ab
2019-06-21 18:48 UTC · Community Announcements · uncrewedgame
The release date for the upcoming update has been moved from June 23rd to June 25th. There are still a few issues that need to be worked out, and some features need to be verified that they are working correctly before the update is ready. Sorry for the delay.
2019-05-31 19:45 UTC · Community Announcements · uncrewedgame
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/69cfa29ac1650a82b5cb18d49d7e3dc8d9a6051e.png The final release date for the map editor is June 23rd. It was previously announced for late May / early June, but the editor requires some additional work to be ready for public release. Upcoming Update The June 23rd update will include: Ability to create skirmish maps, multi-player maps, as well as custom games, and missions; Ability to use your own custom units within the maps and games; Scripting support for custom games, and missions; Workshop support for custom map sha
2019-04-15 17:54 UTC · Community Announcements · uncrewedgame
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/eadf82303df88ed06506e5ef5ef905c56d97d765.png Map Editor The upcoming update will focus on bringing all the necessary tools for map making, and custom game creation. Primarily, the update will introduce a Map Editor that features a large array of tools needed for map making, and game scripting. Here's a short summary of the editor and its features: Tools for terrain manipulation, and scenery creation - these tools and the many assets, and brushes available in the game make it possible to create complex maps from scratch
2019-03-14 21:22 UTC · Community Announcements · uncrewedgame
What's new? This update adds a new missile launcher, a new jet engine, introduces expanded post-match statistics, brings several balance changes, and other fixes and improvements. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/f19aff33c97ea04894fac8a06cefae0ac1f0c2b1.png Infrared Homing Missile Launcher It has been noted that land armies can be quickly overwhelmed by very mobile flying units, making non-flying units redundant in many scenarios. In order to mitigate this issue, as of this update the game now features a new powerful anti-air weapon called Infrared Ho
2019-01-31 21:42 UTC · Community Announcements · uncrewedgame
What's new? This update adds a new large weapon, a new propulsion module, introduces a few changes to the base building mechanics, brings several balance changes, and other fixes and improvements. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/255f0751c21f7a7e58165ff948f8202f4dac16aa.png New Modules Large Cannon is a powerful projectile weapon. It has lower DPS and range than the large railgun, but it also requires much less resources to produce. This weapon is most suitable for slower moving targets, though it is versatile enough to be useful against almost all un
Full appinfo as delivered by Steam PICS, changenumber 34832225. Also at /api/app/474890/raw.
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