Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-07-01 18:56 UTC · Community Announcements · Q Switched Productions, LLC
Highlights - Fully Featured Level Editor - Flattened Ship Armor "Wedge" Shape - Multibarrel Guns and Preloaded Guns - Multiengine Gimbals - Better ship space efficiency - Sandbox Instant Action - Pre-aimed guns in combat - Many, many bug fixes Full Changelist 1.2.1 (6/1/2017) - Level Editor --- Levels, factions, celestial bodies can all be edited and put together into a single campaign, which can be exported to Steam Workshop and played by other players. --- Existing celestial bodies and factions can be reused, or new ones can be created. --- Can customize celestial bodies' ring textures, body
2017-12-19 07:27 UTC · Community Announcements · Q Switched Productions, LLC
Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non-English languages are now supported, and fan-made translations can be imported. A fan-made Chinese translation is in the works. --- A language file with all strings can be imported, as can language specific images (such as the main logo), and font files. - Ship Design --- Form fitting, concave armor is allowed on ship
2017-12-19 07:27 UTC · Community Announcements · Q Switched Productions, LLC
Highlights - Foreign Language Support - Form Fitting Ship Armor - Polygonal Ship Armor - Modules Can Now Stack Around Each Other - Fuse Modules - Material/Module/Ship Sortable Grid View - Graphics: Ship Shadows Full Changelist 1.2.0 (12/18/2017) - Foreign Language Support --- Non-English languages are now supported, and fan-made translations can be imported. A fan-made Chinese translation is in the works. --- A language file with all strings can be imported, as can language specific images (such as the main logo), and font files. - Ship Design --- Form fitting, concave armor is allowed on ship
2017-06-21 20:10 UTC · Community Announcements · Q Switched Productions, LLC
Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui tweaks, many more stock materials, better mod support, bugs, crashes, and more Full Changelist: 1.1.2 (6/21/2017) - Steam Workshop --- Can export modules, ships, and arbitrary files to Steam Workshop. Exporting can be found in module/ship design. For arbitrary file uploads, exporting is done via Infolinks->Steam Works
2017-06-21 20:10 UTC · Community Announcements · Q Switched Productions, LLC
Highlights - In-game Steam Workshop Import and Export - Distributed Swarm Homing and "fuzzy" homing - Distributed Drone Swarm Targeting - Blast Launchers: Single shot, zero power, vertical launchers - Temperature Safety Margins - Prismatic Block Reactors, numerous gameplay and ui tweaks, many more stock materials, better mod support, bugs, crashes, and more Full Changelist: 1.1.2 (6/21/2017) - Steam Workshop --- Can export modules, ships, and arbitrary files to Steam Workshop. Exporting can be found in module/ship design. For arbitrary file uploads, exporting is done via Infolinks->Steam Works
2017-04-27 21:29 UTC · Community Announcements · Q Switched Productions, LLC
Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barrel armor Many bugs/crashes/optimizations Full Changelist: - Gameplay --- Auto-reintercept: Whenever the enemy dodges your intercept, a reintercept will be attempted. --- Distributed Targeting: Weapons distribute targets amongst each other. Can be disabled optionally. --- Nose-forward order for aiming roughly at the ene
2017-04-27 21:29 UTC · Community Announcements · Q Switched Productions, LLC
Highlights Auto-reintercept whenever enemy dodges your intercept Distribute Fire amongst many targets such as swarms of drones or missiles Guns which launch payloads can be manually fired, just like launcher modules. Electric Turret Actuators Internal weapon mounts Composite barrel armor Many bugs/crashes/optimizations Full Changelist: - Gameplay --- Auto-reintercept: Whenever the enemy dodges your intercept, a reintercept will be attempted. --- Distributed Targeting: Weapons distribute targets amongst each other. Can be disabled optionally. --- Nose-forward order for aiming roughly at the ene
2017-03-01 00:53 UTC · Community Announcements · Q Switched Productions, LLC
Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers - Combat AI is much better. In particular, they smartly use 'ignore range' now. - Can shift burn nodes in orbital view. - Mod import/export. - And tons more! Patch Notes - Railguns/Coilguns --- Capacitor banks can now be used with railguns and coilguns. --- Equations have been updated to correct energy conservation issu
2017-03-01 00:53 UTC · Community Announcements · Q Switched Productions, LLC
Patch 1.1.0 is out now! Highlights - Capacitors for railguns and coilguns. - Railguns and coilguns conserve energy now. - Lasers can be separated from their mounts. - Laser optics can be sniped in combat. - Turrets with 90+ degree attack arcs. - Tapered radiators - More tracers - Combat AI is much better. In particular, they smartly use 'ignore range' now. - Can shift burn nodes in orbital view. - Mod import/export. - And tons more! Patch Notes - Railguns/Coilguns --- Capacitor banks can now be used with railguns and coilguns. --- Equations have been updated to correct energy conservation issu
2016-12-17 22:01 UTC · Community Announcements · Q Switched Productions, LLC
Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled now. Timers/fuses on nuclear and explosive payloads. Basic sensor inaccuracy now affects all weapons. Projectile shot pattern reworked to be more realistic. A slew of bug and crash fixes. Full Changelist: 1.0.8 - Pause on demand in combat with spacebar. - Parallel Staging: Propellant tanks can be made external and disca
2016-12-17 22:01 UTC · Community Announcements · Q Switched Productions, LLC
Patch 1.0.8 is out! Highlights: External Discardable Propellant Tanks - Allows parallel (but not tandem) staging rockets. Combat can be paused at will. AI vs AI combats can be set up in the sandbox. Fixed point (unturreted) lasers can be made. Lasers can be frequency quadrupled now. Timers/fuses on nuclear and explosive payloads. Basic sensor inaccuracy now affects all weapons. Projectile shot pattern reworked to be more realistic. A slew of bug and crash fixes. Full Changelist: 1.0.8 - Pause on demand in combat with spacebar. - Parallel Staging: Propellant tanks can be made external and disca
2016-11-08 07:18 UTC · Community Announcements · Q Switched Productions, LLC
Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are displayed when you have an intercept. Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes. And many more minor changes, bug fixes, and crash fixes. Full Changelist: 1.0.7 (11/7/2016) - Missile Guidance Laws have been tweaked heavily, have much better
2016-11-08 07:18 UTC · Community Announcements · Q Switched Productions, LLC
Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module. Payloads now have a "Hard Range" and "Activation Range". Modules can be renamed. Module sliders can be edited via text editor. Intercept stats are displayed when you have an intercept. Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes. And many more minor changes, bug fixes, and crash fixes. Full Changelist: 1.0.7 (11/7/2016) - Missile Guidance Laws have been tweaked heavily, have much better
2016-10-15 08:57 UTC · Community Announcements · Q Switched Productions, LLC
'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pu
2016-10-15 08:57 UTC · Community Announcements · Q Switched Productions, LLC
'Pocket' nukes had scientific accuracy issues with their fusion fuel, which should now be fixed in this patch. Nuclear weapons and reactors in general have had a number of small issues fixed. Some custom nukes (and their launchers) may be in error as a result. Ranges in module designer are larger, so you can make propellant tanks and engines much smaller than before. Lots of small errors in ship design/module design and materials are fixed. And lots of crashes fixed. Full Changelist - Fusion fuel density pressure is now an issue in nuclear warheads. Fixes boosted fission nukes behaving like pu
Full appinfo as delivered by Steam PICS, changenumber 38262373. Also at /api/app/476530/raw.
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