Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2019-04-22 22:50 UTC · Community Announcements · クリス Chris
Emberdoom Changelog v1.1.2 - Added skill descriptions on the character selection screens - Added health potions that drop when enemies are killed in singleplayer - Increased the attack speed for all characters - Fixed bug with the settings UI when displayed in-game on a 16:9 screen
2019-03-06 08:33 UTC · Community Announcements · クリス Chris
This update fixes a few bugs from the last update and adds a new enemy. The new enemy is a our first ranged attacker so watch your back because you never know when they'll get you Changelog EDv1.1.1 -Stopped the elite orc from flinching when attacked -Added ranged tree monster -Fixed orc volume levels -Fixed setting menu bug that caused the game to start with low settings -Fixed AI navigation on forest and graveyard -Added healing to the multiplayer crystal -Fixed bugs involving the boss in multiplayer -Lowered tower fireball damage
2019-01-26 14:54 UTC · Community Announcements · クリス Chris
Hello! I'm excited to announce that the largest Emberdoom update ever is finally completed. There are so many minor changes that won't be listed here but below is the changelog for all the major improvements like the full multiplayer overhaul and the class updates. Everything should be working pretty well but if any bugs come up please post about it on the community hub and I'll have them fixed as soon as possible. There are already a few minor tweaks and fixes I want to make so expect a follow up update very soon. Highlights: -Each class got a full revamp featuring new skills and a new right
2018-09-15 00:23 UTC · Community Announcements · クリス Chris
Feel free to join us on discord to keep up to date with what's going on with Emberdoom and anything else that may be going on here at Loud King Studios. The invite link is https://discord.gg/gb5hj3P
2018-09-14 03:27 UTC · Community Announcements · クリス Chris
Hello everyone! First I would like to apologize for the long radio silence on our part in regards to updates and information on the development of Emberdoom. We've been working on an assortment of much needed changes to the game and the systems that help it run. Whats going on? This upcoming update will be the first of a series of major patches we will be releasing throughout the year and this update in particular will be focusing on updating the systems behind Emberdoom. In the upcoming update the multiplayer system will be steam matchmaking based opposed to the UNET system we were using prev
2018-05-06 20:16 UTC · Community Announcements · クリス Chris
This is the first minor update towards the full Emberdoom revamp that we are preparing for. Changelog Aoe skills now affect up to 5 targets at once Animated the rogue's cape Fixed shading on tree leaves
2017-10-01 03:12 UTC · Community Announcements · クリス Chris
Today's update is adding some minor changes and fixes in preparation for a larger update coming soon. Changelog: - Made soul travel speed faster - Fixed Multiplayer wave counter - Changed version to 1.0.0 on menu screen - Balanced audio to improve scaling when changing volume - Fixed enemy syncing in multiplayer
2017-10-01 03:12 UTC · Community Announcements · クリス Chris
Today's update is adding some minor changes and fixes in preparation for a larger update coming soon. Changelog: - Made soul travel speed faster - Fixed Multiplayer wave counter - Changed version to 1.0.0 on menu screen - Balanced audio to improve scaling when changing volume - Fixed enemy syncing in multiplayer
2017-09-28 22:07 UTC · Community Announcements · クリス Chris
We've had many requests for a roadmap so I put togher a list of our planned and upcoming features. The upcoming changes will be split into 3 groups, single player changes, multiplayer changes, and general changes. Multiplayer: - Fix wave counter syncing - Add towers from singleplayer - Add character seletion - Add level selection Singleplayer: - Fix the movement speed for the souls - Have the boss's heal crystal hover to player - Fix bug where mage ice circle kills boss too quickly - Change Shredder tower's damage General: - Add Necromancer - Add more levels - Add more enemy types - Add more t
2017-09-27 02:46 UTC · Community Announcements · クリス Chris
Emberdoom has officially reached its full launch state. Expect some minor updates in the future but overall Emberdoom has reached its final form.
2017-09-27 02:46 UTC · Community Announcements · クリス Chris
Emberdoom has officially reached its full launch state. Expect some minor updates in the future but overall Emberdoom has reached its final form.
2017-09-10 02:53 UTC · Community Announcements · クリス Chris
Emberdoom Update v0.2.6 -Fixed volume level saving -Added skeleton monster -Updated enemy sounds for multiplayer -Improved overall rendering quality and color accuracy
2017-09-10 02:53 UTC · Community Announcements · クリス Chris
Emberdoom Update v0.2.6 -Fixed volume level saving -Added skeleton monster -Updated enemy sounds for multiplayer -Improved overall rendering quality and color accuracy
2017-08-05 20:41 UTC · Community Announcements · クリス Chris
Sorry there seems to have been a bug in the last version of the game that stopped the souls from spawning when enemies were killed Emberdoom Hotfix v0.2.5.5 -Fixed bug where souls were not spawning -Changed background music on Forest level -Fixed tower hitboxes -Fixed tower's enemy detection
2017-08-05 20:41 UTC · Community Announcements · クリス Chris
Sorry there seems to have been a bug in the last version of the game that stopped the souls from spawning when enemies were killed Emberdoom Hotfix v0.2.5.5 -Fixed bug where souls were not spawning -Changed background music on Forest level -Fixed tower hitboxes -Fixed tower's enemy detection
Full appinfo as delivered by Steam PICS, changenumber 37366158. Also at /api/app/476670/raw.
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