Island 359 is a Virtual Reality survival game for the HTC Vive and Oculus Touch. Players will scrounge for weapons, upgrades, food, and other items they can find to survive for as long as they can against hordes of dinosaurs, as they explore the increasingly dangerous, beautiful, and expansive island. You're a mercenary, the money's no good to you if you're dead, so you're going to need to survive long enough to get out if you want bragging rights and a fat bank account.
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:21 UTC
$14.99
$14.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2946682
2018-07-15 03:30 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
476701
windows · 64
11.83 GB
5.15 GB
4890464115671348750
476702
windows · 64
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2946682
public
2018-07-15 03:30 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-07-16 19:40 UTC · Community Announcements · JERENBOR
Hi all, long time no see. I want to apologize to the community for falling off the face of the earth with supporting this game. Over the past several months I’ve been attempting to update the game to Unreal version 4.27 to properly support Quest Link (not native quest). The game was previously built with Unreal 4.17, so this was an undertaking, but it’s getting there. I’ve read the discussions, requests, and comments about the game, but let me tell you what is and is not possible for an update in order to set expectations. Not in scope: Co-op - The game was never built for networked play, and
2018-07-14 00:47 UTC · Community Announcements · JERENBOR
UPDATES Version 1.09 Updates Added Hand Orientation setting to change the angle of your hands **HOTFIX** fixed a recoil issue with hand orientation (7/14) Fixed Stegosaur’s stiff neck on death Additional Notes Just a quick update to add back in a much requested feature.
2018-07-11 06:03 UTC · Community Announcements · JERENBOR
UPDATES Version 1.08 Updates Added Left Handed Movement Mode (in the Controls Settings) Added a button to increase amount of ammo when purchasing at the store (Vive) Added an indicator when holding menu button to let users know holding will pause the game Fixed pain fx not activating when loading arcade save Fixed disappearing backpack bug (a band-aid fix but it’s solving the issue for now) Made hunger less aggressive in Survival Fixed a number of Arcade mode bugs Fixed a ton of Bow/Arrow interaction bugs that mostly occurred in Survival Mode Fixed final 3 missions in Survival Mode that had no
2018-03-04 19:15 UTC · Community Announcements · [CloudGate] Jeremy
Fixed survival storage lockers not saving content when leaving/re-entering streaming volume EDIT: Nevermind this is apparently STILL messed up somehow. Really sorry, working on it now. Added a feature that should help prevent items from falling through the ground. It's not perfect, but it helps prevent it most of the time. Messed up hand orientations should now be properly reset to default Please let us know if you experience anything else that appears to be obviously broken. It's a big game and we can't always thoroughly test every aspect of it before pushing an update. We rely on you to let
2018-03-04 19:15 UTC · Community Announcements · JERENBOR
Fixed survival storage lockers not saving content when leaving/re-entering streaming volume EDIT: Nevermind this is apparently STILL messed up somehow. Really sorry, working on it now. Added a feature that should help prevent items from falling through the ground. It's not perfect, but it helps prevent it most of the time. Messed up hand orientations should now be properly reset to default Please let us know if you experience anything else that appears to be obviously broken. It's a big game and we can't always thoroughly test every aspect of it before pushing an update. We rely on you to let
2018-03-02 23:59 UTC · Community Announcements · [CloudGate] Jeremy
And latest 1.05 Fixed inventory bug where your gear wouldn't load in Main Menu when returning from Survival or Arcade missions Fixed incorrect dino kill amounts when transitioning between Arcade locations Mostly fixed that dead hang at the end of some of the Arcade mode waves Fixed Valley Arcade Trex wave Some melee item tweaks Got Raptors crouching when stalking again Changed what Arcade Mode rackup screen displays (and how/where amounts are calculated). Final "Total" line is now what you've earned on that particular run, not your total banked XP... seems to make more sense. (1.05) - In makin
2018-03-02 23:59 UTC · Community Announcements · JERENBOR
And latest 1.05 Fixed inventory bug where your gear wouldn't load in Main Menu when returning from Survival or Arcade missions Fixed incorrect dino kill amounts when transitioning between Arcade locations Mostly fixed that dead hang at the end of some of the Arcade mode waves Fixed Valley Arcade Trex wave Some melee item tweaks Got Raptors crouching when stalking again Changed what Arcade Mode rackup screen displays (and how/where amounts are calculated). Final "Total" line is now what you've earned on that particular run, not your total banked XP... seems to make more sense. (1.05) - In makin
2018-03-02 06:21 UTC · Community Announcements · [CloudGate] Jeremy
Sorry for the severity of some of the bugs in the previous builds, everyone. I hope most of the major ones are fixed in this build. UPDATES Tutorial progression blocker where compies wouldn't show up is fixed Fixed issue with inventory items disappearing from backpack on loading saves or transitioning levels Fixed Triceratops weird behaviors (for the most part) Reduced raptor's visual acuity a bit Gave Allosaurs a little more health Fixed some inventory bag interact bugs Storage lockers should save properly There may have been more fixes, but regardless please keep the bug reports coming! We'l
2018-03-02 06:21 UTC · Community Announcements · JERENBOR
Sorry for the severity of some of the bugs in the previous builds, everyone. I hope most of the major ones are fixed in this build. UPDATES Tutorial progression blocker where compies wouldn't show up is fixed Fixed issue with inventory items disappearing from backpack on loading saves or transitioning levels Fixed Triceratops weird behaviors (for the most part) Reduced raptor's visual acuity a bit Gave Allosaurs a little more health Fixed some inventory bag interact bugs Storage lockers should save properly There may have been more fixes, but regardless please keep the bug reports coming! We'l
2018-02-28 15:32 UTC · Community Announcements · [CloudGate] Jeremy
UPDATES Version 1.02 Updates (Feb 28th) ACTUALLY fixed dinos bodies not despawning after dying Fixed LOD distances on Magnus Fixed collision on Jungle Loot Drops first crate Hopefully fixed footstep sounds without VS body Fixed "best weapon" at rackup screen always showing Version 1.01 Updates Fixed dinos bodies not despawning after dying Fixed unreliable dino spawning in loot drops missions Fixed a storage locker bug Made smaller dinos run away from bigger dinos And since we forgot to do patch notes for the big release update, here are those too! Version 1.0 Updates Survival Mode The biggest
2018-02-28 15:32 UTC · Community Announcements · JERENBOR
UPDATES Version 1.02 Updates (Feb 28th) ACTUALLY fixed dinos bodies not despawning after dying Fixed LOD distances on Magnus Fixed collision on Jungle Loot Drops first crate Hopefully fixed footstep sounds without VS body Fixed "best weapon" at rackup screen always showing Version 1.01 Updates Fixed dinos bodies not despawning after dying Fixed unreliable dino spawning in loot drops missions Fixed a storage locker bug Made smaller dinos run away from bigger dinos And since we forgot to do patch notes for the big release update, here are those too! Version 1.0 Updates Survival Mode The biggest
2018-02-27 16:59 UTC · Community Announcements · [CloudGate] Jeremy
After 18 months in Early Access, we finally felt the game was feature complete with the addition of Survial Mode, and ready to graduate to Full Release status. IMPORTANT!!! It’s launch week and just like any launch - expect a few bugs. PLEASE tell us if you experience any issues and we’ll try to get them fixed up as soon as humanly possible. KNOWN ISSUES: -Bad dino spawning in Jungle Loot Drops for Rift at least, working to get that patched ASAP. We want to thank all the players and testers who gave us feedback, suggestions, and helped us fix bugs along the way. The community really did help s
2018-02-27 16:59 UTC · Community Announcements · JERENBOR
After 18 months in Early Access, we finally felt the game was feature complete with the addition of Survial Mode, and ready to graduate to Full Release status. IMPORTANT!!! It’s launch week and just like any launch - expect a few bugs. PLEASE tell us if you experience any issues and we’ll try to get them fixed up as soon as humanly possible. KNOWN ISSUES: -Bad dino spawning in Jungle Loot Drops for Rift at least, working to get that patched ASAP. We want to thank all the players and testers who gave us feedback, suggestions, and helped us fix bugs along the way. The community really did help s
2017-12-08 01:53 UTC · Community Announcements · [CloudGate] Jeremy
Just a couple more minor fixes in a couple updates today. Prevented lockers from saving your empty inventory if you were redoing the tutorial mission and ran up to them and opened/closed them. ACTUALLY fixed the issue with your Arcade Progression upgrades not loading properly. It was like 25% fixed at the last update, and should perform as expected everywhere now. Fixed an issue in the tutorial where you could exit the chopper without the movement tutorial attached to you and would mess up the flow of the tutorial Fixed some random arcade mode bugs I think that's about it.
2017-12-08 01:53 UTC · Community Announcements · JERENBOR
Just a couple more minor fixes in a couple updates today. Prevented lockers from saving your empty inventory if you were redoing the tutorial mission and ran up to them and opened/closed them. ACTUALLY fixed the issue with your Arcade Progression upgrades not loading properly. It was like 25% fixed at the last update, and should perform as expected everywhere now. Fixed an issue in the tutorial where you could exit the chopper without the movement tutorial attached to you and would mess up the flow of the tutorial Fixed some random arcade mode bugs I think that's about it.
Full appinfo as delivered by Steam PICS, changenumber 34832251. Also at /api/app/476700/raw.