Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:41 UTC.
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2026-09-11 13:39 UTC · Community Announcements · Bailance
Event Intros · Rule Codex Rewritten · Conquest Themes in Main Menu Story intro screens for all events, fully rewritten Rule Codex, six unlockable Conquest themes, plus optimizations and fixes…… 🆕 Event Intro Screens Before entering any event, a brand-new Event Intro now unfolds first: every event has its own story illustration and narrative setup — one image, one scene, setting the mood before you decide whether to take part. The intro clearly shows whether you can participate — when requirements aren't met (e.g. a Drill with no deployable unit, a Gambling Den with empty pockets), no entry op
2026-09-08 05:02 UTC · Community Announcements · Bailance
Conquest-Specific Ending · Deploy Trigger Chain Rework · Item Adjustments New Conquest clear ending + six theme songs, deploy chain rework, Gouged Eyes / Seven Advances adjustments, item rarities & effects, seven fixes…… 🆕 Conquest Ending Clearing Conquest Mode (beating Luoyang · all five Mandates) now plays a dedicated ending: fade-in from black, a rotating gallery of unit portraits, rolling credits, and six brand-new theme songs — replacing the previous ending video and credits song (non-Conquest modes keep the original video). In the ending, portraits rotate through the faction of your Cab
2026-09-03 22:35 UTC · Community Announcements · Bailance
Phoenix / Five Animals / Gouged Eyes / Enduring Battle / Seven Advances adjusted, Conquest hard-tier achievements unlocked, three fixes…… Sorry for the trouble the last update caused. I stayed up all night reflecting and tuning the power levels back up — that last one really was a bit impulsive. Thank you all for the active feedback and corrections! (Swallows, I don't know what I'd do without you guys, swallows!) 🆕 Talent Adjustments Adjusted the balance of several Signature Talents: Young Phoenix (Pang Tong): The Seal carried after revival is reduced from 3 turns to 1. Five Animals (Hua Tuo)
2026-09-03 06:15 UTC · Community Announcements · Bailance
Permanent-stat talent rebalance, new Rule Codex, three Legendary items, four Cantonese theme songs, Steam Achievements live…… 🆕 New Content This update focuses on how permanent stat bonuses were hurting deck-building and replayability. To avoid every clear running the same single optimal build, I've made these harder to obtain without removing the mechanics themselves, and added three powerful Legendary items to make up for it. 📖 Rule Codex A new Rule Codex has been added to the Settings panel — you can now look up the rules for Base Stats / Talent Triggers / Statuses / Attack Types / Persua
2026-08-28 12:51 UTC · Community Announcements · Bailance
✨ Feature Adjustments Cabinet portrait view now shows advisor bonuses on hover: units granted the Advisor Seal will now display their current advisor bonus when you hover over them in the portrait view — no need to drag them into the Strategist/Assistant Strategist positions to check. Imperial Jade Seal unlock level lowered: reaching Achievement Lv.5 now unlocks the Cabinet Imperial Jade Seal; the Star Seal (Zhenxingjue) moves to Lv.6 — helping everyone access the out-of-game bonus systems faster. Wanderer Signature Talent "Jingshi" buffed: when attacking, for every 2 units in your deck (inclu
2026-08-24 17:18 UTC · Community Announcements · Bailance
Hey, I finally made it — sorry for the wait! This update I thought "let's just go all in"... and of course I couldn't test everything haha. Still too young lol (things like Rende's copying, Tianzi's persuading, Jianxiong's summoning — but the real stars are the 89 units' military advisor bonus combinations in the Cabinet, Conquest Mode's rule and number balance, plus I stuffed in two brand-new Mandate bosses with entirely new mechanics and forms, etc.).v0.9 basically implements all the planned new features. No more rambling — let's jump right into the update! 🆕 New Features 👑 Five Lords · Le
2026-08-14 08:00 UTC · Community Announcements · Bailance
DeepSeek raised its prices, so to save up a bit of milk-powder money for my little firecracker haha, I'll be grinding hard over the weekend and get the next version out soon! Just realized I can post announcements even without an update lol. The original plan was to ship a version every week, but plans don't always keep up with reality — thanks for your patience, everyone! 🔮 Mandate·Demon Form — In Development As shown below: {STEAM_CLAN_IMAGE}/46151500/227fc0383e513c9abdfd0f4ab2239b4b65f20149.png
2026-08-09 03:54 UTC · Community Announcements · Bailance
🐛 Bug Fixes Fixed a critical softlock bug where clearing a city without enough banner poles would freeze the game (this was working before — the code got scrambled during the banner pole weight adjustment). Fixed a bug where the Swift (Shensu) status would remain on the field after the Wolong talent unit died. Fixed a bug where the enemy's Wuqin talent would incorrectly trigger in empty space when our side used Lianzhu (Rapid Bolts). Fixed a bug where the "Burning of Yiling" achievement would complete if enemy Liu Bei was killed by splash or pursuit attacks, even without the Burn status appli
2026-08-07 20:10 UTC · Community Announcements · Bailance
Hey everyone~ This is a major content update (I'm running on fumes here). Let's dive right in~ 🆕 New Units Arrive (16 New Units) Wei Zhang He: ATK 3 / HP 3 / SPD 3, Base Talent - Qiaobian (Adaptable), Signature Talent - Shanmou (Master Strategist) Cheng Yu: ATK 2 / HP 6 / SPD 2, Base Talent - Pengri (Sun Bearer), Signature Talent - Fujun (Imperial Advisor) Xin Xianying: ATK 2 / HP 3 / SPD 3, Base Talent - Zhiji (Foresight), Signature Talent - Mingbian (Clear Judgment) Zhang Chunhua: ATK 3 / HP 2 / SPD 3, Base Talent - Cangren (Hidden Blade), Signature Talent - Zhiji (Cunning Scheme) Shu Jiang
2026-08-02 09:42 UTC · Community Announcements · Bailance
Sorry for the wait~ This update focuses on the Marriage Tree event teased in the Bilibili video, and adds Signature Talents for Han faction units~ 🆕 Feature Updates 🔮 Han Unit Signature Talents Added 9 gold-quality Han Signature Talents: Lu Zhi - Lashing Drill, Huangfu Song - Troop Discipline, Wang Yun - Heart Sabotage, He Jin - Dong Zhuo Summons, Cai Yong - Flying White, Cai Wenji - Heartbroken, Yang Biao - Four Generations, Dong Cheng - Imperial Edict, Zhu Jun - Enemy Intimidation. Gold Han units on Hard difficulty will now carry their corresponding Signature Talents. Luoyang battle roster
2026-07-28 13:39 UTC · Community Announcements · Bailance
🏛️ Cabinet Rework — Tier-Up System New Cabinet Tier-Up System: All units entering the Cabinet start at Common (white) quality. Spend Stardust to tier them up, up to Epic (gold) quality, unlocking their Signature Talent and counting toward awakening achievements. Tier-ups only increase stats — they do not grant or change talents. Appoint a tiered-up unit as Commander, and when starting a new game, that unit will join your starting deck with its tiered-up stats, rarity, and Signature Talent. ⚠️ Known Limitation 1: Tier-ups cannot be undone for now (only a full Reset Cycle can clear them). A res
2026-07-26 06:24 UTC · Community Announcements · Bailance
Thank you all so much for the active feedback — as expected, there were quite a few disaster-rollback bugs that slipped through testing. All fixed now. This update focuses heavily on the achievement system, lowering the overall achievement point thresholds, and unlocks the Commander role in the Cabinet system. (I was going to post a Bilibili video, but I think my introvert energy ran out — not sure what to say anymore haha.) 🏛️ Cabinet System Open — Commander When you reach Achievement Lv.6, you unlock the Imperial Jade Seal and gain access to the Cabinet. The Cabinet is planned to have 4 pos
2026-07-23 06:58 UTC · Community Announcements · Bailance
Did a few more rounds of testing before crashing — couldn't rest easy. Found one bug and one minor issue: Fixed a bug where you could spend stardust in the Star Chart on the main menu, then click "Continue Game" to revert the stardust — effectively duping stardust indefinitely. The comet trail particle effect in the Star Draw looks completely different from how it looks in my editor. Tried fixing it multiple times but couldn't get it right — shelving it for now. Alright, I'm truly spent. Getting old, can't pull these all-nighters anymore. Any issues at all, I'd be beyond grateful for your feed
2026-07-22 22:04 UTC · Community Announcements · Bailance
Hey everyone, I'm not quite sure where to begin. The catastrophic save-progress-loss bug that appeared in this update — I can't possibly apologize enough. ...I'm utterly exhausted, and this has been a brutal lesson learned. I've done everything I could. Let me briefly explain what happened: Last weekend's update involved three save-related changes at the same time: cloud save fixes, save path restructuring, and the reset-cycle feature. The combination of these three changes caused an inexplicable save corruption issue. I rushed to fix it immediately, but in the process, the AI pulled a massive
2026-07-17 14:26 UTC · Community Announcements · Bailance
Not sure what's going on — suddenly can't reply to messages on the Steam Discussion Hub anymore (UU accelerator says region not supported again). I've read all your comments, but I can view, not reply 😂. For now, the update speaks for itself — all responses are inside! ※ This game currently does not support English. Localization is planned for a future update — thank you for your patience! ☁️ Cloud Save Fixes Multiple fixes deployed for Steam Cloud saves: SteamCloud _firstSyncDone timing fix Cloud save quota increased to 10MB Cloud save diagnostics improved (checks App/Account status before u
Full appinfo as delivered by Steam PICS, changenumber 38809375. Also at /api/app/4771880/raw.
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