Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-11 19:54 UTC · Community Announcements · uncertainkey
Ver 1.0.1b Notes: If you beat Stone Crate, it now unlocks Glass Beaker.If you ever beat Stone Crate in the past, as soon as you start a new run, it will unlock Glass Beaker. (You can use escape -> Retire run to go to the Glass Beaker right away).\ After unlocking a base-level shovel, in the view book, the upgrade incorrectly said it was not yet unlocked. But it is instead, "not yet encountered".\ After running out of health on Lunch Box Crate, the elements in the crate stayed in place rather than falling. Now fixed.
2026-09-10 04:40 UTC · Community Announcements · uncertainkey
Ver 1.0.1a (Despite the numbering, this is the 7th patch in the 7 days since release. Please see patch notes for Ver 1.0.0 a, b, c, d, e, f and g if curious.) \ It is a common shovel locked behind the requirement of: "Defeat a Goliath by popping exactly 1 rock."Like all shovels, it also has an upgrade and a handle.I am avoiding details for those who wish to be surprised.This shovel was directly proposed by player "The Cat's Eye Nebula" in our discord server! Thank you!(The handle is of my own ideation.)Of course, any blame rests entirely on me. \I was not very fond of pickaxe recently. Old pic
2026-09-09 03:33 UTC · Community Announcements · uncertainkey
I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none. This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I can tell). I realized that the end of tower screen was loading the enemies outside of the physics process. This is now fixed, and should increase stability of the end-of-run rewards. My apologies for any
2026-09-08 04:39 UTC · Community Announcements · uncertainkey
Ver 1.0.0.f patchnotes: There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again". I'll probably add a skip button soon-ish, and possibly also make it viewable in the View Book.I added a preliminary visualization for Shellfish and Wilting enemies, to let the player know that the enemy is about to impact the gem to be dropped. However, personally speaking, I don't thin
2026-09-05 16:18 UTC · Community Announcements · uncertainkey
Ver 1.0.0.e patch notes: Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu.There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it.If this load time is annoying to anyone, I'll try to update it with background loading during the metatower animations.One quasi-secret had it's requirements changed. If you already unlocked it, it should stay unlocked
2026-09-04 18:16 UTC · Community Announcements · uncertainkey
No longer loads the tower at the end of run screen unless there is still stuff to unlock. This should hopefully speed up the "end of run" process somewhat."Shifty" boss was misaligned, now fixed."Lunch Box" Crate stated an incorrect (old) condition for unlocking. It unlocks when you forge 15 times in with a single manual drop. (Extra drops, such as Flower Girl's ability or generated via your items, do not reset the counter) Of course, I will continue to improve the game. I'm keeping an eye very closely on any feedback, please let me know in the discussion boards or in the game's discord if you
2026-09-03 19:50 UTC · Community Announcements · uncertainkey
Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach.This should provide more robust support, as the physics engine is (hopefully) less likely to look for gems that are no longer there.Having tested it locally, the performance cost seems negligible (especially compared to potential stability gains), but I'm going to keep exploring and potentially make the multi-threaded version a
2026-09-03 17:13 UTC · Community Announcements · uncertainkey
I am still working on improving stability, but in the meantime I wanted to fix three small things: Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty.Two mini bosses in particular were a little too tough and have been nerfed: Radioactive and OverchargedRadioactive spawns less cursed stones and also no longer increases the # of cursed stones each turn.Overcharged also no longer increases the attack each turn. This keeps the atta
2026-09-03 03:24 UTC · Community Announcements · uncertainkey
Thank you everyone for your patience! Rutrum v1.0.0 is now officially released. Because I tried to add a lot of new content, the balance may be slightly off for the next few days. So I will be looking closely at feedback and data (from those who opt-in to sharing anonymous gameplay data) to see what I can do to improve the game balance further.I apologize there may be other bugs or issues that I did not catch in my testing. I apologize for any issues you run into. I promise to frequently patch the game in the next few days to address any of these issues. I also have additional plans to improve
2026-09-02 13:48 UTC · Community Announcements · uncertainkey
Hello everyone!I've been reading the comments every day and trying to polish the game more and more while fleshing out content. Important notes: After release, the save files from the demo will not automatically carry over. I am sorry for this loss of progress. There are numerous reasons for this, and I provide some detail below.Partly as a result, at release time, I will take down the demo and focus all my energy on the full release. However, I will not de-activate the demo for those of you who have it. Down the road, I may be able to bring the demo back, potentially even a web demo as well.R
2026-08-14 17:14 UTC · Community Announcements · uncertainkey
Ver 0.956a Patchnotes:\ First, I want to apologize to players playing in other languages, I need to update the localization, as I've been changing several items. I will try to update this in the next patch.まず、他の言語でプレイしているプレイヤーの皆様にお詫び申し上げます。いくつかのアイテムに変更を加えたため、ローカライズ(翻訳)を更新する必要があります。次のパッチで更新できるよう努めます。首先,我想向使用其他语言游玩的玩家们道歉。因为我最近修改了一些物品,所以需要更新本地化文本。我会尽量在下一个补丁中完成更新。首先,我想向使用其他語言遊玩的玩家們致歉。因為我最近修改了一些物品,所以必須更新在地化文本。我會盡力在下一個更新檔中完成更新。\Common-rarity shovels now often add strength: Silver Pop through Sapphire Pop in particular, as well as Updraft and several others. Roughly half of all common rarity shovels
2026-08-11 01:53 UTC · Community Announcements · uncertainkey
Ver 0.954c Sorry, even though I thought I had solved "crate sometimes mysteriously drops everything" in 0.954a, it somehow got worse! I think this time I got it...
2026-08-10 16:38 UTC · Community Announcements · uncertainkey
Ver 0.954bPenny Rock shovel and handle was producing large rocks due to a typo, rather than charge stones. It is now fixed.Sapphire Sleep has been renamed to Sapphire Energy (placeholder name)
2026-08-10 09:07 UTC · Community Announcements · uncertainkey
Ver 0.954a patchnotes\Sprint's upgrade has also been slightly altered, it was previously bugged.Sapphire Stun received a moderate debuff. Old: Forge Sapphire: Stun all enemiesNew: Forge Sapphire: Stun one random non-boss enemyThe upgrade and handle were also changed. New Sapphire Stun handle is the old Sapphire Blessing handle: Forge Sapphire: Drop 2 charge stones. \New Sapphire Blessing handle is more in line with others. Drop Sapphire: Drop Gold Coin.Silver Fall also received a moderate debuff:Old: Drop Silver: Gain 4 shield and drop 2 poison.New: Drop Silver: Gain 2 shield and drop 1 poison
2026-08-07 16:29 UTC · Community Announcements · uncertainkey
\ I'm sorry this patch took quite some time. The "gem preview" system and localization both had a lot of situations that I didn't anticipate and required additional polish. \ Language can now be switched to 日本語 / 简体中文 / 繁體中文 by selecting options in the main menu (upper left gear button or ESC key). \Important note:These localizations were compiled with help from Google and are meant for debugging. In particular, in order to give the files to the localizers and native speakers to improve it, I want to ensure I have all the strings properly captured. I am sorry for any mistakes in this prelimina
Full appinfo as delivered by Steam PICS, changenumber 38804127. Also at /api/app/4776160/raw.
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