Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2020-06-25 00:36 UTC · Community Announcements · bitwisenick
The latest patch fixes some serious bugs for a small portion of players. Patch Notes v1.0.1 Fixed a game freeze due to scheduling climax battles in the past. The game would to freeze at the time of the climax battle is supposed to occur. Fixed a crash with some GPUs due to deleting null buffers. Fixed a video memory leak. Fixed an issue with shrine clues being revealed at game load. Sometimes clues were not awarded when they should have been and were then being awarded later on game load. Now all clues should be awarded immediately when a book is shelved and never on game load.
2020-05-23 07:08 UTC · Community Announcements · bitwisenick
Lord of Dwarves v1.0 Live! Lord of Dwarves Early Access has ended and the v1.0 release is now live! The release also contains a new bonus game mode, Challenges! I hope you enjoy everything Lord of Dwarves has to offer. It has been a long road since development began in 2013. After all these years the 1.0 version has finally been released. What started as a hobby turned into a massive passion project and finally into a full fledged, content-full game. I'm really happy to have been able to include three diverse game modes that really vary how Lord of Dwarves is played. The full Campaign takes yo
2020-05-03 18:56 UTC · Community Announcements · bitwisenick
After over six years in development and just over one year in early access, Lord of Dwarves is releasing its 1.0 version! It has been a long development process. A game I started on a whim, Lord of Dwarves turned into a massive hobbie project and finally into a full game with loads of content. Lord of Dwarves 1.0 will release on Saturday May 23 at 12:01am PDT. Honestly, I was happy with the game state when it first released in early access. It had two major game modes - sandbox and a full campaign. It also had all the major gameplay elements I originally envisioned. Early access allowed me to
2020-04-05 19:20 UTC · Community Announcements · bitwisenick
This patch has been a long time coming. Although I've been continuing to work on Lord of Dwarves on and off I guess the truth is I needed a break. I didn't even realise it at first, I was still working on it here and there, but yea, after 5 years of consistent development I just needed a break. I started working on Lord of Dwarves in 2013 and it does a lot. At 432,099 lines of code it has been a lot of work to get it where it is. I'm happy to say that even at day one Early Access I'm happy with the product I delivered, a full campaign, sandbox, tons of features, and more. So I'm back to finish
2019-05-28 04:59 UTC · Community Announcements · bitwisenick
This patch has some important fixes to memory issues and even an bug that can freeze up the game. Also a few improvements that came from player suggestions. Thanks everyone for providing feedback. If you have any more thoughts on balance or anything else, let me know. Patch Notes v0.22.9 Improvements Mousing over a workshop now displays what the workshop is currently crafting. Added optional minor and major boons to all campaign levels to make them easier if desired. Dwarves only consider the first 2000 items for optimal hauling. This greatly improves performance where there tens of thousands
2019-05-05 16:58 UTC · Community Announcements · bitwisenick
It's been longer than I wanted since the last patch due to unexpected life events. We came home to find an inch of water in our apartment. We had a whirlwind week moving all our stuff (including my development machines) to a new apartment. The machines are (mostly) back up and there are a number of good improvements in this latest patch so I wanted to finally get it out. I also have a number of changes brewing that change the save file format. Whenever I finish those changes the old save files won't read in the new version. But don't worry, there is an option to run the old version and load ol
2019-04-15 00:03 UTC · Community Announcements · bitwisenick
There are two notable changes for this patch. 1) I've received feedback about dwarves getting stuck while building walls. So I added a couple new algorithms in the upper left corner preferences window to help prevent this. Please try them out and let me know what you think! They basically force the dwarves to build from the bottom up - there are tool tips in the game that describe them in more detail if you're interested. Please let me know how you like the new algorithms. 2) A number of players suggested that having a market window for each individual market was time consuming and tedious. I
2019-04-08 03:34 UTC · Community Announcements · bitwisenick
This patch has some minor design changes to farming to reduce some frustrating micromanagement. Additionally, there are some changes with how dwarves engage enemies to make them choose better targets. Also bug fixes. Thanks to everyone who is reporting bugs! Patch v0.22.6 Improvements Dwarves will no longer wander slightly out of their post (due to idle movement) while monsters present. Dwarves now prioritize attacking an adjacent monster much more than a distant monster. Produce grown by crops can stack up on or off the plant. Previously once a crop grew, another would not grow until the firs
2019-04-01 06:02 UTC · Community Announcements · bitwisenick
The latest patch is live. Been spending a lot of time looking into bugs. Thanks to everyone who is reporting issues and improvement ideas! Keep them coming. Patch v0.22.5 Improvements In Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items. Added a option to limit the frame rate for graphic cards that have overheating issues. Night brightness is slightly higher for
2019-03-25 14:17 UTC · Community Announcements · bitwisenick
Here are the notes for the three patches that have been released since early access launch. Thanks to everyone for reporting bugs and providing improvement ideas, keep them coming! Patch v0.22.4 Bug fixes Fixed a bug in the Furnace Workshop that always showed 0 dwarves even if you had some dead dwarves that could be cremated. Fixed a bug where Markets could not be demolished except by a dwarf with both the build & engineering jobs. Now a dwarf only requires the build job (e.g. a Laborer) as intended. Fixed an issue with the camera jumping through the terrain if it was moved during a game save.
2019-03-08 08:00 UTC · Community Announcements · bitwisenick
After over 5 years in development I'm happy to announce that Lord of Dwarves is available on Steam! Lord of Dwarves is a survival-kingdom building game with a focus on grandiose 3D building and leading your dwarves to defend those buildings. Guide your kingdom to ensure your dwarves survive, build, and prosper. You'll need to gather resources, secure food sources, craft weapons & armor, build structures, and defend those structures against monster raids that include sieging. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26027085/59e0def3639536ec8df9334632e8903d012b1089.png
2018-12-16 22:40 UTC · Community Announcements · bitwisenick
After more than five years of development I'm excited to announce that Lord of Dwarves will release in early access on March 8, 2019. What is the development status? Lord of Dwarves is feature complete. The full campaign and sandbox mode are done. The game is very playable and fun. Then why early access? If the last five years of development has taught me anything, it's that I want to keep tweaking and balancing the game to make it even better. But I don't want those ongoing tweaks to prevent fans from playing a game which is very content full and fun. Hence early access. You can buy into earl
Full appinfo as delivered by Steam PICS, changenumber 38534740. Also at /api/app/477900/raw.
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