Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
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2023-12-27 11:04 UTC · Community Announcements · KodonGustav
{STEAM_CLAN_IMAGE}/25177104/135fad6094c42c7b40d70a6161ae6213bf71673d.png Hey all! We're aware of some issues with save and load, and are working on a good patch on that. If you have heavy time invested in a piece, we for now recommend doing an extra export before saving, also recommend saving to use "save as" to have a few revision files to avoid loss of work. This stability patch will be the first one on offer, while the patch following that will contain more updates to interface and tool feel. Stick with us and enjoy sculpting through the holidays!
2023-12-10 20:20 UTC · Product Release · Valve
Kodon is Now Available on Steam! Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.
2023-12-09 22:38 UTC · Community Announcements · KodonGustav
The changes in this update are too numerous to mention in full, but for an overview: Fixed some of the most problematic errors relating to undo and multiobject Simplified menu interaction further, adding options like grab button and "tractor beam" interactions Upgrades to desktop interface Fixed some more import, load and save bugs Improved precision on indicators Kodon is ALWAYS open to input and feedback! Join us at Discord and tell it to our face what we should change!
2023-11-21 22:41 UTC · Community Announcements · KodonGustav
{STEAM_CLAN_IMAGE}/25177104/e1fe2a59668601916cb1cff2a17de3b8d3899a40.png Hey guys, thanks to all for holding out and waiting for the good stuff. This is our second major update for 2023, now focusing heavily on stability within file handling, multiobject handling and undo. We've started our UI revamp, focusing primarily on making it easy for new users to understand and explore Kodon (yes Kodon has been really tricky to understand, sorry about that). More is coming here! With regards to headset compatibility, we've added direct support for OVR - the Meta Quest headset drivers (including some ve
2023-11-03 23:02 UTC · Community Announcements · KodonGustav
{STEAM_CLAN_IMAGE}/25177104/41b303b4416ebda0d9cc678eb814ea6f73b258e7.png Fixed the problem with Valve Index users having freeze issues due to the headset on head sensor not being mapped properly / not working properly UI Upgrade; new fancy laser, movable menus, maximize/minimize system and finally an undo bar in VR Fixed some major issues with lighting
2023-10-16 00:48 UTC · Community Announcements · KodonGustav
Hello all, Most people following Kodons development (mostly on Discord) know what we've been doing since June - working hard day and night to stabilize and finalize the new GPU engine. Recently, we've getting consistent feedback from testers that the code has had significant speed and stability improvements, and we see from statistics that the tool is used more frequently by more users. The build connected to this announcement summarizes that quite well. For us, it is all about our users experience of flow and feel and enjoyment of creating. Obviously, our work is not done. Core features still
2023-05-12 22:59 UTC · Community Announcements · KodonGustav
We're not done yet, but our most stable and optimized Kodon Alpha yet is out on the Alpha branch (see instructions below. We really hope you can test it out for us. There may be some PCs where it runs slower than the main branch, and some PCs where it crashes, we really want to know so we can fix it for you. In short, the highlighted improvements of this update are first and foremost framerate upgrades. Please give us feedback here or on Discord! Greatly improved Desktop and VR Performance Greatly improved idle usage / background performance Edit lockup and tutorial lockup bugfixes Improved VR
2022-12-22 20:39 UTC · Community Announcements · TenkLabsEmil
In short there is a new build available on the alpha branch that includes the new GPU voxel engine. Be aware there are many limitations and bugs present, way more than on the main branch, but if you are interested in helping us out and seeing how the new GPU based voxel engine runs on you computer then see here how to access it. {STEAM_CLAN_IMAGE}/25177104/1e1c022014886ab14f9322fba4a601b75fca9e11.png
2022-06-28 15:22 UTC · Community Announcements · TenkLabsEmil
The new Polymer engine is running in Kodon and going into final testing stages. We'll be updating Steam with a v1.0 pre-release build soon, but we need your help for testing to be able to take the "Early Access" label off.
2022-01-20 17:00 UTC · Community Announcements · TenkLabsBrianda
Hi friends! We want to give a warm thank you to everyone who has been patient for Kodon, as well as an update on how things turned out before Christmas and the way forward. There were several reasons behind the postponement of V1.0 release, one of them is that Steam advised us not to go out of Early Access near/on the Winter Sale, since it would not be beneficial in terms of visibility, but the most important reason is that several of you advised us to wait to make sure that everything was good before release. We have an internal rating system that allows us to estimate the state of a build. T
2021-12-22 18:06 UTC · Community Announcements · TenkLabsBrianda
We would like to announce that we are on the homestretch of releasing KODON in its full glory. Working hard days and nights to present you with “The New Way of Sculpting”, our v1.0 is just around the corner. In the meantime, you now have a chance to get KODON at a significantly discounted early access price. This version is our biggest upgrade yet!
2021-12-15 16:13 UTC · Community Announcements · TenkLabsBrianda
Hi everyone, I just wanted to come in here to let you all know that because of unforeseen situations we've had to postpone the release of V1.0, which will still be ready for everyone by Christmas time because we want to ensure that we have a solid build for you. We will also be participating in the Steam Winter sale, so you get the chance to buy Kodon with a discount! We're sorry about the delay, but we hope it will give us the time needed to provide you with a version of Kodon that you can be satisfied with. Have a good day! Brianda
2021-11-22 11:20 UTC · Community Announcements · TenkLabsBrianda
Hello everyone! It's official, Kodon V1.0 will be out of Early Access on December 17th 2021. With your help and feedback we have arrived to a point in development where we believe Kodon's sculpting tools are ready for release. We have worked really hard and so here's what you can expect for V1.0 on December 17th: Stability Performance improvements Better UI/UX No more conversion issues GPU based voxels Bug fixes As you can see, Model room is not included in the changes planned for Kodon V1.0 2021. It will still be available for all users to keep testing but it will not be on the same level of
2021-11-01 11:59 UTC · Community Announcements · TenkLabsBrianda
Hi Everyone! We're so glad to see that new people have found Kodon. Here's a quick introduction to the tools as they stand at this moment. Remember, the main problematic areas in Kodon right now are: Remeshing Conversion UI/UX Performance We are tackling these right now and so we appreciate any feedback you may have in order for us to improve! Kodon is still under development and so we hope this helps you all get started with VR sculpting. Please let us know if there are any parts of Kodon that you'd like us to go deeper into in another video. Have a great week! Brianda
2021-10-08 13:19 UTC · Community Announcements · TenkLabsBrianda
Hi everyone! Two posts in a row?? :P yes! We want to arrange small individual meetings with you where you will get the opportunity to talk directly to Emil Klingberg, our CPO, and let him know all your questions, problems, what you love and what you hate about Kodon. He will listen and consult with you in order to gather as much information and let you guide us into achieving the best program for you! Make a list and bring all your thoughts to the table! We can work on a date that suits you if you book a meeting with Emil here. We look forward to hearing from you! Have a great weekend! Brianda
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/479010/raw.
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