Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2018-07-12 17:07 UTC · Community Announcements · ClickGames
Hi everyone! I'm a young, but soon 30-year-old indie developer. On the agenda, I have two grand events: 1. Release of the new game (Slash or Die 2) 2. My birthday In this regard ... I would like to talk about my work and thank everyone. Since we are all friends here, I do not want to write a story officially! Can I? Thank you)))) Let's go! The way to indie-dev originates from the game Slash or Die. I had high hopes for this game. I left a good position of a manager, work for 14-16 hours a day"looking only at the monitor screen". And you know what? It was the best thing I did in my life. I just
2017-08-02 03:29 UTC · Community Announcements · ClickGames
Dear friends! Thank you for playing our games. Again, I have some important news!!! My new THIRD project Tailwind has been released. I'd like you to have an eye on the trailer. Warning!!! It has different style compared to Slash or Die, which was made with a note of insanity, in a dark pixel style, with pixel music and death, death and death of the hero. And Tailwind is a nice mild tactical puzzle at first sight. Calm music. New lovely characters. Peaceful story. And I have mastered the creation of tutorial AT LAST! I have become smarter in developing the story. Hooray! There is an intrigue! A
2017-08-02 03:29 UTC · Community Announcements · ClickGames
Dear friends! Thank you for playing our games. Again, I have some important news!!! My new THIRD project Tailwind has been released. I'd like you to have an eye on the trailer. Warning!!! It has different style compared to Slash or Die, which was made with a note of insanity, in a dark pixel style, with pixel music and death, death and death of the hero. And Tailwind is a nice mild tactical puzzle at first sight. Calm music. New lovely characters. Peaceful story. And I have mastered the creation of tutorial AT LAST! I have become smarter in developing the story. Hooray! There is an intrigue! A
2017-02-04 05:03 UTC · Community Announcements · ClickGames
Dear friends! Thank you for your support with our first project, it was very important for us. I have a great piece of news for you: we have released our second project, EvilMorph. We would like you to have a look on the trailer of the game. Attention! The new game is as hard as our previous project, Slash or Die. http://store.steampowered.com/app/562490/ Thank you again. Sincerely yours,ClickGames Team
2017-02-04 05:03 UTC · Community Announcements · ClickGames
Dear friends! Thank you for your support with our first project, it was very important for us. I have a great piece of news for you: we have released our second project, EvilMorph. We would like you to have a look on the trailer of the game. Attention! The new game is as hard as our previous project, Slash or Die. http://store.steampowered.com/app/562490/ Thank you again. Sincerely yours,ClickGames Team
2016-08-06 05:58 UTC · Community Announcements · ClickGames
I apologize for getting permission from Steam to provide discount only in 21 days after my birthday. I wish you all good and hard game.
2016-07-14 03:43 UTC · Community Announcements · ClickGames
Hello dear friends. On 14th of July 1988. I was born and started to investigate this incredible world. But most of investigations did not matter. Until... Until I found myself in game development and organization of this process. It was difficult but inexpressibly fun. I am very glad I forged my path. And I wish the same to all of you. The main thing is to find something that will be truly interesting despite all the difficulties. I really appreciate your help and support. You gave me a real confidence boost in realising that I am doing good job. Thank you for playing or for a desire to play m
2016-07-05 08:55 UTC · Community Announcements · ClickGames
Good whatever time of day! In this update I took a dark side again. So that following features were added: Added: 1. New enemy. Zombie-bomb This character’s objective is to make you plan your impact path even more accurately. http://savepic.ru/10401794.gif Watch out!!! It is explosive… http://savepic.ru/10391554.gif 2. New enemy: Elemental This enemy is intended to make you plan your impact path even more accurately and to limit your movement. As if a splinter of wizard yelds fruits… 3. New enemy: Assasin This enemy’s objective is to make you die more often… http://savepic.ru/10357762.gif - Di
2016-07-05 08:55 UTC · Community Announcements · ClickGames
Good whatever time of day! In this update I took a dark side again. So that following features were added: Added: 1. New enemy. Zombie-bomb This character’s objective is to make you plan your impact path even more accurately. http://savepic.ru/10401794.gif Watch out!!! It is explosive… http://savepic.ru/10391554.gif 2. New enemy: Elemental This enemy is intended to make you plan your impact path even more accurately and to limit your movement. As if a splinter of wizard yelds fruits… 3. New enemy: Assasin This enemy’s objective is to make you die more often… http://savepic.ru/10357762.gif - Di
2016-06-14 04:08 UTC · Community Announcements · ClickGames
Dear friends! I would like to thank all those people who helped to find bugs in the game. I appreciate it. New features and changes: ● Rewritten the engine of heroes attack: now he attacks everyone, are caught in his fire line and even if the enemy is close to the hero. ● Now after death quickly restart the game, or be resurrected, or come back to the list of characters. ● After the resurrection your endurance has a maximum value. Fixes: ● In some cases, the purchase of abilities occurred at a lower amount than specified. ● 'Exhausted' is not displayed while playing a mage character. ● Maximum
2016-06-14 04:08 UTC · Community Announcements · ClickGames
Dear friends! I would like to thank all those people who helped to find bugs in the game. I appreciate it. New features and changes: ● Rewritten the engine of heroes attack: now he attacks everyone, are caught in his fire line and even if the enemy is close to the hero. ● Now after death quickly restart the game, or be resurrected, or come back to the list of characters. ● After the resurrection your endurance has a maximum value. Fixes: ● In some cases, the purchase of abilities occurred at a lower amount than specified. ● 'Exhausted' is not displayed while playing a mage character. ● Maximum
2016-06-08 05:52 UTC · Community Announcements · ClickGames
Dear friends. In this update I took a dark side. I was afraid that after you become masters in slaying archers wizards will be felt just similar but with different appearance. That is why update will bring you: Gameplay: 1. Attack of wizard is not blocked by hero attack (it was already done, I just want to outline it) 2. Wizards now have first hit defense. No matter what damage you make first attack will only break their defense. http://savepic.ru/10047763.png 3. New type of wizard: - Appears on level 2-2 and higher - Does not attack hero - Changes ground into quicksand – when stepping on quic
2016-06-08 05:52 UTC · Community Announcements · ClickGames
Dear friends. In this update I took a dark side. I was afraid that after you become masters in slaying archers wizards will be felt just similar but with different appearance. That is why update will bring you: Gameplay: 1. Attack of wizard is not blocked by hero attack (it was already done, I just want to outline it) 2. Wizards now have first hit defense. No matter what damage you make first attack will only break their defense. http://savepic.ru/10047763.png 3. New type of wizard: - Appears on level 2-2 and higher - Does not attack hero - Changes ground into quicksand – when stepping on quic
2016-06-08 05:50 UTC · Community Announcements · ClickGames
2016-06-06 03:02 UTC · Community Announcements · ClickGames
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/480480/raw.
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