Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 19:23 UTC · Community Announcements · HireDev
- Heroes out on a contract can't be hired or offered a retainer until they are back; their card shows when. - Client negotiations have a Heroes button: see your retainers and the city pool, and who is away, without leaving the talk. - The quest report's Injuries count now includes combat wounds. - Tooltips no longer stick while scrolling. - Pause menu: plain Save, plus search and sort on Load. - Report a bug from inside the dungeon. Reports now carry the game's memory log and recent crash entries automatically. - Backpack reserve list sorted best first. Thanks to Jaxaloth, LordPoseidon and · ·
2026-09-09 21:58 UTC · Community Announcements · HireDev
- Auto-equip now upgrades: it swaps in the best guild gear for every slot, on the Armory button and a new Auto-equip button on each hero card. Replaced guild pieces go back to the armory; a hero's own pieces go to his stash. - The gear swap list on the Quest Plan is sorted best first. - Family news: women heroes give birth themselves now (it used to say "wife"), and not while they are out on a contract. Thanks to · · · for the reports.
2026-09-09 07:11 UTC · Community Announcements · HireDev
- Resting in a lair and clicking away from the result no longer skips the ambush. The fight comes either way. - New Game: starting gold is your call. Default keeps the 550-750 roll, or type your own amount, up to 99,999. - Relations tab: your own retainers always show their friends and rivals by name. It used to hide what the History log had already told you. - City Pool cards: the "Met - toward you" tag no longer pushes the role name out of the card. - The credits window now says what credits buy: paintings (right-click any picture) and Wake the Server. - Saves: search and sort (Last saved /
2026-09-07 03:13 UTC · Community Announcements · HireDev
- New games now start with 550 to 750 gold (was 350 to 580). The roll still leans a little higher with age. - Existing saves are not changed. Why: a new player signed two retainers on day one, which alone cost more than any starting purse allowed. The old bracket left no room to learn from that. Thanks to arthurkay133 for raising it on the forum.
2026-09-07 03:06 UTC · Community Announcements · HireDev
- The world clock now pauses for every conversation, including the retainer talk from the "about to leave" alert and the hire chat inside a quest party. It used to keep running under those two. - New option in Settings > General: pause the clock on every notification, not only the ones that need an answer. - Gear pickers show weapon Damage / armor Protection and durability instead of a bare multiplier, and the Loadout picker compares each item against what is in the slot now. - Quest Plan pickers (backpack reserve, gear slot) no longer get cut off at the bottom of a long party list. Thanks to
2026-09-04 20:00 UTC · Community Announcements · HireDev
Straight talk: the last two updates fixed the wrong screen. These are the real fixes, plus a sweep that found two more. - Quest supplies were being wiped when you waved the party off. If any item in your kit had to be bought at the moment of departure (pack animals always are), the whole kit was silently dropped: you paid, the goods stayed home, and the party arrived with "Supply kit empty". Fixed. If a kit cannot be handed over, the party now stays put and you are told exactly what is short. - "Party at the gate" could hide its own button. In fullscreen with a big party, the arrival window wa
2026-09-04 06:03 UTC · Community Announcements · HireDev
Follow-up to the last update, from a report sent through the in-game Report a bug button. - Quest location with a big party. With seven or more heroes, the hero list could push the room, inventory and action buttons off the bottom of the screen. The hero list now scrolls on its own and the inventory and actions stay on screen. This also explains "missing" torches and shovels: they were in the inventory, just hidden below. - Scrollbars are visible now. They were dark on dark. Anywhere the game scrolls, the bar is easy to see. Thanks to everyone using Report a bug. We read every one.
2026-09-03 03:58 UTC · Community Announcements · HireDev
Fixes from your bug reports, all sent through the in-game Report a bug button. Thank you. - Gear you lend out comes back. When a hero borrowed a guild weapon or armor, their own piece could end up sitting in the guild armory instead of returning to them. Fixed on every path. - New: Scrap for parts. The Armory said "sell or scrap" but had no scrap. Now guild gear you are not using can be scrapped: half of what it was made of comes back as crafting materials (scaled by how worn it is), and the armory slot is freed. Nothing comes back below 25% durability, but the slot still clears. No trader nee
2026-09-01 06:24 UTC · Community Announcements · HireDev
Hey, Sten here. Short one today.Hire is out. Not coming soon anymore. The real game, free, on Steam, right now.We expect a lot of bugs. Please report them in the discussions or with the Report a bug button in the game. We read every one and we will fix every single one.We hope you enjoy the game.Sten.
2026-08-21 19:01 UTC · Community Announcements · HireDev
Hey. Sten here. This is the post I have wanted to write for two months.Hire releases on Steam on September 1. Eleven days from now. And it is free.The two months part was not by choice. A lot of what this game does is experimental, and Steam had questions about most of it. Getting the green light meant compromising on some things to fit their rules. Not ideal. But that is the life, and we are through.I want to be clear about the free part, because "free" on Steam usually comes with a catch. Here it means the game. All of it. You take contracts, you hire actual people who argue with you about p
2026-07-26 09:35 UTC · Community Announcements · HireDev
Hey. Sten here. Still waiting on Steam, the process takes time, not much we can do about it. So this week let me show you something from the very start of a new game.Before your world gets built, you can make one of the peoples living in it yourself.The world normally holds five cultures and the game rolls all of them very randomly. Now you can hand-place one. Yours takes a slot, the rest generate like always. One cultre per game is yours, cool, yes?You do it by typing plain words into boxes, asnwer simple questions. Hair. Skin. Face. Markings. What they wear. What colours are theirs. Anything
2026-07-18 06:36 UTC · Community Announcements · HireDev
Hey, Sten here. I have real news this week, the biggest one since we opened this page.Hire will be free. Not a sale. Not free for a weekend. The whole game, free, for always. You download it, you run your mercenary guild, you never pay a thing if you do not want to. That is the whole announcement.Let me explain it in plain words, because "free" always makes people look for the trick.When Hire releases, you get the complete game. The portraits and crests come from our hand made gallery, thousands of pieces we curated one by one. Conversations with your sellswords work out of the box, including
2026-07-11 07:41 UTC · Community Announcements · HireDev
Hey. Sten here. Short one today. The demo is still in Steam review, and we are in a bit of back and forth with them. Nothing dramatic, but it looks like we might have to strip out some cool features we were hoping to have in the game. Steam rules are rules, and honestly they exist for good reasons, so we adapt. The demo itself is done and it plays well. I will not promise a date this time, I did that twice already and you have seen how that went. More next Friday, hopefully with a download button.Sten.
2026-07-04 05:11 UTC · Community Announcements · HireDev
Hey. Sten here.I will start with the DEMO update. Unfortunately, it has been delayed as STEAM is still reviewing it. We had a bit of back-and-forth. Fingers crossed for next week.This week, let's talk about negotiations. It is kinda a breakthrough feature of the game, looks like...In many niche games like ours, it usually means a shop slider, a discount perk, or a button where you click "pay less" and the merchant becomes sad for three seconds. All scripted, but not in Hire.We wanted the worse version. The version where you have to open your mouth (stretch your fingers) and try hard.In Hire, w
2026-06-26 22:33 UTC · Community Announcements · HireDev
Hey. Sten here. Small update, but important. We now have a proper website: https://sibx.net We also have a new contact email: contact@sibx.net The bigger news is the DEMO. It is now waiting for Steam approval. If nothing catches fire in review, it should be available early next week. So yes, we are close to the point where people can actually press the button and try the rough thing with their own hands. Stay tuned. We will post again when Steam lets it out of the cage.Sten.
Full appinfo as delivered by Steam PICS, changenumber 38803668. Also at /api/app/4827450/raw.
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