Fantasy Kingdom Simulator transports you into a medieval realm where you reign as King of four villages, and your duty is to help them grow and blossom into fully developed cities. You'll be making meaningful choices, important decisions and face the consequences if you plan poorly.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:09 UTC
$0.69
$4.99
-86%
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Branches
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Build ID
Description
Updated
Password
public
1324883
2016-09-08 16:31 UTC
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Name
OS
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Public manifest
Notes
482891
windows
114.50 MB
82.91 MB
6757635703680779701
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
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1324883
public
2016-09-08 16:31 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-26 17:10 UTC · Community Announcements · coffeemean
{STEAM_CLAN_IMAGE}/44732631/fd724832eeb705bbfb5e3297ab8466bc8c142743.jpg Hey everyone! Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you. What’s waiting for you in the full release: 24 large, labyrinth-like levels - six themed acts that will take you from a brutal prison break to secret labs, scorching dunes, an ancient castle, and much more. Classic old-school shooter gameplay - fast, punchy com
2025-11-26 16:44 UTC · Community Announcements · coffeemean
{STEAM_CLAN_IMAGE}/45120390/fb0dae870c519fb71e724880880d8251c5257423.jpg Greetings, dear players! We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that will be available in the full game. The playtest is planned to begin in early 2026 - details about the rewards can be found below. {STEAM_CLAN_IMAGE}/45120390/65befac938593e3f4c661b81b2ccae6aee6c79c8.png ABOUT THE PLAYTEST Before we dive into the
2025-11-12 10:15 UTC · Community Announcements · coffeemean
https://clan.fastly.steamstatic.com/images/44355443/59eefb9e477a69b81d4dc62bc71e1882538e3442.jpg Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand. If this is your first time hearing about the game, let us introduce it briefly. Decadent Heir is a narrative RPG set in the decadent twilight of the Russian
2025-09-05 17:55 UTC · Community Announcements · Jesse Kellor
https://clan.fastly.steamstatic.com/images/35094948/7bf0f72feda243af1df42f81d5973459d413e37b.jpg The fourth major expansion for Heads Will Roll: Reforged has been released! https://store.steampowered.com/app/3857000/Heads_Will_Roll_Reforged__Sins_of_the_Floating_City/ What awaits you in the DLC: - No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, throug
2018-06-19 13:16 UTC · Community Announcements · SimProseStudios
We now have a homepage on Steam that lists all our games and news announcements: https://store.steampowered.com/dev/simprose Please visit and join to follow us! Derek
2016-09-08 16:24 UTC · Community Announcements · SimProseStudios
This updates the game to version 1.25 and fixes a few issues with the game. -CHANGE: Modified the game so now it returns to the Main Menu if you fail the game rather than exiting to the desktop. - FIX: Fixed a rare but important issue where you suddenly couldn't access the Function or Building menu anymore unless you saved and reloaded the game. - TWEAK: Tweaked food growth ratios so that you have to keep a slightly closer eye on this than before, and Morale affects food growth slightly more than before. - TWEAK: Adjusted the frequency of fights slightly, along with the chance of finding large
2016-09-08 16:24 UTC · Community Announcements · SimProseStudios
This updates the game to version 1.25 and fixes a few issues with the game. -CHANGE: Modified the game so now it returns to the Main Menu if you fail the game rather than exiting to the desktop. - FIX: Fixed a rare but important issue where you suddenly couldn't access the Function or Building menu anymore unless you saved and reloaded the game. - TWEAK: Tweaked food growth ratios so that you have to keep a slightly closer eye on this than before, and Morale affects food growth slightly more than before. - TWEAK: Adjusted the frequency of fights slightly, along with the chance of finding large
2016-07-09 11:37 UTC · Community Announcements · SimProseStudios
A new 1.2 hotfix patch has been released that fixes a few bugs found and reported by players. Note that older saved games may NOT be compatible with this patch due to data file changes. - FIX: Corrected the issue where sometimes the Royal Decree buttons were blank upon loading a saved game. - FIX: Fixed a rare issue where you couldn't click on the Building icon anymore after building your first structure. - FIX: Corrected a very rare issue where music would cut out and not come back until you loaded a saved game. Have fun! Derek
2016-07-09 11:37 UTC · Community Announcements · SimProseStudios
A new 1.2 hotfix patch has been released that fixes a few bugs found and reported by players. Note that older saved games may NOT be compatible with this patch due to data file changes. - FIX: Corrected the issue where sometimes the Royal Decree buttons were blank upon loading a saved game. - FIX: Fixed a rare issue where you couldn't click on the Building icon anymore after building your first structure. - FIX: Corrected a very rare issue where music would cut out and not come back until you loaded a saved game. Have fun! Derek
2016-07-04 18:03 UTC · Community Announcements · SimProseStudios
New 1.1 version released, which makes a number of changes to the game, including the game structure itself. -- NEW! Royal Decree feature will now require the player to make 1 choice from various special options each turn BEFORE the End Turn may be used. This can be population increases, food, military bonuses, preventing bad things from happening, curing Plagues and Droughts, etc. No more spamming End Turn. - TWEAK: Tweaked various internal parameters to make the game a little tougher in terms of money and food. You will now NEED to use all the options at your disposal to be successful -- you
2016-07-04 18:03 UTC · Community Announcements · SimProseStudios
New 1.1 version released, which makes a number of changes to the game, including the game structure itself. -- NEW! Royal Decree feature will now require the player to make 1 choice from various special options each turn BEFORE the End Turn may be used. This can be population increases, food, military bonuses, preventing bad things from happening, curing Plagues and Droughts, etc. No more spamming End Turn. - TWEAK: Tweaked various internal parameters to make the game a little tougher in terms of money and food. You will now NEED to use all the options at your disposal to be successful -- you
2016-06-16 20:15 UTC · Community Announcements · SimProseStudios
The response has been decent so far, but we've also read about some of the concerns people have with the game as well. The 1.1 patch is coming in the next few days, and will address several things brought up by players. - Music will change every 3-5 turns instead of every turn. This will keep the transitions from being so jarring each turn. - Changes in some text to make your role more "accurate" and clear. - Adjustments in gameplay and balance to make it a little more challenging, since some stated they could sometimes win without doing much. That hasn't really been my or my testers experienc
2016-06-13 15:19 UTC · Community Announcements · SimProseStudios
After months of work, the game has been released! It's already on several videos on YouTube and users have been enjoying it already. A few notes regarding the game: - This is a fullscreen HD game, 1920x1080. You'll need at least a monitor/system that can do that to play the game. If you're set higher, it'll automatically switch to that res during the game, so you won't need to do anything. It'll switch back to your normal res when you exit. - The game will have stuff added to it. Like my other games, at least 2-3 patches will follow, meaning if something stands out as annoying early on, it'll
Full appinfo as delivered by Steam PICS, changenumber 38093834. Also at /api/app/482890/raw.