hot patch
fixed supplier zones not registering correctly
| App ID | 4836880 |
|---|---|
| App type | Game |
| Release date | 2026-06-17 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/4836880 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | MUDHUGGER_ALPHA_22.exe |
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| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
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| Date | Price | Regular | Discount |
|---|---|---|---|
| No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app. | |||
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25264993 | 2026-09-12 00:41 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 4836881 | 3.31 GB | 1.68 GB | 907862806826388049 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25264993 | public | 2026-09-12 00:41 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38809382 | 1 | 2 hours ago | first fetch, no diff |
fixed supplier zones not registering correctly
map work fixed windows on more vehicles added a few sounds some UI smoothing fixed some rock textures test area update work on making climbing over obstacles smooth and better visually, wheel twitch work full coconut supply chain farms requesting products to produce if items break loose in a truck they not are contained in the bed, depending on force of impact power lines now have source and destination, to be able to actually power locations changed some audio made some audio situational zones now let player select truck bed or trailer
Many UI changes to make life easier for controller/steamdeck players Added gasoline usage to vehicles added jerry/gas can added filling interaction FIX solid black foliage
cleared out multiple autoloads that either werent in use anymore or were deadends brought some older scenes up to date with new systems and methods imported 2x ada trucks (still need tuning) lots of map work added in ability to adjust shadow detail ai traffic route manager route creating AI delivery agents UI to for paths and route creation *this is all foundational stuff now, so its not pretty and needs lots more work fixed map screen to be more controller friendly reworked UVs and material for jangler to allow for painting fixed player getting paid for facilities they dont own when AI delive
more work on performance mostly backend things to help with future development little bit of mapwork as always
Heavy work on performance Worked on getting asset scales uniform Migration of assets to centralized shaders, ex: two different grass patches using two different shaders, now reduced to one shader minor work on the look of mud wetness effect on terrain adjustments to try to make the game start a bit easier map work as usual
started work on vehicle component damage various systems take damage and can fail added repair system to garage added repair kits for purchase from garage centralized in game time to one system
a few new trucks truckbeds fixed on all basicvehicle models secure all option on truckbeds fixed vehicle speeds on non mud surfaces winch improvements trees pulled over from winches various filter overlays added to options performance improvements birds frog fixes ambient sounds in truck radio UI some wheel mesh fixes (still have more to fix)
added tire spin/slip UI per wheel added windshield wipers and entire windshield mud cover (optional, see settings) added throttle cut input, in an effort to allow the player to feel more in control of throttle and prevent wheelspin
faster mudoverlay loading on startup some debugging tools added (fast travel) might make it part of the main game some work on tire swapping, should apply correct mesh scale and mud overlay now
secondary shader mesh overtop of existing terrain layer to give a better deform detail
changed up third mission, added split mission, truck repair/cell tower started working on an improved center of balance for vehicles to allow for tipping diesel/gasoline added to fuel stations (still need to work them in to vehicles) work on destructable props being brough to t3d meshs fixed non active mission from showing on mission board on exported project small map additions improved vehicle load detection for automated downshifting on hills fixed "wiggling" vehicles that were not moving
fixed broken mission dialog fixed all missions aval at start of game synced many of the systems that detect terrain competing with each other base line for scale uniformity between assets veh sockets for visual/function addons
Mostly bug fixes: ejected cargo falling through map sometimes, player falling through map after exiting certain vehicles. Mud overlay shader causing visual glitches on psx settings TerrainPath roads not deforming correctly Add foundation of AI drivers.
New intro new road generation methods new vehicles many bug fixes
Full appinfo as delivered by Steam PICS, changenumber 38809382. Also at /api/app/4836880/raw.
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