Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
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2022-03-16 02:28 UTC · Community Announcements · mauri_up
Hey everyone. We transitioned from Early Access to Full Release in January officially launching the game and making it free to play, yet know that it is not a content update. We are no longer developing the game and there are no future plans for any new content, nor can I promise any bug fixes. If enough people really do want a fix for the more niche crashes I might take a look but otherwise we've all moved on long ago from the game. The game's launch is just a formality, an unceremonious end to a passion project that we'll look back at fondly over the years. If you want to play it *today* I'l
2019-09-04 05:11 UTC · Community Announcements · mauri_up
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26232721/5ec7412c6ab24ca731a22b92eed37d61cc81f1fc.jpg Hey everyone. We've taken a bit of a prolonged silence on the game's state, so I want to get all of you up to speed on where we are and how we're moving forward. What have we been up to? Ever since the start of the year we've run into a shortage of funds to further develop the game, so in response we've been working on third party projects full-time. Be it art or programming, we've each taken up different games to work on in the meantime. I can say I had the pleasure of rele
2019-02-02 01:12 UTC · Community Announcements · mauri_up
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26232721/5ec7412c6ab24ca731a22b92eed37d61cc81f1fc.jpg Welcome back It's time to start off 2019 with a big patch. Update 21 is now live and it includes a few key changes we've been building towards for some time now. The multiplayer code has been internally reworked. It should be transparent to you when you play, but it is now way better than before. There's a huge improvement in latency as well for those who were affected. Please keep in mind everyone needs to be on the same version for the matchmaking to work. Steam invites ar
2018-12-23 21:50 UTC · Community Announcements · mauri_up
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26232721/859c7d2573ec65c9461cc15298d10312db5424b2.png Hello! As the year wraps up we'd like to make one more dev post. After the last mayor update and mini patches we took some time off Guns N' Boxes to work on some freelance proyects. We've been steadily working on update 21 at a slower pace. The plan was to initially release it this month but with the holiday season upon us and the release of a certain fighting game we opted to push it to next January. This will also give us some time to include more content so it works out b
2018-09-29 22:29 UTC · Community Announcements · mauri_up
Hello We got another round of bug fixes: Fix an issue where twitch commands wouldn't trigger Adjusted twitch enemy wave vote requirements Added Caller bot sprites Added quick start reminder as additional text to the first shopkeeper you meet Reduced shotgun bot fire speed Added weapon randomizer Twitch command lasting 60 seconds Fixed issue where vsync would revert to a default value when launching the game Added twitch feed position options Thanks for the feedback! Mauri
2018-09-28 00:38 UTC · Community Announcements · mauri_up
We noticed some issues with the launch of the singleplayer update today. Here are some squashed bugs: Fixed issue where remote players wouldn't receive damage during online matches Fixed issue where npc encounters would result in a softlock Fixed issue where Mac build would crash on startup Fixed issue where some prompts would scale outside the screen when changing controllers inside the shop room Reduced twitch health and money command cooltimes Added randomize gun command to twitch command pool Added developer tool for better bug reporting. Press 0 on the top bar to toggle this option before
2018-09-27 17:06 UTC · Community Announcements · mauri_up
Hello, We have some honest exciting news to share today. The singleplayer campaign mode is now live! Update 20 is live for Windows and Mac. This is probably the biggest one we've done so far. We couldn't be more proud, and we'll love to tell you all about it. To commemorate, we will be running a sale for 2 weeks starting now! It's now the perfect time to pick up the game. The campaign mode is a whole new game, inspired by our love for fast action games and roguelikes. In it, you break free from the arenas you were forced to fight in, and must make your way through everchanging levels to defeat
2018-09-22 18:58 UTC · Community Announcements · mauri_up
Hello! After much work, we're announcing the release date for the first half of the singleplayer campaign. Make your escape on September 27th! https://www.youtube.com/watch?v=j8vp2Fk_O0Q Today marks the 2nd anniversary of Guns N' Boxes' launch on Early Access. After more than 3 years of development, we can honestly say this has taken more time than we'd like. There's more to be done, so please look forward to more Guns N' Boxes and more surprises. Next week's update brings a couple of major changes: A new look for most stages. We've reworked most graphics so they're much cleaner and pleasing.
2018-08-06 17:28 UTC · Community Announcements · mauri_up
Hello It's been some time since the last dev post so let's talk about Guns N' Boxes and what we've been working on. We're planning on launching the first half of the singleplayer mode on the second week of September. We're dividing it mostly because of time constraints but also because we want your feedback on what's done so far. Current development is spread between 2 part time artists and a single programmer(hi) so everything is taking a bit more time than we'd like. That being said, all the content for this release is currently playable and quite challenging. We'll be doing another more det
2018-06-04 17:56 UTC · Community Announcements · mauri_up
Hello, Welcome to the (late) monthly update. Sorry about that. The studio's been on sick leave this last weeks with winter kicking in. Our focus this month has been in getting a solid gameplay session with clear feedback and a good difficulty curve. Getting some good replay value out of the mode since you'll now be able to unlock several characters for both singleplayer and multiplayer. Steam Cloud is now supported with unlocked characters and singleplayer progress being synced. Once the update launches you'll be able to pick up and play from any machine across PC, Mac and Linux. While the Clo
2018-04-26 15:24 UTC · Community Announcements · mauri_up
Hello, We have a small update on the singleplayer progress. There's no update for the month as we're in mid development and no everything's set up and running. In general, 4 out of 6 areas are playable and beatable with the 4th area being the least polished. It's what we're currently working on. We'll have more news to share soon. In the meantime we'd like to share some stills. Note that they're very much work in progress. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26232721/e209e1b58ad457a926dad993c69a6f82e9899a44.jpg https://steamcdn-a.akamaihd.net/steamcommunity/publi
2018-03-23 21:36 UTC · Community Announcements · mauri_up
Welcome back We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance th
2018-03-23 21:36 UTC · Community Announcements · [LightArrow] Mauri
Welcome back We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance th
2018-03-23 20:42 UTC · Community Announcements · mauri_up
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26232721/5ec7412c6ab24ca731a22b92eed37d61cc81f1fc.jpg Hello Welcome to update 19. It is now live for Windows and OSX with the full patch notes below. There are a couple of new features on this update: A new dash ability is now available. It's a new way to evade bullets and get around the map. We hope this addition makes the game even more fast paced and allows for higher level gameplay strategies. https://media.giphy.com/media/2YgxZ6uM0P921u4mBr/giphy.gif Discord Rich Presence integration. Detailed info about what game mode a
2018-03-23 20:42 UTC · Community Announcements · [LightArrow] Mauri
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26232721/5ec7412c6ab24ca731a22b92eed37d61cc81f1fc.jpg Hello Welcome to update 19. It is now live for Windows and OSX with the full patch notes below. There are a couple of new features on this update: A new dash ability is now available. It's a new way to evade bullets and get around the map. We hope this addition makes the game even more fast paced and allows for higher level gameplay strategies. https://media.giphy.com/media/2YgxZ6uM0P921u4mBr/giphy.gif Discord Rich Presence integration. Detailed info about what game mode a
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/483850/raw.
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