A 2D stickman strategy game on three lanes: you don’t micro troops — you decide gold, deployments, and upgrades. Ally champions, lane-swapping bosses, and a campaign that only gets tougher.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:43 UTC.
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2026-09-11 18:40 UTC · Community Announcements · Nesset
This update adds a big strategic layer to the map: each lane now has camps (Barracks, Archery Range, Officers Camp). Repair them, manage them, and use structures to bring reinforcements where you need them — for allies and enemies alike.Refreshed troopsSoldiers, archers, minions, and commanders get new art and animations: clearer run, attack, idle, and death reads in the middle of a push. Unit engagement ranges were tuned for cleaner combat feel.Sharper battlefieldMore visual polish on the world: dirt-lane shaders and amalgamation, cleaner lake edges, tower idle work, and more stable depth sor
2026-09-04 18:27 UTC · Community Announcements · Nesset
The battlefield gets a full visual passThis update is all about presentation. Stick Wars: The Laneborn now plays out on a larger, more detailed, more alive battlefield — without changing the core of lane strategy.Matches now take place on a rebuilt field: seamless meadows, dirt roads that follow the path, a central river crossed by a wooden bridge, and a world that is no longer an empty backdrop.What's newBigger, clearer map — expanded layout, cleaner placements, easier to read fights across the lanes.Terrain and lanes — seamless grass, more natural packed-earth lanes (no grid tiling), path-al
2026-08-30 13:00 UTC · Community Announcements · Nesset
The battlefield feels more alive than ever. This update brings a major visual pass to the map new hand-crafted decoration art, ambient wildlife, and smoother bridge geometry over the lake and river arms.WHAT'S NEW🌿 Themed grass ecosystemsFlowers, saplings, pebbles, grass tufts, and mushrooms now spawn in themed mini-ecosystems across the map meadows, groves, rocky patches, fungal clearings, and glades each with its own look and feel. Clusters are placed carefully around lanes, bases, towers, and bridges so the map stays readable in combat.🦊 Animated ambient crittersOne critter lives in each
2026-08-28 22:19 UTC · Community Announcements · Nesset
The battlefield just got a lot bigger.This update overhauls how the map feels, how units read on screen, and how you navigate the fight. The core gameplay is the same — but matches should now feel more tactical, more readable, and much easier to control.A wider, more immersive battlefieldUnits, towers, and bases are now miniaturized (~4× smaller) while keeping their relative size differences — champions still feel bigger than soldiers.Distances and movement speeds have been rebalanced to match the new scale, so lanes feel longer and the map feels larger.Towers now sit exactly on lane centers.T
2026-08-24 13:20 UTC · Community Announcements · Nesset
The Stick Wars: The Laneborn Demo Just Got Bigger! ⚔️The demo has been expanded!You can now play through Levels 1–3, giving you a much more complete taste of the game and its progression.If you've already played the demo, there's now more content waiting for you. And if you haven't tried it yet, this is a great time to jump in!🎮 Play Levels 1–3 for freeI'd love to hear what you think! Your feedback helps me improve the game as development continues.See you on the battlefield, Laneborn. ⚔️
2026-08-22 16:22 UTC · Community Announcements · Nesset
The Warlock fights smarter — and more reliablyWe’ve reworked how the Warlock handles danger on the lane. Instead of rigid, all-or-nothing retreats, he now plays as a rear-guard summoner: staying behind your army, holding position when safe, and kiting backward along the lane when threats get too close.What’s improved:Rear-guard kite AI — The Warlock positions behind skeletons and wraiths, uses idle stance when holding ground, and retreats in controlled steps when enemies enter his danger zone.Better reactions to enemy champions — He no longer ignores champions blocked by your summons; he prope
2026-08-16 16:15 UTC · Community Announcements · Nesset
Updated and improved the mapFixed issues caused by changing the game resolutionImproved the UI and UX of unit selectionImproved RAM management and cleanup of defeated units to help maintain better in-game FPS
2026-08-03 21:56 UTC · Community Announcements · Nesset
We have released a new update with several fixes and improvements:🛠️ Bug FixesFixed cases where the Warlock would not start its respawn cooldown after dying, preventing it from being available again.🎵 Audio ImprovementsAdded music transition fades to make changes between tracks smoother and more immersive.🎨 Visual ImprovementsReduced the color contrast between grass and lanes to improve visual consistency and make the battlefield easier to read.Thank you for your feedback and support! We are continuing to improve Stick Wars: The Laneborn with every update. ⚔️
2026-08-03 20:36 UTC · Community Announcements · Nesset
We have fixed an issue where the Warlock unit could no longer be spawned when starting a new game.This bug has now been resolved, and the Warlock should correctly appear as an available unit option in all newly created games.Thank you for your reports and feedback! Your support helps us improve Stick Wars: The Laneborn. 🖤
Full appinfo as delivered by Steam PICS, changenumber 38808553. Also at /api/app/4854590/raw.