Fixed user content upload
Quickfix that should hopefully fix all issues when uploading user levels and solutions. Have fun!
Experience the hacker's side of cyberpunk in Cyber Sentinel! This design-based puzzle game features a complete visual programming kit for designing your own viruses.
| App ID | 485970 |
|---|---|
| App type | Game |
| Developer | mindhelix.pl |
| Publisher | mindhelix.pl |
| Homepage | http://mindhelix.pl/CyberSentinel |
| Release date | 2016-07-29 13:46 UTC |
| Original release | 2016-07-29 07:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/485970 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Cyber Sentinel.exe | windows | ||
| 1 | Cyber Sentinel.app | macos | ||
| 2 | Cyber Sentinel.x86 | linux | ||
| 3 | Cyber Sentinel.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:09 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6172259 | 2021-02-01 22:26 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 485971 | windows | 512.36 MB | 47.34 MB | 3549189418804040922 | ||
| 485972 | macos | 561.01 MB | 60.93 MB | 1491275544909497676 | ||
| 485973 | linux | 559.02 MB | 61.41 MB | 3122974738544695894 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6172259 | public | 2021-02-01 22:26 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Quickfix that should hopefully fix all issues when uploading user levels and solutions. Have fun!
Hi! I'm happy to inform that Cyber Sentinel is released today for mobile platforms: iOS and Android. I hope that this will let new players play the game, have fun and also contribute to our Community Levels and Solutions. Links for mobile versions: iOS: https://itunes.apple.com/us/app/cyber-sentinel/id1199120752?ls=1&mt=8 Android: https://play.google.com/store/apps/details?id=pl.mindhelix.cybersentinel
Hi! I'm happy to inform that Cyber Sentinel is released today for mobile platforms: iOS and Android. I hope that this will let new players play the game, have fun and also contribute to our Community Levels and Solutions. Links for mobile versions: iOS: https://itunes.apple.com/us/app/cyber-sentinel/id1199120752?ls=1&mt=8 Android: https://play.google.com/store/apps/details?id=pl.mindhelix.cybersentinel
Hi! As previously announced I've uploaded new update to Cyber Sentinel game that gives online level statistics. After finishing level you will get information how many states, conditions, transitions and steps your solution took and you can compare this result with other users (because they are uploaded to server) and also all your friends that also played this game. Stats will also be displayed for each in-game level you beat and before starting each community level. I have also another favour to ask all players who beat the game to replay as many levels as they can with their saved solutions
Hi! As previously announced I've uploaded new update to Cyber Sentinel game that gives online level statistics. After finishing level you will get information how many states, conditions, transitions and steps your solution took and you can compare this result with other users (because they are uploaded to server) and also all your friends that also played this game. Stats will also be displayed for each in-game level you beat and before starting each community level. I have also another favour to ask all players who beat the game to replay as many levels as they can with their saved solutions
I've finished implementing one new feature in the Cyber Sentinel game that is now undergoing some tests - online user stats for every level that will tell the players how good solution they've created. Stats are divided in four categories: number of states, number of transitions made, number of conditions and total number of steps that simulation took. Here's quick gif of the feature: http://i.imgur.com/TS67Rig.gif Players will also have ability to compare their stats with friends. Very similar to TIS-100 approach. That's only one of few addons/patches I plan to implement in the future so stay
I've finished implementing one new feature in the Cyber Sentinel game that is now undergoing some tests - online user stats for every level that will tell the players how good solution they've created. Stats are divided in four categories: number of states, number of transitions made, number of conditions and total number of steps that simulation took. Here's quick gif of the feature: http://i.imgur.com/TS67Rig.gif Players will also have ability to compare their stats with friends. Very similar to TIS-100 approach. That's only one of few addons/patches I plan to implement in the future so stay
New things fixed: - small bug in switch behaviour (made one user level unplayable but it works now) - fixed lasers - they can now be larger than 10+10 squares - saving user level solutions - game saves your solution between level edits, also saves solution when saving level. One condition: solution must be compatible with next version of your level (equal programs count etc.)
New things fixed: - small bug in switch behaviour (made one user level unplayable but it works now) - fixed lasers - they can now be larger than 10+10 squares - saving user level solutions - game saves your solution between level edits, also saves solution when saving level. One condition: solution must be compatible with next version of your level (equal programs count etc.)
Next small update: - fixed teleport error causing breach in time and space :) - disabled ability to collect data and press switches under lasers - changed buttons for speed change to slider, now you can change speed faster - changed max speed drastically Some of these fixes can break some crazy levels and/or solutions that used bugs in game and render them unbeatable. I will delete them soon but for now you can test them for yourself Thanks Woody Mokey and Leo Chang for finding these bugs and provide us these crazy levels as proof. Great work guys!
Next small update: - fixed teleport error causing breach in time and space :) - disabled ability to collect data and press switches under lasers - changed buttons for speed change to slider, now you can change speed faster - changed max speed drastically Some of these fixes can break some crazy levels and/or solutions that used bugs in game and render them unbeatable. I will delete them soon but for now you can test them for yourself Thanks Woody Mokey and Leo Chang for finding these bugs and provide us these crazy levels as proof. Great work guys!
I did small update that makes these changes: - fixed tutorial error reported by user piyoko - thanks - fixed volume bars - now they should work better (linear changes) - fixed missing strings in Italian translation - added shortcuts in level editor to quickly change piece type/configuration tool (try 0-9 keys) - If you have bug reports, suggestions - please don't hesitate to write! For now I'm thinking about adding more shortcuts in-game. Also thinking about adding more optimisation stats at the end of each level (states used, transitions used, simulation steps needed to finish level). What do
I did small update that makes these changes: - fixed tutorial error reported by user piyoko - thanks - fixed volume bars - now they should work better (linear changes) - fixed missing strings in Italian translation - added shortcuts in level editor to quickly change piece type/configuration tool (try 0-9 keys) - If you have bug reports, suggestions - please don't hesitate to write! For now I'm thinking about adding more shortcuts in-game. Also thinking about adding more optimisation stats at the end of each level (states used, transitions used, simulation steps needed to finish level). What do
Full appinfo as delivered by Steam PICS, changenumber 34757097. Also at /api/app/485970/raw.
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