Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-08-10 19:33 UTC · Community Announcements · Hidden Spark Games
Remember when pointing a plastic gun at your TV was considered cutting-edge technology?Good news. We're doing that again.Light Gun support is now available in Pluck Em! 🔫🐔If you've got a compatible Light Gun setup, you can ditch the mouse, point directly at the screen and play Pluck Em! the way a bird-shooting gallery game was always begging to be played.Point at the screen. Pull the trigger. Bird problem solved.It fits Pluck Em! ridiculously well. The game was built around the spirit of classic shooting-gallery games, so being able to physically aim at the birds makes the whole thing feel e
2026-07-15 19:49 UTC · Community Announcements · Hidden Spark Games
Good news, Mac players — Pluck Em! now supports macOS.The new Mac version comes as a universal build, so it works on both newer Apple Silicon machines and older Intel-based Macs. Just download the game through Steam and start plucking. So, what does Pluck Em! bring to the table? Plenty of good stuff:🦆 11 unique biomes to hunt across.🔫 A growing arsenal of weapons, gadgets, and upgrades.📈 Roguelite progression that unlocks new possibilities with every run.🏅 Leaderboards to chase your best score.📖 A bestiary filled with birds, facts, and a few questionable rumors.🌞 Dynamic day and night cy
2026-07-11 18:24 UTC · Community Announcements · Hidden Spark Games
We just added Night Vision Goggles and exploding birds to Pluck Em!The goggles help you spot targets after dark, while explosive birds turn one clean shot into a chain reaction of feathers, fire, and very bad news for anything flying nearby.Night hunting just got a lot easier. For you, at least.
2026-07-02 07:43 UTC · Community Announcements · Hidden Spark Games
Night Mode has been reworked to feel darker, clearer, and much more atmospheric.The old version was simply too hard to read in motion, so I rebuilt the lighting pass to make birds, backgrounds, and important gameplay elements stand out better during night stages.I prepared a quick Old vs New comparison video, with no narration, just the game footage side by side:The new version adds stronger moonlight, clearer silhouettes, better contrast, richer colors, and more readable scenery — while still keeping the proper “night hunt” mood.In short: it’s still dark, but now it’s dark on purpose.
2026-06-27 11:39 UTC · Community Announcements · Hidden Spark Games
"Pluck Em! just won Best of Gaming at Runway AI Festival 2026!"Well, this still feels a little unreal to write.I didn’t start Pluck Em! with some grand plan or huge expectations. At first, I simply wanted to see if I could make a small but competent game — something that would actually be fun to play, and not feel like a messy AI experiment held together with "duck tape".The result turned out to be interesting enough that, after the first feedback from players, I decided to take a shot and submit the game to the AIF 2026 by Runway.Winning Best of Gaming came as a huge surprise, but also as an
2026-06-22 18:34 UTC · Community Announcements · Hidden Spark Games
Hello World!I think it's worth sharing how this all started.At first, it was just an experiment. I had early access to Moonlake AI, a new tool designed for creating virtual worlds — mostly in 3D. But for me, it quickly became equally great for 2D games and a useful playground for practicing game design skills.So I decided to test a simple idea: could Moonlake help me create a small arcade game just by prompting?I wanted to make something old-school, inspired by the classics I grew up playing on the NES.And somehow, that led to shooting ducks.From prompt to playable demoThe first goal was simpl
Full appinfo as delivered by Steam PICS, changenumber 38804093. Also at /api/app/4859830/raw.
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