Experience the immersion of Virtual Reality Pinball with The Summoning. Designed from the ground up for Virtual Reality the game features cutting edge physics, detailed physically based rendered graphics, full motion controller support and all the features you’d expect from a real Pinball table.
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:14 UTC
$7.99
$7.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3423612
2018-12-22 20:23 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
486371
windows
2.11 GB
994.18 MB
2137191132376348171
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3423612
public
2018-12-22 20:23 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-10-27 21:07 UTC · Community Announcements · evolutionpinballvr
Update 3.7 27102018 Mini update, added four table strobe lights. Multiball fanfare improved with the addition of strobes and intro music. Additional audio for ball in launch lane/launch ball. We will continue to update tasks with better fanfare audio and lighting. Thank you, Evo Team.
2018-04-22 23:13 UTC · Community Announcements · evolutionpinballvr
Update 3.5 23042018 If you haven't written a review we'd appreciate it :-) VFX: Added flame vfx for summoned entity. Lightning vfx for left and right drains. Attendant: Call attendant functionality now implemented. If ball is stationary for 10 or more seconds, table screen will show instructions to retrieve ball to launch lane. X for gamepad, start button for motion controllers. Floor will now automatically teleport ball back to launch lane. Hide hands: Added hide hands functionality to menu. This will hide hands and switch off hand collision, button presses will start function. Deactivated ta
2018-03-07 00:38 UTC · Community Announcements · evolutionpinballvr
Update 3.5 07032018 If you haven't written a review we would appreciate if you could, doesn't have to be long and all reviews help us :-) Ball drain score fanfare system implemented. When ball drains score and multiplier fanfare begins score count. Playfield light system implemented. All playfield embedded table lights, drop targets and playfield general lights are now integrated. Lights will flash in patterns in attract mode. Lights will react to score fanfares and task fanfares. Audio pass to all tasks. Fanfare, success and fail audio. Audio implemented to run alongside fanfare and light sys
2018-03-07 00:38 UTC · Community Announcements · evolutionpinballvr
Update 3.5 07032018 If you haven't written a review we would appreciate it, doesn't have to be long and all reviews help us :-) Ball drain score fanfare system implemented. When ball drains score and multiplier fanfare begins score count. Playfield light system implemented. All playfield embedded table lights, drop targets and playfield general lights are now integrated. Lights will flash in patterns in attract mode. Lights will react to score fanfares and task fanfares. Audio pass to all tasks. Fanfare, success and fail audio. Audio implemented to run alongside fanfare and light systems. All
2017-12-19 13:12 UTC · Community Announcements · evolutionpinballvr
Update 3.2 19122017 Changed drop target rotator task. All drop targets now light up. All drop targets need to be hit before time runs out. Once task completed within time limit a bonus score will be awarded. Changed lit lane skill shot task. Initially lanes that light up will be the easier lanes to hit. Once task completed within time limit a bonus score will be awarded. Adjusted scores. Some tasks may have different scores. We expect this to increase the maximum score a player can acheive. We have pushed the build live so this will affect the live beta scoreboard. This is the first time we ha
2017-12-19 13:12 UTC · Community Announcements · evolutionpinballvr
Update 3.2 19122017 Changed drop target rotator task. All drop targets now light up. All drop targets need to be hit before time runs out. Once task completed within time limit a bonus score will be awarded. Changed lit lane skill shot task. Initially lanes that light up will be the easier lanes to hit. Once task completed within time limit a bonus score will be awarded. Adjusted scores. Some tasks may have different scores. We expect this to increase the maximum score a player can acheive. We have pushed the build live so this will affect the live beta scoreboard. This is the first time we ha
2017-11-19 21:15 UTC · Community Announcements · evolutionpinballvr
Update 3.1 19112017 Haptic feedback for motion controllers. When the ball experiences a sudden change in velocity and or direction the motion controllers signal this with a small vibration.
2017-11-19 21:15 UTC · Community Announcements · evolutionpinballvr
Update 3.1 19112017 Haptic feedback for motion controllers. When the ball experiences a sudden change in velocity and or direction the motion controllers signal this with a small vibration.
2017-11-13 00:01 UTC · Community Announcements · evolutionpinballvr
Update 3 13112017 Hello, hope everybody is enjoying playing pinball :-). Apologies for the delay between updates, real world milestones interrupted development of the game . Nudging the table will now result in more response from the ball. With correct timing it is now possible to nudge the ball away from drain entrances. Xbox pad right thumbstick now controls the plunger. This has brought the control pad control scheme inline with other video game pinball tables. If you haven't written a review we would love it if you would. Doesn't have to be long, just a few words is fine.
2017-11-13 00:01 UTC · Community Announcements · evolutionpinballvr
Update 3 13112017 Hello, hope everybody is enjoying playing pinball :-). Apologies for the delay between updates, real world milestones interrupted development of the game . Nudging the table will now result in more response from the ball. With correct timing it is now possible to nudge the ball away from drain entrances. Xbox pad right thumbstick now controls the plunger. This has brought the control pad control scheme inline with other video game pinball tables. If you haven't written a review we would love it if you would. Doesn't have to be long, just a few words is fine.
2017-06-10 01:10 UTC · Community Announcements · evolutionpinballvr
Update 2 10062017 Added leaderboard sytem. Currently there is a leaderboard for the top 10 players and another leaderboard for 9 places around the current player. Your current local highest score will be transferred to the new leaderboard system. Please post any feedback or bugs on the Leaderboard discussion thread. If you haven't written a review we would really appreciate if you would :-)
2017-06-10 01:10 UTC · Community Announcements · evolutionpinballvr
Update 2 10062017 Added leaderboard sytem. Currently there is a leaderboard for the top 10 players and another leaderboard for 9 places around the current player. Your current local highest score will be transferred to the new leaderboard system. Please post any feedback or bugs on the Leaderboard discussion thread. If you haven't written a review we would really appreciate if you would :-)
2017-05-09 00:39 UTC · Community Announcements · evolutionpinballvr
Update 1 09052017 Added gesture tilt: Hold handle button second trigger . Move the motion controller to move table. Repeated movement will tilt table. Added vertical position adjustment: In VR menu, adjust height. Use pad , thumbstick , d-pad , press a/ trigger to select option then up or down to set position. Position will be saved between game sessions. Left or right resets position to default. Back button deselects option. Navigation square will turn green when option selected. Vive trigger sensitivity: Adjusted vive motion controller trigger sensitivity to .1 from .05 as some vive analog s
2017-05-09 00:39 UTC · Community Announcements · evolutionpinballvr
Update 1 09052017 Added gesture tilt: Hold handle button second trigger . Move the motion controller to move table. Repeated movement will tilt table. Added vertical position adjustment: In VR menu, adjust height. Use pad , thumbstick , d-pad , press a/ trigger to select option then up or down to set position. Position will be saved between game sessions. Left or right resets position to default. Back button deselects option. Navigation square will turn green when option selected. Vive trigger sensitivity: Adjusted vive motion controller trigger sensitivity to .1 from .05 as some vive analog s
2017-05-04 15:48 UTC · Community Announcements · evolutionpinballvr
Fixed/added: Keyboard: Cursor keys to navigate menu and launch ball. Return to select menu option. Backspace to navigate up menu levels. Space to show/hide menu. Control keys for left/right flippers. Xbox gamepad triggers: Added flipper input to gamepad triggers. Ball audio: Added temp ball audio. Vive rotation: Added option to reset rotation, as well as height and position in vr menu. Currently not saved between game sessions. Will improve whole system in a future update.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/486370/raw.