Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2018-11-19 18:27 UTC · Community Announcements · Blueteak
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/ac234869fe2fd3b6285f7f53914236b2a8103a85.png QuiVr Vanguard is now available and all users who already own QuiVr also should now own a copy of Vanguard! QuiVr Vanguard is a smaller, less complicated entry into QuiVr's mechanics and is much more similar to the early alpha versions of QuiVr with new graphics and a more compelling wave progression system. I hope you enjoy this new way to enjoy QuiVr's archery mechanics!
2018-10-19 19:46 UTC · Community Announcements · Blueteak
New Elite System https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/4b3bbad042ee8c90b2fd669e4ee9dd9485ce5869.gif Elite enemies have, up to this point, simply acted like beefier versions of their normal counterparts, however this doesn't feel very fun in my opinion and at high difficulties the elite enemies simply replace the normal enemies. With this update, I have completely changed how Elite enemies work, making them less common and more threatening by the addition of Affixes (similar to Diablo 3) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/254
2018-09-20 23:24 UTC · Community Announcements · Blueteak
New Items https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/e028a73f96e4a979d778c71e44c863ed15afe68c.png Three new items have been added to the item pool that add new effect types! All of the recent items have required additional development to add additional functionality to the ability system to handle these more unique and interesting effects. Hopefully this additional work will allow for more variety of abilities in the future with less custom work. Aim Offset Customization https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/18ce2d0bc32e885
2018-08-13 02:49 UTC · Community Announcements · Blueteak
New Items https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/a4acde3953a52e47e4094ca30e22ce1d2524fc20.png Two new items have been added to the reward pool! These items both use a new ability system and should provide a new form of RNG control on the battlefield. This new ability system will likely need some modifications in the future due to its layered functionality, so please let me know if any of the interactions have unintended consequences. Map Randomization While QuiVr has had dynamically generated maps for many months, the system was not being fully utilized (ha
2018-07-29 22:54 UTC · Community Announcements · Blueteak
This update consists of a bunch of game optimizations made while fixing a disconnect and performance issue that was introduced during last update. Thank you to all the players who helped work through the issue this week, scheduling testing times, submitting logs, and brainstorming solutions! Changes and Fixes Improved gate gem performance with new tiles Reworked player fading system for improved performance Fixed issue with movement speed affecting animations Fixed animation freeze when enemies moved between tiles Fixed issue with laser performance Improved multiplayer 'distance player' effect
2018-07-23 16:23 UTC · Community Announcements · Blueteak
New Items https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/a3c6855ce3fe7633a8b7a0cf849e6412f0770504.png 3 new items have been added to the game. A new arrow adds to the fire system, and a new quiver and mask expand the aimed-shot system for a more focused play style. Performance Improvements https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/35ecc2813b0d57a172b9ace00aa7acea89571f14.png This update adds many performance improvements to the game, particularly in multiplayer by optimizing the 'player' object. Additionally, the progress orb that
2018-07-15 00:04 UTC · Community Announcements · Blueteak
Gate Pacing https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/c6107aed01aef2b62f56219c806ab3be48e2c55a.png Over time it has become clear that the pacing of QuiVr is difficult to handle, demanding almost constant physical engagement for long periods of time. Many updates have tried to address this issue in less obvious ways (ebb and flow of enemy spawns, event tiles, pop-in/out spectator mode) however the issue of continual intense combat persisted. This update adds a new system that should more directly address the issue of continual intensity while providing veteran
2018-06-29 17:54 UTC · Community Announcements · Blueteak
First Release Update Thanks to everyone who has joined the community and given feedback during the first week of full release! Lot's of great insights from new players for improving the first-time-play experience. With that in mind, here's the first release update for QuiVr! New Loading Area https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/f29b57d7c3550610bb034e082f727ace691bd240.png The previous loading area had not been updated since the beginning of 2017, and it actually contained no assets being used in the actual game. This increased both the loading time and th
2018-06-18 16:10 UTC · Community Announcements · Blueteak
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/dec7a3dab55a8d205a5aa22f855b0886f7cfcbd2.png We did it! After two years of development we are leaving Early Access! Thank you to everyone who has participated in QuiVr’s initial phases of development. We’ve come a long way since the game was just a wall to shoot from and the indie VR landscape was just starting to be explored. It has been a long journey that would have been impossible without your help. I do not have the words to express how much I appreciate your support and feedback in evolving QuiVr into what it is
2018-06-12 20:39 UTC · Community Announcements · Blueteak
New Enemy https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/5cd56cae76854895e17e8e2b2313c2509db66f75.png A new enemy has joined the hordes! Boosts are quick, low health enemies that have a continual energizing aura around them which speeds up nearby enemies. In large numbers they can swiftly collect spread-out enemies along the canyon into a collected force moving rapidly toward your gate! This enemy brings with it a complete rework to the enemy speed-modification system. Previously all enemies had a simple "speed multiplier" that would be changed based on the last ab
2018-06-05 17:13 UTC · Community Announcements · Blueteak
Item Drop Changes https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/35403594f3cd5046177b3dc13d2a97870d598383.png This week's update makes a number of quality-of-life changes to item drops and makes the loot system feel more fun in general. There are 3 significant changes to the drop system: No Duplicates - You will no longer get duplicate items as a reward, the effect was almost identical getting relic fragments from the auto-disenchant) but it added a lot of confusion for new players. The item generation server is now aware of what items you currently have and will n
2018-05-29 20:21 UTC · Community Announcements · Blueteak
Final Stretch With the final event of Early Access being released last week, we've now entered the final stretch before full release! This week has been about making changes and tweaks to things that were not critical priority during the event development. While I'll be working on some more interesting things like enemies, items, etc this coming month I wanted to make sure that things are still running smoothly with the day-to-day systems, and particularly focused on ensuring that the first time user experience was approachable after a round of playtesting with new VR users. Changes and Fixes
2018-05-22 19:17 UTC · Community Announcements · Blueteak
New Event https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/5d73cdc89e183e167207e67d94675ab97f1d212c.png The final Early Access event is now ready to experience! The Pit will be a harder event (only available as 2nd+ event tile), will test the waters for movement-based events in the future, and should provide a fun (and hectic) challenge. Next Few Weeks Now that we are done with the 8 events needed to exit Early Access, we will be spending the remaining weeks updating some of the game systems to be more intuitive, interesting, and fun. If you haven't already, consider
2018-05-15 19:39 UTC · Community Announcements · Blueteak
Event Progress and Near Future While this week has been primarily spent working on next week's event. I wanted to take the opportunity to outline what is planned for the remaining weeks before exiting Early Access in June. Item Rewards & Reforging - The item reward system in its current state is very simplistic. The items in QuiVr have not been made in such a way that Legendary items are required to progress far into the game. In reality the Legendary items generally require a better understanding of the game mechanics to preform at the same level as many of the lower rarity items. That being
2018-05-08 20:25 UTC · Community Announcements · Blueteak
New Event https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25423482/b1fbedbce529553d9d6692f029cb2b68130ea06f.png A new event has been spotted in the canyon! This is a slightly more complex event and will only show up after the first event in a game. Please let me know what you think and give feedback for any fixes/issues you might find :) This coming week will be work on the final event before release out of Early Access. The plan is to put in the 8th event on May 22 which will give a few weeks of bug fixes and polishing additions before release in late June! Other Changes an
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/489380/raw.
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