Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 01:31 UTC · Community Announcements · Ongakken
MISC has its own executable format called "EMIRU."The Executable Minimal Image Relocatable UnaryE: has a start and can be jmp'd toM: doesn't include overhead, such as relocation tablesI: is a set of bytes loaded directly into memory, at a program base, by the kernelR: supports address relocation at runtime without recompilationU: it is its own freestanding thing ("unary" used as a noun, similar to "binary")The format is kept as simple as possible, which is why it doesn't have a reloc table in itself. It is already supported by Crosstalk's Clang distribution, which is bundled with the game.
2026-09-10 23:56 UTC · Community Announcements · Ongakken
There were unique and progression-important achievements in Crosstalk that were meant to be secret, however due to a scoping bug Valve leaked their names, descriptions, and images to the likes of SteamDB. All achievements are thereby removed from the game. New ones may be added later on.SteamDB happily showing confidential achievements
2026-09-09 10:43 UTC · Community Announcements · Ongakken
Crosstalk hasn't reached its wishlist critical mass by today's release date, so it is postponed to a later date this year. Valve and other sources maintain that wishlists are a critical component of release time traction, and there is only one Crosstalk release, so it's better to have it once there's enough people to see it.On the development side, things are going well, and the Second Reality DLC went out two days ago. The only constraint is the public interest at this moment.Thanks for your understanding!
2026-09-07 08:56 UTC · Community Announcements · Ongakken
The board mentioned in this post as having been done by the fab has arrived! The conclusion that there are some improvements to be made remains, so this post is just to show a bit more photos.
2026-09-04 09:11 UTC · Community Announcements · Ongakken
Welcome to the next Hardware Sniffers post entry.Today, the topic is the DLU, which stands for the DANGLING Logic Unit, and it is the first CPU of the MISC architecture.The DLU consists of the following parts:dangalu.sv: the DANGLING Arithmetic Logic Unitdangdsu.sv: the DANGLING Sound Unitdangddu.sv: the DANGLING Display Unit (80x25 text mode + a framebuffer mode, which some parts refer to as "gfx mode," such as Crosstalk itself)dangdiv.sv: division logicdangcmp.sv: a comparatordangdec.sv: the DANGLING instruction decoderdangmem.sv: the DANGLING memorydangmemctrl.sv: the DANGLING memory contro
2026-09-03 05:52 UTC · Community Announcements · Ongakken
Previous achievements are being removed so that the initial Early Access release state of the game contains only those that can be awarded at that time. They will return once EDA features return.
2026-09-02 19:33 UTC · Community Announcements · Ongakken
The Minimal Instruction Set Computer is a 32-bit Sail-validated instruction set architecture created very early in the development of the various parts that comprise Crosstalk, specifically to perform daily computing operations without unnecessary overhead and complexity. MISC defines an array of processor opcodes, flags, and memory rules that dictate how a conforming processor is interfaced with and how it will load, access, and execute.MISC is separate from any specific processor. The difference is equivalent to the difference when saying "x86" versus "80386." When you see a reference to MIS
2026-09-01 17:52 UTC · Community Announcements · Ongakken
Hardware Sniffers is a MISC-native game that attempts to teach people enough about computer architecture and numbers that they'd have no problem reading memory dumps and recognizing hex patterns at a glance, esp. alignment, pointers, structs, and hex-ASCII conversion. It convers the following learning tracks:NumbersRadixEndianWidthMagnitudeShapePatternsStringsSpotRegionLayoutHeapAfter the completion of each of these tracks, the story and some other planned MISC-native games will become available.This post initializes an array of educational and informational posts about Hardware Sniffers and t
2026-08-31 23:07 UTC · Community Announcements · Ongakken
Dev log #12Hey there!The original 1993 "Second Reality" demo by the Future Crew is coming as a free DLC, usable from within the DANGLING kernel.Credit to the Future Crew and its members involved in the original demo: Psi, Trug, Wildfire, Purple Motion, Skaven, Marvel, Pixel, Gore, AbyssVideo:It took me quite a bit to get the music playing since FC modified the STMIK. The solution turned out to be:plaintext = stored ^ (uint8_t)((si * 4) ^ si)Other things that escaped me at first:sh = (ls_x * nx + ls_y * ny + ls_z * nz) / 250000 + 32shade level for the plasma cube, which is in the source but ...
2026-08-31 16:41 UTC · Community Announcements · Ongakken
The first game native to the MISC architecture will be released one day after the game releases and will serve as a mandatory gate to two other pieces of DLC.
2026-08-29 12:02 UTC · Community Announcements · Ongakken
DLC announced for Crosstalk will serve as a public roadmap during the Early Access phase of development. Incidentally, another benefit falling out of that is that players will be able to pick what they want to use and preserve storage on what they don't.Most DLC will be free.
2026-08-27 22:47 UTC · Community Announcements · Ongakken
Hello,I decided to remove the announced Linux support for Crosstalk. The latest build doesn't link statically, and I will not ship it with dynamic linking except where necessary, such as with the Steamworks SDK, which is only provided as a shared object.Distros mostly ship shared objects and I am not recompiling every dependency right now. Linux support is thereby postponed.Thank you
2026-08-26 15:10 UTC · Community Announcements · Ongakken
Hey there!Crosstalk's early testing is currently open and ready to accept new players. If you'd like to participate, then please join the Discord server: https://discord.gg/QsJ2fbJmqQ.As always, if you like the game, then don't forget to wishlist to stay tuned:Thanks!
2026-08-25 18:21 UTC · Community Announcements · Ongakken
Having cleared some minor obstacles that were preventing Crosstalk from running on Linux, it's now scheduled for a Linux release on the same day as the Windows version.
2026-08-25 17:52 UTC · Community Announcements · Ongakken
Hello.As posted about a month ago, Crosstalk was postponed because I couldn't validate that the PCB export functionality was working correctly. Many things related to Crosstalk's timeline and initial content have changed since, but I still wanted to post about the result.The fabricator's finally done the board and has sent QC images over (and will ship two instances of the board + components shortly):I did find some issues in the output and will fix it when it's closer to the EDA suite's release, but overall, this shows that the functionality worked reasonably well.Original post:https://store.
Full appinfo as delivered by Steam PICS, changenumber 38806340. Also at /api/app/4898790/raw.
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