2019-08-28 08:39 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Astrid Johnson)
Tokyo 42 is many things. Not as many as 42 things, because that d constitute too many things for one game to be. What it is on the surface is an isometric action game inspired by the likes of the original Grand Theft Auto and Syndicate, developed by SMAC Games and published by Frozen Synapse developers Mode 7. It s not just Grand Theft Cyber-bike, though. It s got bits of Hitman and Assassin s Creed chucked in there too, with large crowds, disguises, different enemy factions, and rudimentary platforming. (more…)
2018-05-30 18:58 UTC · Community Announcements · Lofar
Hey all, We’ve uploaded a minor patch that allows for the rebinding of the Grenade-Throw key, so that those with broken middle-mouse buttons can throw grenades. There was also another bug that made the game completion percentage never reach 100% unless you’d completed Smaceshi’s castles too, which is also now fixed. Apologies for the delay on this, and thank you again to those of you who brought this to our attention. SMAC x
2017-12-15 12:28 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Hey-o. Very pretty isometric assassination game Tokyo 42 has just put out an update that aims to resolve one of the more common complaints about it – that its rather rigid camera was one of the main causes of death and/or frustration. Things’ll be different from hereon out. Publishers Mode 7, of Frozen Synapse fame, have also explained exactly why, seven months on, they’ve kowtowed to feedback from whingey, bad-at-games hacks like me at this late stage – and why they didn’t until now. (more…)
2017-12-12 12:52 UTC · Community Announcements · Lofar
Greetings Players! We have a new patch for you today! We address some critical issues and make some additions aimed at bettering the general game experience. Highlighted entities A massive part of Tokyo 42 is the isometric viewpoint and one of the more difficult issues that this creates is the way that a player can get lost behind geometry when rotating the camera. We’ve thought about this a fair deal and one of the things we wanted to try was making important entities show up as highlighted when hidden behind the world geometry. So when you next boot up Tokyo 42, you will notice that we have
2017-12-12 12:52 UTC · Community Announcements · Lofar
Greetings Players! We have a new patch for you today! We address some critical issues and make some additions aimed at bettering the general game experience. Highlighted entities A massive part of Tokyo 42 is the isometric viewpoint and one of the more difficult issues that this creates is the way that a player can get lost behind geometry when rotating the camera. We’ve thought about this a fair deal and one of the things we wanted to try was making important entities show up as highlighted when hidden behind the world geometry. So when you next boot up Tokyo 42, you will notice that we have
2017-11-08 13:20 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
I’ve been calling Tokyo 42’s new DLC “Smace-shi’s Castles” in my head for the past 20 minutes now, so it’s stuck that way forever now. I don’t know what the name could possibly be referencing. The DLC adds 90 new missions, new weapons and more to the isometric shooter, and there’s also a new free multiplayer map “inspired by a village in the Stratford-upon-Avon district of Warwickshire”. I’ve popped a trailer and more deets after the jump. (more…)
2017-11-06 21:11 UTC · Eurogamer
Beautiful isometric stealth-shooter Tokyo 42 just got a little bit bigger. Its first DLC expansion, Smaceshi's Castles, is now available on Steam. Tokyo 42, according to Eurogamer's Christian Donlan in his enthusiastic review earlier this year, "blends the original GTA, ditching the cars, with a little Syndicate and something of Crackdown in its compact, chunky, endlessly promising cityscape." He even liked it enough to pop a 'Recommended' badge on it. Smaceshi's Castles, as its name winkingly implies, offers a series of challenges - 90 in fact - themed around Tokyo 42's core tenets of stealth
2017-11-03 10:46 UTC · Community Announcements · Lofar
Hello there friends! Today’s patch is a heady mix of sweet sweet content and much deliberated balances. Content: Smaceshi’s Castle’s DLC - Test your T42 assassin skills in our newly released challenge-based DLC! We’ve had a blast pulling together 90 new missions in a whole new open-world level, and are excited to hear how many of you are up to the task of collecting all of our shiny, precious medals. Bishop’s Itchington Multiplayer map - Tokyo 42 base game owners can take a free visit to the local pub in the West-Midlands English town of Bishop’s Itchington: The perfect place to unwind and enj
2017-11-03 10:46 UTC · Community Announcements · Lofar
Hello there friends! Today’s patch is a heady mix of sweet sweet content and much deliberated balances. Content: Smaceshi’s Castle’s DLC - Test your T42 assassin skills in our newly released challenge-based DLC! We’ve had a blast pulling together 90 new missions in a whole new open-world level, and are excited to hear how many of you are up to the task of collecting all of our shiny, precious medals. Bishop’s Itchington Multiplayer map - Tokyo 42 base game owners can take a free visit to the local pub in the West-Midlands English town of Bishop’s Itchington: The perfect place to unwind and enj
2017-06-27 15:00 UTC · Community Announcements · Lofar
Hey all, So this patch is in response to a few serious issues players have been having. Thanks to those of you who have reported these and been waiting for the fixes. We have a few things on the go here and these fixes took a bit longer than they should have - we appreciate your patience. Fixes: Weapon Skins disappearing: as a result of a patch pushed recently to allow players to have their skins in multiplayer, players lost access to the skins they had previously collected under certain circumstances. We’ve restored these to the player now, and if you go back into the open world you should se
2017-06-27 15:00 UTC · Community Announcements · Lofar
Hey all, So this patch is in response to a few serious issues players have been having. Thanks to those of you who have reported these and been waiting for the fixes. We have a few things on the go here and these fixes took a bit longer than they should have - we appreciate your patience. Fixes: Weapon Skins disappearing: as a result of a patch pushed recently to allow players to have their skins in multiplayer, players lost access to the skins they had previously collected under certain circumstances. We’ve restored these to the player now, and if you go back into the open world you should se
2017-06-20 16:23 UTC · Community Announcements · Lofar
Hey players, we’re back with another little patch. This one is a mix of fixes and features, which is why it’s been little bit of a longer time coming. Fixes: Achievements. For many users the completionist achievement was bugged and their game percentage was never reaching 100%. This has now been fixed and will be verified when a player enters the single player open world and waitd for the game to load. Pressing ‘GO’ at this stage will trigger any achievements they are still warranted. ‘Use’ key and ‘Map’ key binding. Previous the player was unable to map these keys to their own chosen keys. Th
2017-06-20 16:23 UTC · Community Announcements · Lofar
Hey players, we’re back with another little patch. This one is a mix of fixes and features, which is why it’s been little bit of a longer time coming. Fixes: Achievements. For many users the completionist achievement was bugged and their game percentage was never reaching 100%. This has now been fixed and will be verified when a player enters the single player open world and waitd for the game to load. Pressing ‘GO’ at this stage will trigger any achievements they are still warranted. ‘Use’ key and ‘Map’ key binding. Previous the player was unable to map these keys to their own chosen keys. Th
2017-06-14 20:15 UTC · Community Announcements · Lofar
Hello, We’ve put together a little balance patch for Tokyo 42 single player. It became apparent to us that many of you struggled with a few of the final missions, so we went ahead and nerfed them slightly. Hopefully this will take the sting out of them a little. Final mission: Many of the enemies in the later waves have been removed Wing fight Mission: Wing’s life span has been reduced greatly Alternative healing: The runners have been slowed down significantly As well as these nerfs we’ve reduced the cost of the Cluster-chuck grenade significantly, so the ‘Weapon Collector’ achievement will b
2017-06-14 20:15 UTC · Community Announcements · Lofar
Hello, We’ve put together a little balance patch for Tokyo 42 single player. It became apparent to us that many of you struggled with a few of the final missions, so we went ahead and nerfed them slightly. Hopefully this will take the sting out of them a little. Final mission: Many of the enemies in the later waves have been removed Wing fight Mission: Wing’s life span has been reduced greatly Alternative healing: The runners have been slowed down significantly As well as these nerfs we’ve reduced the cost of the Cluster-chuck grenade significantly, so the ‘Weapon Collector’ achievement will b
Full appinfo as delivered by Steam PICS, changenumber 37874125. Also at /api/app/490450/raw.
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