Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2020-12-18 11:43 UTC · Community Announcements · charon_sin_sys
{STEAM_CLAN_IMAGE}/25423813/ef5e837a79136bc12e0c1b5e38c35cb7daf72603.png We have been working on CC for about a year and the prototype is now fully playable, even if it still lacks the bling, a lot of story content, and a proper UI. These are all to be decided in the future, but now we present the following features: A procedurally generated cosmos with star systems, planets, planetary landscapes, lifeforms and biomes, archeological sites and finds, astronomical phenomena, human and alien cultures, and more. Earning money with trade or exploration, allowing you to purchase a better ship or to
2020-02-04 12:13 UTC · Community Announcements · charon_sin_sys
I started working on a new game, it's in early prototype stage but if anyone is interested in complex RPG simulations, please do take a look! {STEAM_CLAN_IMAGE}/25423813/c10a7e904df11c41327e6c53adfc9c271e77bf40.png Oh, another space trading and exploration game, you might say. But well, I'm trying to do it my way so it's gonna be a bit different. I'm trying to create the atmosphere of exploring an unknown, dangerous universe, perhaps similar to some early space RPGs like Starflight or Starcom 2 (Urquan masters). So instead of jumping between systems, the journeys may take days or weeks, depend
2017-01-27 12:37 UTC · Community Announcements · charon_sin_sys
...In conclusion, Daily Chthonicle suffers mostly from a bad interface, it does not meet its goals in terms of providing meaningful procedurally generated story-telling, but the game hiding under the outer shell is a fine one; an interesting management sim, with great RPG elements in how to deal with encounters. The weird horror setting is used well and makes this game stand out despite not being a polished product. Imperfect but very promising, I would love to see a sequel with a more classical and clearer interface. Read the rest of the review here.
2017-01-27 12:37 UTC · Community Announcements · charon_sin_sys
...In conclusion, Daily Chthonicle suffers mostly from a bad interface, it does not meet its goals in terms of providing meaningful procedurally generated story-telling, but the game hiding under the outer shell is a fine one; an interesting management sim, with great RPG elements in how to deal with encounters. The weird horror setting is used well and makes this game stand out despite not being a polished product. Imperfect but very promising, I would love to see a sequel with a more classical and clearer interface. Read the rest of the review here.
2017-01-06 17:40 UTC · Community Announcements · charon_sin_sys
Among other games, on Daily Chthonicle: Look, it’s Arkham Horror. Aside from some tweaks and a lack of fiddly tokens, it’s exactly the same. That's okay, though! Daily Chthonicle: Editor’s Edition is a fun and ridiculously cheap experience (don’t bother with the free mod, it’s outdated). As a newspaper editor of the Fortean Times variety, you'll send a group of plucky reporters out on promising leads, where they’ll encounter all sorts of Lovecraftian foes and disturbing clues... Read about the other games and the rest of the review here.
2017-01-06 17:40 UTC · Community Announcements · charon_sin_sys
Among other games, on Daily Chthonicle: Look, it’s Arkham Horror. Aside from some tweaks and a lack of fiddly tokens, it’s exactly the same. That's okay, though! Daily Chthonicle: Editor’s Edition is a fun and ridiculously cheap experience (don’t bother with the free mod, it’s outdated). As a newspaper editor of the Fortean Times variety, you'll send a group of plucky reporters out on promising leads, where they’ll encounter all sorts of Lovecraftian foes and disturbing clues... Read about the other games and the rest of the review here.
2016-09-28 08:18 UTC · Community Announcements · charon_sin_sys
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25423813/6d0083c21520776b3b0fd0203dd0a85e4e7ec51e.png The world is dark and bygone. Spikes in mysterious disappearances, an increase in sightings of weird creatures, a surge in popularity of anti-Christ activities and paranormal incidents seem to be the order of the day. But for you, it's just another Monday. Daily Chthonicle is the shining light of hope in a world of witchcraft and supernatural hoardings. As the owner-cum-editor of this newspaper, it's your responsibility to run the investigative agency without any hiccups a
2016-09-28 08:18 UTC · Community Announcements · charon_sin_sys
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25423813/6d0083c21520776b3b0fd0203dd0a85e4e7ec51e.png The world is dark and bygone. Spikes in mysterious disappearances, an increase in sightings of weird creatures, a surge in popularity of anti-Christ activities and paranormal incidents seem to be the order of the day. But for you, it's just another Monday. Daily Chthonicle is the shining light of hope in a world of witchcraft and supernatural hoardings. As the owner-cum-editor of this newspaper, it's your responsibility to run the investigative agency without any hiccups a
2016-09-21 09:34 UTC · Community Announcements · charon_sin_sys
About a year and a half ago, I set out to create my "supernatural journalistic game" without a very definite concept in mind, but with the main premise that it will be based upon a procedural story generator, something I had been toying with for quite a long time, but never gotten down to actually developing. The original idea was to create an actual investigation game that, in essence, plays like a multichoice adventure, however offering the player potentially endless stories and possibilities in place of the usual forescripted affair. I have already tried out that approach to some degree wit
2016-09-21 09:34 UTC · Community Announcements · charon_sin_sys
About a year and a half ago, I set out to create my "supernatural journalistic game" without a very definite concept in mind, but with the main premise that it will be based upon a procedural story generator, something I had been toying with for quite a long time, but never gotten down to actually developing. The original idea was to create an actual investigation game that, in essence, plays like a multichoice adventure, however offering the player potentially endless stories and possibilities in place of the usual forescripted affair. I have already tried out that approach to some degree wit
2016-09-12 21:46 UTC · Community Announcements · charon_sin_sys
New Features All locations now have their photos displayed when events pop up. The reporters may now also be equipped while still in the office. The scoring system is now final, with dots gained or lost under certain circumstances (that part of manual still needs to be updated). Each dot will multiply the final score by 1.1. The current number of dots is displayed in the center of the status bar, however the manner of display is still likely to change. Editor's Edition now has its own separate high score board, which is now in beta-test phase, and will be reset upon the game's final release. T
2016-09-12 21:46 UTC · Community Announcements · charon_sin_sys
New Features All locations now have their photos displayed when events pop up. The reporters may now also be equipped while still in the office. The scoring system is now final, with dots gained or lost under certain circumstances (that part of manual still needs to be updated). Each dot will multiply the final score by 1.1. The current number of dots is displayed in the center of the status bar, however the manner of display is still likely to change. Editor's Edition now has its own separate high score board, which is now in beta-test phase, and will be reset upon the game's final release. T
2016-09-08 10:30 UTC · Community Announcements · charon_sin_sys
New Features The window manager has gone through a series of changes and is now, hopefully, the final version, although there might still be some quirks or bugs to remove. To summarise: All popup windows/cards now have a close icon, and while a popup window is displayed, the time stops. This will prevent sudden encounters and similar while reading something. While the time is stopped, whether because of a popup, an encounter or any other reason, the clock on the status bar will flash. Changing the game screen, bringing up the popup menu or any other popup view will close all other popups. Othe
2016-09-08 10:30 UTC · Community Announcements · charon_sin_sys
New Features The window manager has gone through a series of changes and is now, hopefully, the final version, although there might still be some quirks or bugs to remove. To summarise: All popup windows/cards now have a close icon, and while a popup window is displayed, the time stops. This will prevent sudden encounters and similar while reading something. While the time is stopped, whether because of a popup, an encounter or any other reason, the clock on the status bar will flash. Changing the game screen, bringing up the popup menu or any other popup view will close all other popups. Othe
2016-09-05 12:46 UTC · Community Announcements · charon_sin_sys
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25423813/d6232120108fcafdb636cb57fc5b035b3cec6091.jpg Since "Daily Chthonicle" is rapidly approaching completion, perhaps this is a good time to introduce myself and my "staff". As you may know, this game is not a product of a team but more like a work of a single scrapyard artist, him being me. Still it would not have been possible without the following people: Mateja, my SO & better half for the last 20 years, who supports me in every way possible and is also a nurse (however not inspiration for the zombie and phantom nurse
Full appinfo as delivered by Steam PICS, changenumber 36661285. Also at /api/app/490980/raw.
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