Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2024-03-31 00:27 UTC · Community Announcements · Bold Spirit Game Studio
Hi everyone! Long time, no see! Things have been pretty crazy in the last few months (which will be covered in another news update), but I'm very excited to announce that the long-awaited version 1.1 is now LIVE! Thank you so much for your patience and understanding. I hope this will make the game better and more enjoyable for you all! Here's a list of every changes : - Save games are now officially implemented! - Both the cinematics at the beginning of the game are now skippable, instead of one or the other - Added a death zone below the whole map in case you fall through, avoiding a soft loc
2023-09-13 19:33 UTC · Community Announcements · Bold Spirit Game Studio
As Dr. Farnsworth would say : Good news everyone! The original Red Trigger from 2016 is now available once more! After downloading the patch, you will now get a choice on which version you wish to play : The Remake or the Original. You also probably noticed that we have pushed lots of little updates since the launch, and with the one we pushed today, they form version 1.0.1. Here's some highlights of things we fixed/added : - More audio sliders have been added and they should now all work as intended. - You can now see which items you've scanned and which audio logs you've found and activated
2023-08-19 20:21 UTC · Community Announcements · Bold Spirit Game Studio
Hi everyone! As you may remember, Red Trigger initially released in 2016 as a free-to-play. It was my (Max) final student project for university. Since then I worked in the Triple-A industry to gain experience, and I worked on titles like Assassin's Creed Origins and Assassin's Creed Valhalla. In 2020, I decided to make the jump like I always wanted to, and founded Bold Spirit Game Studio. Since then, we, as a team of 15 talented developers, are developing a sequel to Red Trigger. We've also decided last January to remake the first game to revitalize the fanbase, gain new players and make the
2021-11-09 15:23 UTC · Community Announcements · Bold Spirit Game Studio
Hi everyone! I am incredibly proud to finally show you the first trailer for Red Trigger 2! The Steam page is also live! Wishlist now! Want to help us make the game? Support us on Patreon! Enjoy!
2021-11-03 16:25 UTC · Community Announcements · Bold Spirit Game Studio
Hi everyone! Today, we're proud to announce Red Trigger Remastered! {STEAM_CLAN_IMAGE}/25553124/21e88b2b6846e7b0641177f3bc29635f088fcabc.png With the Steam page and trailer of Red Trigger 2 coming in the next days, a lot of players will probably hear of the series for the first time, and may be interested to play the original game. If you're one of those people, hi! Really happy and flattered by your curiosity in the Red Trigger universe. The original Red Trigger game was my final student project, so naturally, it's a bit rough around the edges at times, and you can encounter some bugs and unr
2021-04-22 19:04 UTC · Community Announcements · Maxime Vézina
Hi everyone! The Bold Spirit Game Studio Discord server is now open to the public! Join us at https://discord.gg/TcYw9jQuqf to discuss with us! It is the best way to stay up-to-date with all our news, small or big, and it's also a great way to talk directly to the devs! You're a fan of the Red Trigger series and want to chat about it? That's where you want to go! {STEAM_CLAN_IMAGE}/25553124/9440f258e2267155e1e0488de8e21f1e885d21aa.png Patrons have also access to private text and voice channels! If that interests you, consider becoming a patron at https://www.patreon.com/join/boldspiritgamestud
2021-02-16 18:00 UTC · Community Announcements · Maxime Vézina
Hi everyone! The first Dev Diary/Behind The Scenes for Red Trigger 2 is out now! Want more info about the game and its development? You're at the right place! I hope this sneak peek can already excite you for what's to come! I'm eager to see your reactions. If you want to help make the game a reality, consider becoming a Patron for Bold Spirit Game Studio. Any amount helps and is greatly appreciated. Want to always be up-to-date for the latest info? Follow us on social media! Official Site Bold Spirit Game Studio Facebook Red Trigger Facebook Bold Spirit Game Studio Twitter Red Trigger Twitter
2020-11-02 17:29 UTC · Community Announcements · Maxime Vézina
Hi everyone! Today is a very exciting day! After gaining experience in the industry for more than 4 years by working on titles like Assassin's Creed Origins and Assassin's Creed Valhalla, I decided to take the leap and make my lifelong dream come true. I am extremely proud to announce the launch of my indie game studio : Bold Spirit Game Studio! {STEAM_CLAN_IMAGE}/25553124/9774420db3931c285d1b2b24f1cd594a754430c7.png The first project is the sequel of Red Trigger! Red Trigger 2! It will be around 10 times bigger than the first one, will have an in-depth story and be priced this time. {STEAM_CL
2019-07-27 03:08 UTC · Community Announcements · Maxime Vézina
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Fixed the buttons, you can only activate them when you're close. A bug was introduced last update that allowed to activate them from far away in some situations. - SteamVR shouldn't launch anymore when launching the game. It was happening to some users that had a VR headset. - Screen Tearing shouldn't happen anymore. Let me know if it still sadly does. - Fixed a checkpoint orientation, after the Scanning Room. - Some updates on the timer. That's all the changes! Tha
2018-04-03 04:47 UTC · Community Announcements · Maxime Vézina
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Rebindables keys! There's now a new tab in the Options menu where you can rebind your keys to your preference, and they save. Sadly, it's not possible to rebind movement inputs, but I've made some changes so that both WASD and Arrow Keys can allow the player to move. Let me know if you want me to add some more default keys like those, like on the numpad. Please note that the tutorials do not adapt to your rebind keys. - Checkpoints will now respawn the player lookin
2018-04-03 04:47 UTC · Community Announcements · Maxime Vézina
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Rebindables keys! There's now a new tab in the Options menu where you can rebind your keys to your preference, and they save. Sadly, it's not possible to rebind movement inputs, but I've made some changes so that both WASD and Arrow Keys can allow the player to move. Let me know if you want me to add some more default keys like those, like on the numpad. Please note that the tutorials do not adapt to your rebind keys. - Checkpoints will now respawn the player lookin
2016-12-01 01:34 UTC · Community Announcements · Maxime Vézina
Hi everyone! I got great, great news. Last Sunday, on November 27th, Red Trigger reached 200,000 downloads. Thank you all so, so much for making this dream a reality. It has been a wonderful adventure, and I also learned a lot through it. Thank you for playing, for leaving reviews, for making Let's Plays, for all your very good comments and your interest towards what I create next. It means a whole lot and, believe me, there will be many more games from me in the future ;) I hope you'll love them all too, if not even more! Speaking of which, I mentioned it in the past, but it's always good to
2016-12-01 01:34 UTC · Community Announcements · Maxime Vézina
Hi everyone! I got great, great news. Last Sunday, on November 27th, Red Trigger reached 200,000 downloads. Thank you all so, so much for making this dream a reality. It has been a wonderful adventure, and I also learned a lot through it. Thank you for playing, for leaving reviews, for making Let's Plays, for all your very good comments and your interest towards what I create next. It means a whole lot and, believe me, there will be many more games from me in the future ;) I hope you'll love them all too, if not even more! Speaking of which, I mentioned it in the past, but it's always good to
2016-09-05 20:54 UTC · Community Announcements · Maxime Vézina
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Your settings preferences finally saves! And it does it automatically. I am aware that when going back to the main menu or finishing the game, the game may still switch between fullscreen/windowed mode. I'm looking into it! - Added a collision in Level 3, in the turbine part, where some players could get on top of the Red Triggers near the ceiling. The collision is now a bit lower than the actual ceiling, which prevents this - Added a collision in Level 5, there was
2016-09-05 20:54 UTC · Community Announcements · Maxime Vézina
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Your settings preferences finally saves! And it does it automatically. I am aware that when going back to the main menu or finishing the game, the game may still switch between fullscreen/windowed mode. I'm looking into it! - Added a collision in Level 3, in the turbine part, where some players could get on top of the Red Triggers near the ceiling. The collision is now a bit lower than the actual ceiling, which prevents this - Added a collision in Level 5, there was
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/491130/raw.
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