Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 08:28 UTC · Community Announcements · Rachop
New assets, bitmapping, redrawing, edge cleaning, edge softening, light sources, audio, animations, you name it i've been working on it. This updates main focus is on polish and rounding out the games experience, feel and atmosphere. Before we get into the patch notes, I want to once again thank every single Wizard who has been helping me shape the game. Thank you. Personal profile that tracks over 300 different stats across your battles in-depth post battle stats Complete Visual Overhaul NEW ITEMS Aegis of Power — Rare, 30g. A Light and Physical shield with a 6-second cooldown that grants 20/
2026-08-28 21:25 UTC · Community Announcements · Rachop
I thought it would be a fun addition for players to be able to communicate in co-op mode to each other by drawing on the screen to show placement, purchase suggestions or realistically trolling. Hold right click to draw on the screen that both players can see. I have since completed flipping all item assets into higher quality, higher consistency art. King of the Hill has been reset back to fresh giving players a fair shake at the crown with all of the new balance changes. As I have said 100 times, your suggestions in the suggestion box are an invaluable part of the development and has been a
2026-08-23 17:23 UTC · Community Announcements · Rachop
Purity chalice and behemoth heart were causing too many issues. I am deploying an emergency update as well as resetting King of the Hill. I am including in this build quality of life improvements I was working on for the next Weekend update. Figured I might as well push what I have. Balance and Combat Overtime now scales with tower health. Its damage step is 0.4% of the lower tower’s Max HP, with a minimum of 2, and increases each overtime second. Saint’s Needle now gains +3/+6/+12 Damage per point cleansed for the current battle. Behemoth Heart’s Max HP gain now lasts for the current battle o
2026-08-21 16:42 UTC · Community Announcements · Rachop
As somebody with a billion collective hours across games like Starcraft and Dota, the most fun and exciting times in those games were balance patches. Not because I was waiting for a nerf, but because it reopens the door for players to experiment again.Currently, the items that give permanent bonuses are still too much more valuable than the items that give temporary boosts. By slightly lowering the permanent bonus from items and increasing their rarities, I'm hoping this gives other items an opportunity to shine.Unfortunately with a pretty major balance change, I have to reset the King of the
2026-08-17 01:12 UTC · Community Announcements · Rachop
-Fixed a bug causing players to lose 15MMR when failing to join a ranked co-op lobby. -Players could enter the run while their partner remained stuck in the lobby after Ranked MMR had already been deducted. -Added safeguards to co-op lobby syncing. -MMR remains hard fixed until both players confirm their first handshake with the server and upload their ghost snapshot on their 1st battle. -Players who unfairly lost MMR to this bug I have manually restored your lost MMR. Thank you those of you who notified me of the problem. as usual, please report any bugs to the suggestion box or the forum and
2026-08-14 23:42 UTC · Community Announcements · Rachop
hotfix to king of the hill desync
2026-08-13 22:01 UTC · Community Announcements · Rachop
A lot of requests have come in for endless mode and now it's here! Once you complete your run with 15 trophies in casual or ranked, you will be asked if you would like to continue into King of the Hill mode. You will carry your lives over and compete against an enemy with the same amount of trophies as you until you have the most or run out of lives. The player with the most Trophies becomes the King of the Hill and has their build featured on the menu screen. Suppose you have 3 lives left and you have made it all the way to the final battle of King of the Hill, you will have the opportunity t
2026-08-07 05:47 UTC · Community Announcements · Rachop
I set out to make the most fun PvP auto battler Steam has to offer and I will continue to update, polish and improve until it meets players standards. Gigantic thank you to my over 100 unique players who are enjoying the game! 8 NEW items - total now 133 Major Combat Presentation UpdateBattles should now be easier to follow and considerably more satisfying to watch.Battles now last 45 seconds before Overtime begins.The final combat second automatically slows to 0.5× so the deciding actions are readable.A new slow-motion sound marks the transition.Slow-motion endings can be disabled in Settings
2026-08-04 02:10 UTC · Community Announcements · Rachop
I was going to save these changes for Friday with my new item additions but figured what's the use in waiting for quality of life changes? -Balanced some items (See in-game patch notes for details) -Added slow-mo SFX to the end battle moment -Added ward blocks 100% of incoming damage VFX -Shop rarity tooltip (reroll button) now hass the tooltip appear left of cursor no longer obscuring the shop -Item tags visually cleaned up for easier readability -Player health containers now visually decay as they take damage
2026-08-02 01:21 UTC · Community Announcements · Rachop
-Fixed co-op network dsysnc (co-op friend freezing) -Small improvements to tutorial -Couple tooltip cleanups for clarity *Currently working on* -More items to release next Friday -Improving the suspense of the final few seconds of combat -On going balance and ghost analysis -On going quality of life changes. Your suggestions in the suggestion box have been insanely helpful. -improving the fountain of youth day 15 event to be more fun
2026-08-01 01:34 UTC · Community Announcements · Rachop
Fixed a bug causing Co-op to crash on the day 3 event - sorry those of you who got locked out of that game mode. Fixed a bug where trophies updated before combat resolved.
2026-07-31 18:30 UTC · Community Announcements · Rachop
A SHOCKING WEEKEND UPDATEThe tower is crackling with new possibilities!A Shocking Weekend Update introduces five new items, major balance changes, improved combat feedback, clearer tooltips, and plenty of fixes. Build around Shock, experiment with new item combinations, and discover some seriously powerful new strategies. Five New ItemsEntangling RootsA Rare Earth control item that combines Bleed, Thorns, and disruption.Cost: 25gCooldown: 6sThorns: 5Bleed: 4Bonus: Shock a random enemy item for 2 seconds.Shock CollarAn Epic Physical item that attacks the center of the enemy tower.Cost: 35gCoold
2026-07-29 21:32 UTC · Community Announcements · Rachop
Wizard Tournament is officially available on Steam!Build a five-floor tower from an unpredictable selection of weapons, spells, creatures, armor, relics, and support items. Positioning is everything: items can strengthen, heal, protect, or modify whatever is placed above, below, or beside them.Once your tower is ready, send it into battle against saved builds created by other players. Because battles are asynchronous, you can compete whenever you want without waiting for an opponent to come online.Play Your WayDraft from 119 magical itemsReroll your shop and carefully manage your goldDiscover
2026-07-29 20:28 UTC · Community Announcements · Rachop
Ranked gameplay occasionally got stuck on day 16. Fixed. Lag/delay on end battle stats screen has been cleaned up.
Full appinfo as delivered by Steam PICS, changenumber 38806723. Also at /api/app/4917740/raw.
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