2026-07-02 10:11 UTC · Community Announcements · Oleg Lukashevich
Hello, car enthusiasts! 🚗The Sandbox mode has arrived in the game. It's available right now in the latest update.Now you can just jump behind the wheel and drive wherever you want. No story, no limits—all cars are unlocked from the start.What's in the Sandbox: Free riding without a plot, on current cars.Exploring markets and goods without risking the global economy Fines won't impact the economy — just enjoy the ride!We're releasing the Sandbox now because we know how much you've been looking forward to it.The mode isn't completely finished yet: we'll continue to develop, refine, and add new
2026-06-17 08:19 UTC · Community Announcements · Oleg Lukashevich
Hello, car enthusiasts!In this post, we want to say a huge thank you to everyone who supported us during our release. It is a truly rewarding feeling when you buy the game and immediately start sharing your feedback.We know the launch hasn't been the smoothest, and the game currently has a "Mixed" review status.But we are not discouraged, and we are not giving up! Our main priority right now is to carefully review all your feedback and make the necessary adjustments in the near future.These upcoming changes will be directly based on your feedback.The CCD 2.0 Team
2026-06-16 16:14 UTC · Community Announcements · Oleg Lukashevich
Dear car enthusiasts, we are officially in Early Access!Thank you for joining us on this long journey. Thank you for your unwavering support and patience ❤️We’ll be gathering all your feedback and continuing to improve the game together with you.The City Car Driving 2.0 Team
2026-06-16 07:00 UTC · Community Announcements · Pavel Kozhinov
🚗💨 The city is yours to conquer! Porto-Valanta awaits.Dear driving enthusiasts, the long-awaited moment is finally here! Today, June 16, our next-generation driving simulator, City Car Driving 2.0, officially launches in Steam Early Access! 🎮Here is what awaits you right now:✅ Realistic Traffic: AI drivers follow traffic rules, but they can make mistakes—just like real people!✅ A Living World: Dynamic weather, a day-night cycle, and a highly detailed city.✅ Hands-on Learning: From your very first drive to complex maneuvers—level up your skills behind the wheel.🔧 Important: The game is in E
2026-06-04 10:26 UTC · Community Announcements · Oleg Lukashevich
Hello, car enthusiasts! 🚗The second stage of the City Car Driving 2.0 Closed Beta Test has come to an end, and we're eager to share how it went with you.Your activity exceeded all expectations. We received an incredible 8,198 applications to participate!In the end, we gathered 117 bug reports, 82 detailed surveys, and gigabytes of your gameplay footage. This is truly invaluable material for us.Here’s what you noticed during the test and what we’ll be fixing:🖱 Interface and Controls:Players found it hard to figure out which buttons to press on their devices — we definitely need clearer device
2026-05-28 11:11 UTC · Community Announcements · Oleg Lukashevich
Hello, car enthusiasts! 🚗Today, we're sending out invitations for the second phase of the CCD 2.0 closed beta.Thank you to everyone who filled out the application form. We received a large number of submissions, so the selection process was challenging: we curated the group specifically to test a wide range of hardware configurations, peripherals, and player experience from the first game. If you've been selected for the testThe email with your key and instructions will be sent to the contact address you provided in your application.If you used email, please check your "Spam" folder—sometimes
2026-05-26 08:58 UTC · Community Announcements · Oleg Lukashevich
Second Wave of Beta Testing: Applications Open + Format Explained We know what you expect when you hear "open beta test": a button on Steam, one click, and you're in the game. Ours won't work that way—access will still be by application only.Here's why. The first wave accomplished its goal: we identified and are now fixing critical bugs. At this point, we could throw the doors wide open and let everyone in—but the game isn't yet in a state we're ready to showcase without caveats. If the first impression isn't right, there won't be a second chance. That's why we're expanding the tester pool car
2026-05-19 09:00 UTC · Community Announcements · Oleg Lukashevich
Hello, car enthusiasts!You know, there are things that are always a little bittersweet to say goodbye to—even when you know it's the right call. Today is one of those moments for us.Game Update Journal is coming to a close. But don't let that get you down! News, updates, behind-the-scenes dev insights—none of that is going anywhere. On the contrary: we'll be sharing them as soon as they're ready, instead of holding them for a monthly roundup.Aaaand—we've got a little gift for you 🎁Before the redesign, we prepared some gameplay GIFs for our Steam page that didn't make the cut. We've bundled th
2026-05-13 09:05 UTC · Community Announcements · Oleg Lukashevich
Hello car enthusiast!Alright, the first stage is behind us!Thank you to everyone who played, broke things, wrote reports, and patiently answered our questions.We read every single message — and sometimes laughed, sometimes facepalmed, and sometimes started fixing things on the fly. Without you, this stage truly wouldn’t have made sense.Below is what we heard, what we’re already fixing, and what we’re taking into development.What we gathered:240 hours of gameplay, two dozen detailed reports, and several hundred bug reports. That was enough to spot patterns — where the game has real issues, and
2026-04-21 09:00 UTC · Community Announcements · Pavel Kozhinov
Greetings to you, car enthusiasts!🚀 City Car Driving 2.0 CLOSED BETA is now liveThe driving simulator we've been working on for so long is finally in the hands of our first testers.Right now, we're running the first wave — contest winners and a limited group of players. We're starting small and focused: we'll gather feedback, make improvements, and then gradually open the doors wider.Want to join the next waves?Add the game to your wishlistJoin the community on SteamCheck out our communities for announcements and contests:🔗 Telegram🔗 Discord🔗 YouTube🔗 Facebook🔗 XLet's be honest: we log i
2026-04-06 11:02 UTC · Community Announcements · Oleg Lukashevich
Two weeks ago, we shared the Early Access trailer for our game. What did you think? Share your impressions in the comments: What felt missing? What would you like to see? What are you hoping for from the game?In this issue, as always, you can check out what we've accomplished over the past month. Plus, we've included a link to an archive of visual materials for the game.Let's dive in! 👇🔧 What we've been working on:🎮 Gameplay ExperienceWe're constantly playtesting the game and fine-tuning the balance and overall experience we want to deliver to players.Completed the final round of bugfixes f
2026-03-06 11:26 UTC · Community Announcements · Oleg Lukashevich
There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.We also see how eager many of you are to finally see more gameplay footage. So in this issue we’re happy to share a short clip with you - and there will be more video material coming very soon.For now, here’s what we’ve been working on 👇🔧 What we've done recentlyPerformed a large round of level-art bug fixing - the city now looks cleaner and more consistent.Fixed a bug with the diesel fuel in
2026-02-06 10:46 UTC · Community Announcements · Oleg Lukashevich
This period may not have been the loudest one, but it was an extremely important month for the project. We focused on polishing interactive objects, improving the UI, and fixing technical details that make the game feel more complete upcoming release. Here’s what we’ve accomplished.What we’ve done during this time:Polished the visual UI style of the interactive object “Paint Workshop.”Improved the interface of the “Police Station” interactive object - it now looks cleaner and more consistent.Refined the UI visual style of several interactive objects:Gas StationCar Service StationCar WashAdded
2025-12-30 10:20 UTC · Community Announcements · Oleg Lukashevich
This year has been truly important and eventful for our team. We worked hard, made tough decisions, fixed and reworked many things, and step by step moved closer to the game we want to share with you.City Car Driving 2.0 is still in development, but over the past year the project has grown significantly — not only in scale, but also in detail, quality, and depth. We’re confident that all of this will meet your expectations in the year ahead.Thank you for your patience, support, comments, ideas, and constructive criticism. Thanks to you, City Car Driving is more than just a game — it’s a living
2025-12-26 11:03 UTC · Community Announcements · Oleg Lukashevich
This period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s what we’ve been working on 👇What we’ve done during this period:Completed a major first-quarter level art pass, carrying out a large-scale environment revision.Created custom terrain in the bridge construction area and refined its interactive elements.Added new safety island models.Fixed major driver positioning bugs.Created a rig and animations across all player vehicles.Fully res
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