2026-08-24 20:09 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Missions: - Fix: In Enigma recovery assignment, if the wreck disappears for any reason, it's respawned where it should be. - Fix: Resolved general issue that could break mission scripts. - Fix: Mission with upgrading from Type IIA U-boat wasn't progressing as intended when port menu was open. - Fix: Blockade in the assignment with planting the mines, where objective was asking to free up space for 0 mines. UI: - The button in port menu to visit the quarters is now accessible for blockades that last less than 30 minutes
2026-05-22 20:59 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Localization:- Russian localization update by Hard. - German localization update by Ruby. Type IX:- Fix: After assigning officer to one of the AA guns on Turm II, it wasn't possible to assign helpers to him to man the other two AA guns. UI:- Added a display of a type of U-boat to save/load screens. It appears for new save files. Crew:- Fix: Officers were sometimes disappearing after sitting on a bunk. AI:- Fix: Issue with some ships stopping in the middle of ocean. Graphics:- Fix: Toggling red lighting inside U-boat no
2026-05-14 20:04 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX:- Fix: Conning tower damages were sometimes rendered as see-through holes with nothing underneath. - Fix: Resolved issues with conning tower hatches being hard to highlight in FPP. Missions:- Fix: Issue with some missions not being marked as complete. They could keep weather permanently locked in a fixed state. Added code that retroactively fixes this problem in old saves. - Fix: If Python was sunk by HMS Dorsetshire, then it wasn't possible to complete the objective about taking survivors from it on board - th
2026-05-11 20:03 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Fix: Ensured compatibility of camouflages with the conning towers. - Fix: In existing saves, the issue with missing geometry under the stern loading hatch for loading torpedoes was still occurring. - Fix: Bearing display was frozen on the additional periscope in Type IXA. Type VII: - Fix: Resolved an issue with extra torpedo slots in the bow torpedo room in old saves. - Fix: Resolved an issue with two torpedoes visible on the sky in old saves. Ships: - Fix: Decreased evacuation thresholds on Dido-class, the
2026-05-07 20:51 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX:- Fix: Missing geometry under the stern loading hatch for loading torpedoes. - Fix: Forward deck gun was incorrectly reported on the Overview screen. Type VII:- Fix: Resolved glowing texture error on Turm 0 on Type VII U-boats near ports.- Fix: Navigation lights stopped to work on Turm 0 on Type VII. UI:- Slider in time skip UI is now smoothly animated instead of jumping in steps when time skipping is used on the open sea. - Fix: If time skipping was initiated while any story sequence was open (for example duri
2026-05-03 13:54 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Fix: It wasn't possible to open hatch from the engine room to the control room in FPP. Damage system: - Water inflow rate through hull breaches was considerably decreased to compensate for the fact that enemies are much better now at dropping depth charges and to some degree also hitting the U-boat with guns on the surface. Physics: - Fix: Ships with long and narrow shape like F-class destroyers could be thrown out of the water, if 140x time compression was used in the side view and they had their rudders tu
2026-05-01 21:14 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Fix: Gyrocompass on the conning tower was missing. - Fix: Type IXC/40 had a few spots with a wrong texture on the deck. - Fix: Sailors assigned to the officer using one of the AA guns on Turm IV weren't using the other guns. - Fix: 43U gun (the four barrel AA gun) on Turm IV couldn't be used in FPP. The officer was quickly stopping to use it after starting the action. Technical: - Memory usage improvements. General: - Fix: Periscope was sometimes instantly rotating somewhere else after locking a target. Your
2026-04-30 20:21 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Localization: - Russian localization update by Hard. Type IX: - Fix: Sometimes aircraft could be detected on the surface, while playing with Type IXC or Type IXC/40, even though U-boat was submerged below periscope depth and had no means of detecting them. - Fix: Diesel engines often continued to be animated after switching to electric motors. Ports: - Fix: If tide was very low, it could be problematic to leave or dock at Penang. Missions: - Fix: Missing translation on one objective in Join Monsoon Group mission. Crew:
2026-04-28 19:23 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Localization: - Russian localization update by Hard. - Japanese localization update by かねのもうじゃ. - Fix: Resolved issue with cyrillic characters in settings and the port menu. Missions: - Fix: It was possible for the mission script to get stuck after sinking HMS Dorsetshire in Cape Town patrol. - Fix: In certain save files, the issue with not being able to pick campaign missions with Type IX could still remain. Ships: - Fix: Type VIIB NPC U-boats had a gap in their 3D geometry. Graphics: - Fix: Resolved an issue that cou
2026-04-26 17:48 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Fix: After installing an anti-radar coated snorkel, the boat upgrade UI was still claiming that the normal snorkel was installed instead. - Fix: Some bulkheads weren't closed after issuing an order to close all bulkheads. - Fix: Crew pathing issues with some bulkheads closed. Ships: - Fix: Type VII NPC U-boats had a gap in their 3D geometry. Flotilla bases: - Fix: If a commemorative plaque was earned in a flotilla base, while playing with a U-boat that had a tiger and boat or clover emblem, then the plaque w
2026-04-24 19:49 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Added Type IXC NPC U-boats to the game. - Fix: Conning tower upgrade options weren't appearing on Type IXC U-boats. - Fix: AA guns on Turm II and Turm IV couldn't be reloaded with new ammunition. - Fix: Wrong data was displayed in Overview screen in a few places (including a wrong armament name). Missions: - Fix: Issue that was causing the assignment summary screen to get stuck and stop progressing, while completing a distant patrol such as Eisbär. - Fix: In tutorial no. 2, if the tutorial destination happen
2026-04-23 09:20 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Fix: Snorkel wasn't refreshing air correctly on Type IX. - Fix: Several campaign objectives weren't available for Type IX. Ships: - Fix: Wrong highlight mesh on LST ships. Missions: - Fix: Messages with new orders are now retransmitted during group patrols, such as Eisbär, when the first tranmission was missed. If the message wasn't received, it could make the mission stuck. - Fix: Selecting a new assignment on the sea wasn't working. Yours, DWS
2026-04-22 18:51 UTC · Community Announcements · nihilcat
Dear captains, There is a new patch available for update 2026.1. Changelog: Type IX: - Fix: Improved flooding water meshes inside compartments to fix water flickering on the other side of some walls. - Fix: Corrected icon position for the bridge activator. - Fix: Aft torpedo launchers could become blocked by crew slots that weren't physically blocking loading. This issue may persist for some time in saves or until the boat is changed to another type and back. Type II: - Fix: Buoyancy notification was calibrated wrong for Type II. When the boat's buoyancy was at its typical value on the surface
2026-04-21 18:51 UTC · Community Announcements · nihilcat
Dear captains,There is a new patch available for update 2026.1. Changelog:Type IX:- Fix: Two compartments had mismatched shape of flooding water mesh, not matching the shape of the compartments.- Fix: Captain's cabin folded doors were stopping to work after saving the game state and loading it back.- Fix: Echosounder button and knobs weren't interactable.- Fix: Occlusion culling precision issues in FPP, that were making some geometry to disappear with no apparent reason.Effects:- Fix: Nights were heavily overexposed when "Darker nights" setting was toggled off.- Fix: Pink texture could appear
2026-04-21 12:34 UTC · Community Announcements · nihilcat
Dear captains,There is a new patch available for update 2026.1. Changelog:Type IX:- Fix: Type IX family wasn't appearing in U-boat picker UI in old saves.- Fix: Pathing issue near one of the tables, that could make a sailor stuck.Physics:- Fix: Second race condition in physics code that was happening randomly and could have various side effects.Crew:- Fix: Captain could freeze after tuberculosis event. Automatic fixing of this issue in affected saves was added.- Fix: Vignette was remaining on the screen after a dialogue with a war correspondent.General:- Fix: It wasn't possible to save a game
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