Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-06 23:01 UTC · Community Announcements · 3.14nkerator
I think the fate of the Early Access for "The Challenge" had been clear to everyone for a long time (by around 2018, there was already almost no chance of survival), but now I finally want to "put a period on it." Why now? I don't know, it's just... the time has come?Exactly 9 years ago, on October 7th, 2016, the first public version of "The Challenge" was published on STEAM. We seemed to have everything necessary for success. A great team:A talented programmer and 3D modeler, who had released many small games on Unreal Engine and wanted to try something bigger.A musician and a professional wr
2017-06-20 19:48 UTC · Community Announcements · pinkerator
- Completely redesigned all levels of the game - Completely redesigned graphics - A new system of dialogues - New Inventory System - Introduced a system for controlling the development of the plot - Completely new enemies - The AI of ancient people was rewritten - New weapons system - Many new models have been added - Modified characters to match the plot and characters - Lots of new animations - New sounds - New main menu - New settings menu Warning: This is an experimental build, which is the preparation for the release of the final version of the game. A lot of game features may not work
2017-06-20 19:48 UTC · Community Announcements · pinkerator
- Completely redesigned all levels of the game - Completely redesigned graphics - A new system of dialogues - New Inventory System - Introduced a system for controlling the development of the plot - Completely new enemies - The AI of ancient people was rewritten - New weapons system - Many new models have been added - Modified characters to match the plot and characters - Lots of new animations - New sounds - New main menu - New settings menu Warning: This is an experimental build, which is the preparation for the release of the final version of the game. A lot of game features may not work
2017-02-09 17:51 UTC · Community Announcements · pinkerator
- Improved graphics at the "Stone Age" level - Fixed shaders and textures on the "Egypt" level - Fixed application settings after loading a saved game - Improved display of vegetation on "Egypt" level - Minor changes in the code - Handbook of runes in the "Stone Age" now comes correctly
2017-02-09 17:51 UTC · Community Announcements · pinkerator
- Improved graphics at the "Stone Age" level - Fixed shaders and textures on the "Egypt" level - Fixed application settings after loading a saved game - Improved display of vegetation on "Egypt" level - Minor changes in the code - Handbook of runes in the "Stone Age" now comes correctly
2017-02-06 12:03 UTC · Community Announcements · pinkerator
- Now powered by Unreal Engine version 4.15 p3 - Added level "Egypt" in the test mode. It can be accessed directly from the main menu - Fully updated "Stone Age" level - New models of trees at the "Stone Age" - A new system of vegetation at the "Stone Age" - Fully updated all the shaders and lighting at all levels - Completely redesigned post-processing at all levels - Fixed a bug with the Nick dialogues - Fixed miscalculations ways to ai - Changes in the speed of movement of the main character - Significantly accelerated loading of all levels - The lighting system is changed at all levels - G
2017-02-06 12:03 UTC · Community Announcements · pinkerator
- Now powered by Unreal Engine version 4.15 p3 - Added level "Egypt" in the test mode. It can be accessed directly from the main menu - Fully updated "Stone Age" level - New models of trees at the "Stone Age" - A new system of vegetation at the "Stone Age" - Fully updated all the shaders and lighting at all levels - Completely redesigned post-processing at all levels - Fixed a bug with the Nick dialogues - Fixed miscalculations ways to ai - Changes in the speed of movement of the main character - Significantly accelerated loading of all levels - The lighting system is changed at all levels - G
2017-01-10 17:58 UTC · Community Announcements · pinkerator
- Updated engine version - Eliminated a bug at the music management system that caused the simultaneous playback of all tracks - Added new screen resolutions - Significantly reduced the load time for all levels - Preparation for the big content update 0.4.0.0 - Changed the logic behavior of ancient people - Optimized textures at levels "Stone Age" and "Egypt" - Dialogue system updated - Improved algorithm for calculating the ambient temperature - A lot of small changes
2017-01-10 17:58 UTC · Community Announcements · pinkerator
- Updated engine version - Eliminated a bug at the music management system that caused the simultaneous playback of all tracks - Added new screen resolutions - Significantly reduced the load time for all levels - Preparation for the big content update 0.4.0.0 - Changed the logic behavior of ancient people - Optimized textures at levels "Stone Age" and "Egypt" - Dialogue system updated - Improved algorithm for calculating the ambient temperature - A lot of small changes
2016-12-21 19:53 UTC · Community Announcements · pinkerator
- Fixed time machine computer logic - Fixed a waypoint, which always points to the time machine
2016-12-21 19:53 UTC · Community Announcements · pinkerator
- Fixed time machine computer logic - Fixed a waypoint, which always points to the time machine
2016-12-21 09:13 UTC · Community Announcements · pinkerator
- Carry out manual optimization LOD. This gave a significant performance boost - The new system graphics settings. Now we'll be able to expand the game settings according to the user's wishes - New music management system. Now we can convey precisely the mood that we want to - Reworked all shaders for OpenGL 4.0, Open GL 5.0, Vulkan API, DirectX 11 - Significant improvement in graphics on the Base Station and Stone Age levels - Many minor improvements
2016-12-21 09:13 UTC · Community Announcements · pinkerator
- Carry out manual optimization LOD. This gave a significant performance boost - The new system graphics settings. Now we'll be able to expand the game settings according to the user's wishes - New music management system. Now we can convey precisely the mood that we want to - Reworked all shaders for OpenGL 4.0, Open GL 5.0, Vulkan API, DirectX 11 - Significant improvement in graphics on the Base Station and Stone Age levels - Many minor improvements
2016-12-08 09:25 UTC · Community Announcements · pinkerator
- A new puzzle in the Stone Age - Now a message with a guide to the Slavic runes comes correctly - Now the batteries are placed in a time machine correctly - Large improvements in rendering Vulkan Api - Now supports Open GL Shader Model 4
2016-12-08 09:25 UTC · Community Announcements · pinkerator
- A new puzzle in the Stone Age - Now a message with a guide to the Slavic runes comes correctly - Now the batteries are placed in a time machine correctly - Large improvements in rendering Vulkan Api - Now supports Open GL Shader Model 4
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/496440/raw.
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