Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-21 22:59 UTC · Community Announcements · Awesome Enterprises
It's been so long, I have forgotten where everything is. I'm not even sure how I got to this update screen. :DI updated the menus and some of the textures to be 4k. The world and cameras have always supported 4k, but now if you walk right up to a wall it will look much better.
2021-05-24 18:44 UTC · Community Announcements · Awesome Enterprises
{STEAM_CLAN_IMAGE}/26346052/0acfe5c43a288a42dedbb3ea5e2496c3eeacefee.jpg • Stopped showing the mouse cursor during cutscenes and on tutorial screens. • Fixed a text scaling bug where tutorial text wouldn’t wrap properly on resolutions different than 1920x1080. • Fixed a scaling bug where boss health HUDs showed up wrong on resolutions other than 1080p. • Fixed a problem in the tutorial where tutorial text and the store text would show up at the same time. • Fixed a GUI bug that sometimes prevented the "ESC / B" image overlay from showing up on tutorial screens. • Updated tutorial text for weap
2021-05-16 18:45 UTC · Community Announcements · Awesome Enterprises
WHAT'S NEW? • Fixed a display problem with money appearing on two lines if you had over a million gold. • Added the last cutscene, for the final boss. {STEAM_CLAN_IMAGE}/26346052/6d6ed6fba695af4ed12c9e19f918e10b43155e3e.jpg
2019-12-22 19:03 UTC · Community Announcements · Awesome Enterprises
{STEAM_CLAN_IMAGE}/26346052/d40873295d352d555a90f1cd0f57299b4e81e242.jpg WHAT'S NEW - Added pain sounds for the last two levels. - Fixed the swords and halberds in the last level that float away from the knights hands. :O - Fixed the blood on the final level, a lot of it was just floating in the air instead of falling to the ground. - Fixed the Halberd Knight's death animation, there was a noticable delay, almost like he was a bad actor faking his own death. - Made the last level 20% brighter. - Polished the final level demons, giving them pain animations, pain sounds, and changing their AI to
2019-12-05 02:01 UTC · Community Announcements · Awesome Enterprises
Parry, finish, then transform. {STEAM_CLAN_IMAGE}/26346052/bafaa9171ae7e867cd0b968da85bd6651fdc2c4c.gif Boss Nut Cracker move. {STEAM_CLAN_IMAGE}/26346052/efe2645a288f699de804b4df64e7cdac5b8c6b2d.gif Boss Demon Hug. {STEAM_CLAN_IMAGE}/26346052/a464ee7c91e4b972789fc3fcc13c1393058ccc0b.gif - New underworld boss, instead of the giant golem battle, now it's a two stage fight against a humanoid. I made him to force you to parry, and threw in some fun attacks counter-attacks. Like if you just stand too close waiting to parry he has a kick stun move, and if it lands he'll follow up with a high damage
2019-10-20 02:29 UTC · Community Announcements · Awesome Enterprises
{STEAM_CLAN_IMAGE}/26346052/04c3b0c38ce7c190f7590cc4bb3e5b89ba190a26.jpg - New optional boss in the Sky level, and an achievement: Dragon Slayer - Added some stairs to the Sky Level, to give you a way back up other than dying. - Added a few invisible walls to the sky level. - Moved a few floating props to the ground in the Sky Level. And added a ton of clouds, since it is the Sky Level. - Added hit sounds to all the characters in the Sky Level. - Removed the spawn checkpoints in the Sky Level, because the level's pretty small. You can run from start to finish in 40 seconds. - Fixed a Main Menu
2019-09-15 17:58 UTC · Community Announcements · Awesome Enterprises
{STEAM_CLAN_IMAGE}/26346052/df36ea497707fd9b9816af43480239777dd4ea99.jpg New Bosses + Achievements - Added a new bonus boss to level 3 (the road). Find her near the start of the path, behind a gate that you unlock with 5 INT. - Added a new bonus boss to level 4 (the temple). Right at the start, walk left, turn left, then unlock the gate with 10 INT or 10 STR. - Increased stamina recharge rate. - Increased the size of the lost money chest collider, to 7x7x100 meters. So now if you die falling off a cliff, you can still recover your money. - Decreased Parry time from 1 second to 0.5 seconds. {ST
2019-08-13 16:19 UTC · Community Announcements · Awesome Enterprises
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/857ef64f1f6018a940477941fec3e040724d4529.jpg PARRYING Gave Minotaur the ability to parry (counter-attack). If you press the parry button (LB on controller, Left CTRL on keyboard) he will play his parry animation, and any enemies that hit him in the next second will be stunned for five seconds and take three times as much damage as normal. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/3e0904377c75ff284da547ca39b2c3dfa1625f8f.gif Also added a pair of new achievements: "Parry Time!" for parry
2019-06-26 17:52 UTC · Community Announcements · Awesome Enterprises
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/216e253a2f0191257fbb39b1cda68d632832bfba.jpg WHAT'S NEW? Gold and Upgrades - Added gold to the game, earnable from treasure chests and defeated enemies. - If you die though you drop your gold, and have to retrieve it before dying again or you'll lose it forever. - Gold can be spent at the stores, there's one in the tutorial level, and another in the next level right at the start to your right. - You can upgrade your health, stamina, strength, roll distance, and intelligence. https://steamcdn-a.akamaihd.net/steamcommuni
2019-01-15 21:18 UTC · Community Announcements · Awesome Enterprises
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/6a21c6285e6a7107a4e0425ca0766cf84c376cf1.jpg WHAT'S NEW? - Cutscenes with king Minos. - A new boss battle right after that. Since he's a later boss I gave him harder moves. He can dodge your powerful attack, then do a counter-attack. He has a knockdown move, then a finisher. And his attack options change depending on how much health he has left. Hope it's not too many mind games for you! Let me know if he's too hard. - Tutorial change, gave enemies their regular HP to make them more satisfying to kill. - Updated Theseu
2018-11-19 20:30 UTC · Community Announcements · Awesome Enterprises
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/7365b3aa0d299ffb0e97d15b0e6e63a138af7845.jpg WHAT'S NEW? - Theseus, as a level 1 boss. - He has a few different attack patterns throughout the fight, depending on his health level. - And he hits hard, but not too hard since it's level 1. WHAT ELSE IS NEW? - Intro cutscene at the start of the game. - Quieter music in the first level. - Expanded level 1, to be larger and have more people to fight. - Fixed a blocking bug that would take more damage than you should have.
2018-08-24 14:09 UTC · Community Announcements · Awesome Enterprises
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/915fc8c715812ad0189d23e808fdb08250ff3550.jpg WHAT'S NEW? - New level of mostly bosses, with a brand new boss at the top of the tower. - It's also an online co-op level, if you walk through one of the three doorways. You can stay in singleplayer if you take the stairs to the right. - Sadly, I did not get NAT punchthrough / NAT traversal working. So to host an online game you'll probably have to put your computer on your router's DMZ, or forward port 7777 to it. WHAT ELSE IS NEW? - In the Tutorial level, made the first e
2018-06-30 16:35 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brock Wilbur)
My favorite trend in gaming is finding ways to add new gameplay elements to visual novels, and today I’ve got a hybrid for y’all that looks craaaaaaazy great. Minotaur is a VN with a cyberpunk art style, beautiful animations, and a point-and-click adventure game interface. Striving to be a mix of Zero Escape/Danganronpa and Sierra/LucasArts clicky-cutes of yore, it looks like it nails the blend. There’s also a demo available to try today. Cyberpunk worlds with magic elements seem to be en vogue and I am HERE *clap* FOR *clap* IT *disappears from existence* (more…)
2018-05-13 19:44 UTC · Community Announcements · Awesome Enterprises
Update 22 - Added a Stats screen, showing your total stats, and everyone's total for the last 60 days. - Reduced Minotaur's Scythe damage from chopping from 20 down to 15. - Added some skeleton warriors to the temple, to fight with the big red priest. - Added a few more Scythe Cultists to the temple. - Moved the temple's weapon rack away from the wall. - Sped up the Rock Weapon's attacks. They're almost twice as fast now. - Fixed a few spots in the last level where computers may have been getting stuck. There's some interesting stuff in the Steam Stats, in the last 60 days: - 6624 hearts have
2018-04-21 19:58 UTC · Community Announcements · Awesome Enterprises
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26346052/f6561d619500d1b0940de212356c62b9f8e44bed.jpg Update 21 - Improved Level 4 - Fixed a problem where camera movement was doubled, making it super fast. My code used to check for either a mouse move or a gamepad rightjoystick touch, and then move the camera. But something in Steam sometimes caused gamepad right joysticks to be re-interpreted as a mouse, causing double movement in my game. Since I can't control that, I've changed my code to accept either mouse or gamepad camera movement, but not both at the same time. - Add
Full appinfo as delivered by Steam PICS, changenumber 37269560. Also at /api/app/496660/raw.
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