2023-05-05 03:08 UTC · Community Announcements · ♥ jere ♥
If you like Golden Krone Hotel, you can thank the Seven Day Roguelike Challenge which spawned it. I've been doing 7DRL for 10 years now. This year I decided to try something a bit strange: a rhythm game. The official judging process has concluded and somehow my game Conga Dungeon ranked #1. I urge you to check out the games. There are a ton of amazing entries. {STEAM_CLAN_IMAGE}/26549830/dc1007b063555859c015cde25998350bbce1ce22.gif Along with Conga Dungeon and three GKH updates over the last year, I've also been working here and there on expanding Leyliner, a cross between a traditional roguel
2023-01-13 15:26 UTC · Community Announcements · ♥ jere ♥
This update fixes several bugs and balance issues introduced in v1.10 as well as fixing the lag when encountering lots of monsters/obstacles (pretty noticeable sometimes on Steam Deck). {STEAM_CLAN_IMAGE}/26549830/a13a421b1dbc668861ccd668cf68300f32ca24fd.gif One big UI issue was the lack of potion tooltips when playing on controller or Steam Deck. All menus with potions now show the full potion tooltip. So with these two improvements to Steam Deck playability, I can say without reservation it's a damn great experience on that platform. One other neat feature: you can mark Hawker items to buy l
2022-12-21 11:58 UTC · Community Announcements · ♥ jere ♥
This update includes full Steam Deck support including achievements, solid controls, and controller rumble. Golden Krone Hotel already played well on controller and it's now a great fit for Steam Deck. The only known issue: there's occasional lag in some areas with a lot of monsters or animated tiles; I hope to address this in the future. {STEAM_CLAN_IMAGE}/26549830/16042b02e1e9195b4817f5a546ced9784a9848fe.png A new branch, 3 new spells, and 5 new monsters have also been added. Significant changes were made to the game's overall strategy, which now makes it easier to plan out your run but tric
2022-10-18 22:30 UTC · Community Announcements · ♥ jere ♥
Hello, my Kronies! {STEAM_CLAN_IMAGE}/26549830/399e833cc4ef71f3fa9f31172cf39fc2e67b4567.jpg Since the release of v1.9, I've actually been pretty busy with work on Leyliner. A few months ago a player informed me that the controls were completely borked on Steam Deck. I ordered a Steam Deck immediately and just got mine in the mail a few days ago. Good news: I've been able to push out a quick build on the experimental branch that appears to work surprisingly well on Steam Deck. Controls work flawlessly out of the box. It's a pretty great experience from my limited testing. Bad news: there are de
2022-08-22 14:52 UTC · Community Announcements · ♥ jere ♥
Thanks to all who joined the v1.9 beta. It's now fully live. v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included. {STEAM_CLAN_IMAGE}/26549830/72b42dbefcb6a67fa9be24f15deaff58cf5c8e84.png v1.9 summary: New branch GREAT HALL: tons of goblins and explosions Three new spells: VORTEX, FETTER, and QUILLS Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY Abilities now take 0 turns and can be chosen out of 3 options Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises
2022-06-28 06:10 UTC · Community Announcements · jere
This is a followup to the last announcement that v1.9 is live on the experimental branch. Here are a few fixes and tweaks to that: Major Fixed a locking issue when selecting demon blood abilities after a save/load Chests now explode their items onto the surrounding tiles instead of just being a menu Greatly improved QUILLS damage Removed the slow moving camera system completely due to performance concerns Made several early game monsters have slightly less dexterity (easier to hit and dodge) Minor Fixed odd staircases descriptions (e.g. "staircase to floor 17") Fixed a misleading UMBRA descrip
2022-06-20 12:10 UTC · Community Announcements · jere
tldr: You are invited to come beta test the v1.9 release which you can access in Steam through Golden Krone Hotel -> Properties -> Betas -> experimental. {STEAM_CLAN_IMAGE}/26549830/72b42dbefcb6a67fa9be24f15deaff58cf5c8e84.png v1.9 summary: New branch GREAT HALL: tons of goblins and explosions Three new spells: VORTEX, FETTER, and QUILLS Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY Abilities now take 0 turns and can be chosen out of 3 options Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises UMBRA has been properly nerfed Improvements to BL
2021-10-15 06:56 UTC · Community Announcements · jere
Back again with a sizable update right before Halloween. ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out! {STEAM_CLAN_IMAGE}/26549830/f72db6682c73c2a297a0c87d446b73f74717be8f.png Highlights New sounds and music including 9 new songs by Christopher Loza Starvation rework with no more instant deaths New branches: Baths and Sewers New monsters: Harpy, Sludge, Samca New spell: UMBRA Hotel entrance rework Magical drinking fountains added YOU CAN PET THE DO
2020-08-31 22:37 UTC · Community Announcements · jere
{STEAM_CLAN_IMAGE}/26549830/219cfd19670f5a4b440e2e614e2c62169cb1545e.jpg Update highlights This update is one of the largest to ever hit GKH. It includes: Graphical improvements: individual potion icons, wall shadows, rounded corners on water/lava, several new sprites, hovering animations for flying monsters, and more A complete disguise rework that gives each disguise a Special property 3 new disguises: Bombardier, Ice Mage, and Commander New branches: MENAGERIE and ICE HOUSE A new Weekly challenge mode Speedrun and seed support AI pathfinding improvements - Charm is much more usable More sou
2019-10-27 20:49 UTC · Community Announcements · jere
I know I said last July that I would no longer update the game. That's generally true as far as big content updates go, but I've wanted to tackle a few quality of life issues. Quality of life stuff These things have been requested for quite a while. I thought the game had ample warning about starvation, but it turns out tunnel vision is forcing a lot of players to miss the standard warning. So I'm adding a modal warning whenever you're near starving. Also, all levels are mapped on the Hotel Map as soon as you see stairs leading to them. You also get a little log message which might help you sp
2019-04-13 01:51 UTC · Community Announcements · jere
Several things I want to share today: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26549830/32138eba4f6ed2d6347cd04884cd49d8b2d16dd3.jpg Patreon I started a Patreon! I made seven 7DRLs and released Golden Krone Hotel all in my spare time while working a regular full time job. With increasingly little free time these days, Patreon will make it easier for me to justify continued work on all my little roguelike projects. https://www.patreon.com/vulgat Discord Simultaneously, a new Discord server was launched to provide a place for the GKH community to hang out. We do have a
2019-02-18 13:54 UTC · Community Announcements · jere
The Valentine's Weekend Competition is over. You can see the leaderboards here: http://www.goldenkronehotel.com/valentines.php You might notice a particular participant there a lot: me! I never realized how fun the game is with turn restrictions. And the winning runs were quite surprising. Sub-2000 turn wins!?! I don't think anyone of us realized what was possible before this competition. Congratulations to LuckyLuckLuc, Tone, and zxc. The turnout was a bit lower than I expected, so I still have 1 key for Rogue Empire. The first comment requesting the key will get it.
2019-02-09 17:27 UTC · Community Announcements · jere
We're running another Valentine's competition starting Valentine's Day (Thursday) and going all weekend. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26549830/fa7f14841be8233e3d4895514f9c8be968e31d2b.png This time, it's all about trying to get the lowest turn count. To win, simply beat the game with at least 4 rings and try to do so in the fewest number of turns. You have four days to do so. Rules Winners will be those with the shortest turn counts on winning runs having a minimum of 4 rings You can play on either EASY or NORMAL mode Begin and end your run during the 4 da
2018-11-01 01:44 UTC · Community Announcements · jere
Congrats to emikaela for last night's win. The final night of the Halloween contest is about to begin! Tonight's disguise is CULTIST :kronecultist: A few reminders about the rules: Most importantly, the only way I can verify your win is an uploaded morgue file. Make sure you are playing through steam so your username is captured and turn on automatic morgue upload if desired Your time must begin on or after 10pm EDT You must play on NORMAL You must play as the specified disguise If you believe you are the first to win, please announce such in the discord chat. Good luck!
2018-10-31 01:49 UTC · Community Announcements · jere
Congrats to IceBox and LuckyLuckLuc for winning times on NORMAL and DESPAIR last night respectively. The 2nd night of the Halloween contest is about to begin! Tonight's disguise is MERCHANT A few reminders about the rules: Most importantly, the only way I can verify your win is an uploaded morgue file. Make sure you are playing through steam so your username is captured and turn on automatic morgue upload if desired Your time must begin on or after 10pm EDT You must play on NORMAL You must play as the specified disguise If you believe you are the first to win, please announce such in the disco
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