Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:55 UTC.
| Change | Old | New |
| Branch public timebuildupdated |
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1789174446 |
| Build time on branch public |
2026-09-07 06:10 UTC |
2026-09-12 00:54 UTC |
| Build on branch public |
25161737 |
25265129 |
| Depot 4996343 download (public) |
199,834,624 B |
199,835,088 B |
| Depot 4996343 size (public) |
493,585,402 B |
493,586,328 B |
| Depot 4996343 manifest (public) |
8185451990080751992 |
4314786752461687098 |
| Depot 4996342 download (public) |
138,917,440 B |
138,917,920 B |
| Depot 4996342 size (public) |
357,611,501 B |
357,612,427 B |
| Depot 4996342 manifest (public) |
734795959760987823 |
878963872556660704 |
| Depot 4996341 download (public) |
117,203,008 B |
117,203,504 B |
| Depot 4996341 size (public) |
315,272,583 B |
315,273,509 B |
| Depot 4996341 manifest (public) |
5849789053218345819 |
504624132926809783 |
2026-09-11 23:12 UTC · Community Announcements · {Wutang}RZA
I wanted to start by thanking everyone who took the time to review my game. Getting an actual score on Steam really helps and the results show. Other than launch day, the day after finally getting to 10 reviews represented the single biggest day for new people picking up the game! I'm really excited to see the playerbase grow and it's been awesome chatting with some of you on Discord!Anyway, small patch today, just some minor bugfixesImprovements for memory cursor users in menus. Originally the menu cursor in both the companion and items menus stored their memory based off the last position th
2026-09-07 06:10 UTC · Community Announcements · {Wutang}RZA
The Largest Patch to DateHey everyone, I've been messing around with trying to draw real sprites for the enemies in this game basically since before it released, and I finally decided to just bite the bullet and finish. The game will now fully support both the launch "classic art" mode which were simple 12x12 character arrays with 4 colors, and the new "modern art" mode, which has normal enemies as 48px SNES era sprites with bosses being 96px all created inside of Aseprite. The art mode can be toggled via an option in the settings menu. Honestly, I'm still sort of partial to the classic sprite
2026-09-02 21:49 UTC · Community Announcements · {Wutang}RZA
Hey everyone, just wanted to let you all know I'm still hard at work trying to make this game as amazing as it can possibly be!I'm excited to tell you all about the second major patch to this game which will release tonight (9/2). It's focused entirely on improving the artwork that exists in this game. I think it looks awesome, and I hope you do too!Added significantly improved biome battle backgroundsAdded sprites for each of our lovely charactersYou can now choose a party leader to walk around asIn battle sprites will animate and react to match the action!Attacks will render an attack animat
2026-08-28 19:07 UTC · Community Announcements · {Wutang}RZA
Hey everyone, hope you're enjoying the game! I just wanted to push a small patch that mostly takes care of some small things I wanted to get to, nothing too major here. I'll push it tonight just before midnight UTC.Fixed a bug where the IP gauge could empty out once filled if a party member's max HP changedAdded the ability to turn in place. This is minimally useful, but I wanted to be faithful to the original Lufia 2. Keyboard players can hold shift to turn in place, and those using a controller can utilize the shoulder buttons (L1/R1 equivalents on a PS controller)The critUp affix now works
2026-08-24 19:56 UTC · Community Announcements · {Wutang}RZA
Ninja patch time!I hope everyone is liking the new IP attacks. If you haven't seen them yet, definitely check them out, I think they're an awesome addition to the game! I am going to push out one more patch that contains some stuff I wanted to do but didn't have time to include in yesterday's patch. This patch will go out right before midnight UTC tonight.Added a little UI indicator for when you're walking around with a poisoned party member. Feel like it's pretty ubiquitous in JRPG's that the game annoy you while you are walking around with uncured poison, so gave a shot at replicating the ef
2026-08-22 17:03 UTC · Community Announcements · {Wutang}RZA
8/23 Patch Notes!I'm going to release a small patch tonight at midnight UTC which will include the following new additions:Cool new stuff:Healmore and Healmost retuned. Previously Healmost was basically a useless spell because Healmore's MAG scaling was overtuned.Previously, leveling up Goobert felt underwhelming. Added a little more pizazz to his tier ups, and successfully raising him to his max tier will produce a gaudy spectacle. But I like it.Improved the true ending which I'm hopeful someone other than me will see some day.Party will now always be restored to full before fighting the game
2026-08-20 01:54 UTC · Community Announcements · {Wutang}RZA
Hey all, just a small patch to improve things, as always, please continue sharing your feedback!BalanceMassive buffs to the game's super-boss. He's meant to be brutal and a player doesn't have to beat him for the run to be considered a win (you still bank everything even if you die to him).Floor 80's boss gimmick now can't be ignored. Bad things will happen if you try.the deathWard affix on gear turns a lethal blow away entirely instead of leaving you at 1 HP. Before it just set you at 1 HP which often didn't do much.Weaken now corrodes defense and magic resistance with a single cast.War Cry r
2026-08-13 19:09 UTC · Community Announcements · {Wutang}RZA
Hey everyone, glad to see people trying out the game and starting to bank their first blue chest items as well as dipping their toes in the daily!I wanted to announce the first patch for this game which I plan on releasing Monday night (8/17). You should note that because of the server side replay validation that exists in this game, any in progress daily you have will be invalidated when the game updates. I'm considering engineering a "dual-core" solution to this so that this doesn't happen in the future, but right now it seems like most people aren't really making serious deep runs in the da
Full appinfo as delivered by Steam PICS, changenumber 38809562. Also at /api/app/4996340/raw.
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