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25260735
2026-09-11 19:28 UTC
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224736816064557978
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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public
2026-09-11 19:28 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 19:40 UTC · Community Announcements · Bobby Droptables
Happy friday folks. I'm pushing out a mostly bugfix patch to address the last day of bug hunting notes i've gotten from you all. - Fixed (again) some collision related bugs with swimming out of bounds. Along this, you can no longer exit and enter swim zones diagonally. - Fixed the issue where loading a save while in combat would keep the combat ui and music active. - Fixed a couple of issues what would cause the game to crash during drug bust and when saving and loading the game a few times in a row - Iolani now finally has death and swimming animations. Can't believe it took this long to do t
2026-09-10 16:02 UTC · Community Announcements · Bobby Droptables
Hello playtesters! These last updates without patch notes, and including this one have been mostly focused on bugfixes and small fixes to colliders and such from this week's playtester data. A few non bugfix changes include: - 2 New portraits for Rosa's expressions - A new portrait for the raider boss - A new portrait for the generic raider grunt - changes to the southern braver wilderness's layout - Zid's bar bartender now has sprites - The drunkard outside of zid's bar also has a sprite now - Added new tutorials, such as sprinting, as well as controller variants for some tutorial prompts. -
2026-09-05 15:20 UTC · Community Announcements · Bobby Droptables
- Fixed some pretty big issues for dualshock controllers. - Added a big, parallax backdrop for Braver Hook when standing atop the hill in the southern wilderness.
2026-09-04 16:16 UTC · Community Announcements · Bobby Droptables
Major changes: - Added 6 new portraits for Rosa and Violet - The low quality placeholder art for the braver hook backdrop has been replaced with the proper quality image. - The farmer in braver now has dialogue and a shop. - Added a little autosave icon for when the game autosaves (Thank you for the suggestion!) Minor Changes: - Added fireflies to the game, they will soon be a new alchemy ingredient - Enemy behaviour tweaks - Ground item spawner tweaks - Slight changes to the braver sewers layout - Slight tweaks to the braver farms scene, including 3 new planting spots - Added better sprites f
2026-08-31 18:34 UTC · Community Announcements · Bobby Droptables
Major changes: - The wilderness caverns have been finished. You can access these to test them via the cave entrances in the beach and in the forest by the raider camp. - The intro cutscene has been redone. The ''handmade'' backdrop has been replaced with a temporary version of the final spritework, which should be ready by next update. Minor/polish: - Added more SFX and VFX to some combat abilities. - Added proper credits, These will fill up as more people contribute to the game. - Added more lighting effects to some scenes. Some windows will now properly light up depending on day time. - Adde
2026-08-27 22:47 UTC · Community Announcements · Bobby Droptables
Good morning folks, it's time for another bunch of additions to the playtest! BIG THINGS: - Animals are now pettable. You've all been asking for this. - Fishing difficulties have been redone. Apparently the actual catch radius was much smaller than what was shown. I just was too good at the minigame from testing it so much i thought it was working fine. (Humble brag) This has now been fixed, along with 3 other difficulties added. I intend to pepper some more fish and fishing spots through the game before the demo is released. - Aliziel now has proper companion dialogue. he is less helpful than
2026-08-24 13:02 UTC · Community Announcements · Bobby Droptables
Hello playtesters! it's been a busy weekend. - Abilities about throwing things, such as flasks, now animate the thrown object in the unit's hands. - The alchemist has recieved VFX for most of the healing abilities, as well as projectiles: -- Healing Flask -- Purge Flask -- HealPurge Flask -- Healing Explosion - Added new skilltree sprites and descriptions, all classes should now have their skilltree fully done. - Added two new buildings to Braver Hook, a Tannery and the Clockworker's guild. These include shops on the bottom floor where gunslingers and rangers can buy their equipment and weapon
2026-08-17 18:17 UTC · Community Announcements · Bobby Droptables
Hello everyone! This is going to be a pretty big update. Big changes: - The east side of Braver hook is under renovation, as new stores are going to be added. - The first store is the tannery, where you can get leather armor and bows. The inside is unfinished, but the store works. - There's a bunch of empty space where the two new stores will be added later this week. - New quest: THOSE WHO SAT DOWN. this is the final quest added to the playtest, it can be started by tricking the raiders in the toll in southern forest to join their group. It's nearly finished, but may have some bugs. - added t
2026-08-08 09:31 UTC · Community Announcements · Bobby Droptables
- Most reported bugs related to code have been fixed! (Thank you all!) Now i still need to fix most editor bugs. - The Drug Den quest has received a (nearly) full polish pass! Including a completely new level, new enemies, better lighting. It is now just missing the dialogue pass. - Added a dialogue option when talking to Rosa, to change your mind about your choice of reinforcements for Drug Bust. - Remade equipment balancing entirely. Players now start with a ''worn'' version of their starter weapons, and can now buy, and find, better versions of the weapons as the game progresses. - Adjusted
2026-08-06 00:24 UTC · Community Announcements · Bobby Droptables
Bug fixes based on playtester feedback has continued, once again, thank you all so so much for your continued playtesting. It looks like we hit over 150 signed up playtesters! Bugfixes! - Fixed the character blinking that happened on some animations in cutscenes. - Fixed one of the ranger skills giving 20 luck for some reason. - You can no longer keep doing the forger dialogue with the stablekeeper after you've dealt with him. - Fixed throwing bear traps at units that were bigger than 1x1 - Fixed taunted units not respecting the taunt by just using AOE instead (Now their AOE needs to hit you a
2026-08-04 13:15 UTC · Community Announcements · Bobby Droptables
Fixed some issues with DX12 (By removing it, game is now just on Dx11, 12 is overkill for this. So older end computers can now actually launch the game) - Small fixes reported by today's wave of playtesters. Thank you for playtesting!
2026-08-04 01:35 UTC · Community Announcements · Bobby Droptables
Fixed several issues presented by the first wave of playtesters. - Alchemy recipes now automatically get learned when bought. - Fixed ''Taunt'' abilities causing an endless SFX loop - Fixed fishing not working after the first tutorial bite - Made the shotgunner in the tutorial deal less damage - Made the bruiser in the tutorial a little stronger - Reduced the gold you get from the first fight - fixed thunderstorms SFX never ending after first rain - removed the blocker from the northern Braver Hook gates. (You want to explore that bad? Alright, have at it!) - Added an fps cap so your graphics
2026-08-03 18:36 UTC · Community Announcements · Bobby Droptables
Hey everyone! First time sending out one of these community announcements through steam. I just wanted to say, the playtest page has just been approved and is now live! So if you've been meaning to try out the game, and playtest, and help me shape the game, now is your chance! All you gotta do is head over to the steam page, and click that ''Join the Playtest'' Button! I'm excited to hear all your feedback, You can send any feedback into the community hub, or reach out directly at Nighttarga@gmail.com Thank you all!
Full appinfo as delivered by Steam PICS, changenumber 38803769. Also at /api/app/5015230/raw.