Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2026-05-30 19:24 UTC · Community Announcements · MKSchmidt
You should now be able to successfully erase old saved games and start a new game with the same name. Sorry for not getting to this sooner, it was totally broken for a while. But it always flew under my radar for some reason...
2026-03-29 15:30 UTC · Community Announcements · MKSchmidt
This very small update addresses an issue when players pressed the "take all" button. Previously, it would play a sound for each item being taken, which could produce a very loud sound when many items were taken. Now it will only play the sound once, restoring the volume to normal levels.
2026-03-28 15:44 UTC · Community Announcements · MKSchmidt
I am pleased to announce that Version 6.0 is up and running! It is now the default version of Star Explorers. Note to Version 5.0 Players If you are still playing an exiting game in the default 5.0 version, scroll to the bottom to see how to access that. 6.0 will require starting a new game. Sorry about that, but I am a bad programmer and that's what happens some times. New FeaturesSo I have been able to update a lot of the things planned for the 6.0 release into this version. There are three main ones, and a few minor fixes.FruitsI have alien fruits working in this version. I still have to tw
2026-03-28 04:01 UTC · Community Announcements · MKSchmidt
It Pains Me...I had to roll back the new color palette. I really liked it, and thought it added a cool retro charm to the game, but the limited palette made it very difficult to navigate the game. I have reverted to the original posterizing shader which supports a much larger set of colors, but I have tweaked it a little bit to make the dithering effect more appealing. Here you can see the subtle dithering with the posterize effect, you may have to click on the image to see the full screen effect. You can still turn this off, as in the previous versions of the game. I was also able to track do
2026-03-25 19:18 UTC · Community Announcements · MKSchmidt
Star Explorers version 6.0 is just about ready! Most of the new features are described in my previous post here: In addition to these new features the game has a new look as well, with a limited color palette and retro looking dither effect. I am still working on getting the game to revert to the original look for those who are not interested in this effect. Once that is done, I will be making 6.0 the default version. New Game RequiredCompared the current default game (version 5.4.4d) there are a ton of major changes, and it will require starting a new game. Once again, as in any previous majo
2026-03-13 13:16 UTC · Community Announcements · MKSchmidt
UPDATE: Star Explorers Version 6.0 is up and running! Here is the new announcement:
2025-10-03 23:54 UTC · Community Announcements · MKSchmidt
Update - 5.5.25c Inventory Slots BugThe new inventory system strikes again! (Again!) This time we (and by me I am referring to play-testers who have suffered the consequences) have encountered a bug where inventory slots could get disabled when picking up certain items. It turns out that if you entered a cave or some other structure, and left some of the ore or crystals there, and left the cave. If you came back to that cave and picked up those items, they would not function properly and just mess up your inventory. I believe this issue is resolved. At least in this particular situation, it no
2025-09-27 15:17 UTC · Community Announcements · MKSchmidt
Update - 5.5.25b Ancient Oxygenator BugThe new inventory system strikes again! This time I realized too late that I had updated the way the ancient oxygenator works, but failed to update all the relevant files to reflect that. Previously, when you had the ancient oxygenator, you could use it to refill your suits oxygen any time you wanted. But in this old system, you could still run out of oxygen if you did not manually refill it with the oxygenator. The new systems makes more sense. You use the ancient oxygenator once, and from then on, you will no longer lose oxygen. It is constantly repleni
2025-09-25 22:00 UTC · Community Announcements · MKSchmidt
Update - 5.5.25a Radiation Damage BugI recently updated the whole inventory system, which included a different way of calculating damage based on your space suit's stats. I also updated how environmental things like acid, mercury and ammonia effect your suit and health, to match how the suit stats work. However I forgot to update the way radiation damage was determined, and it did not match the way the space suit stats worked, so it was basically multiplying the amount of damage you would take based on how much your suit was supposed to be protecting you! So a player who had 100% radiation pro
2025-09-11 18:30 UTC · Community Announcements · MKSchmidt
Update - 5.5.25 Tractor BeamI was able to fix the problem where the tractor beam would show the wrong object name if you clicked on more than one at a time. Also, to hopefully make the process of collecting ore a bit more streamlined, you can now right click on space ore while in combat mode. Treasure CachesWhen updating the whole inventory system, I forgot to include the variable that activates treasure caches on planets. So for the previous builds, no treasure caches will have appeared. Now the game will once again produce treasure caches on some planets. There is one setback from this updat
2025-09-10 15:38 UTC · Community Announcements · MKSchmidt
Update - 5.5.24 Sonic CannonThe sonic cannon should be working (again). I think I have this issue resolved now. I've been learning a lot about how to code more correctly with all the more recent games I've been making, and it's helping me spot some of the older, obvious mistakes in the Star Explorers code base. I am hoping this will help me eventually make Star Explorers more stableSector Cube IssueA weird bug was making the target sector cubes in the final mission show up as solid blocks, instead of vector outlines. I believe this is resolved. It was not any kind of game breaking bug, but it
2025-08-16 00:14 UTC · Community Announcements · MKSchmidt
Update - 5.5.23I forgot to include a file in the 5.5.22 upload so it was not running. Somehow it worked on my computer, but I have figured it out and now I have a better way to test my games after major changes like this. Sorry for any inconvenience! Tractor BeamSpace mining just got a little more interesting. The basic functionality is the same, but now you can interact with space debris and use a kind of tractor beam to pull it into your ship's storage container. Music UnfreezeI also made it so the game music no longer freezes when the game is paused.
2025-08-15 00:39 UTC · Community Announcements · MKSchmidt
Dropping ItemsYou can now set the amount of the items you are dropping. It's just to be consistent with the other item moving mechanics. Maybe you will find it useful. Menu SoundsThe inventory menus and scanning functions now make nifty, computerized sound effects. Alien BattlesAlso, I thought I would just re-share this little movie of a battle between aliens, because it's awesome! It's not a new feature or anything, it's been around for a while, but it was not really working properly. I managed to fix the shooting function for bipedal aliens, allowing these battles to take place in a more con
2025-08-13 21:06 UTC · Community Announcements · MKSchmidt
I have resumed work on the latest version of Star Explorers. Thanks to the success of Cyclopean: The Great Abyss, I have been able to set aside the next two weeks to focus on Star Explorers.I have abandoned the Pre-release version 6.0 that I was working on because it acquired too many bugs to deal with. Now I have taken up the default version and have been re-applying the changes in a more slow and methodical manner. I scrapped the new database and mapping system for now. It proved too complex and was somehow not able to remain compatible with the main code base ... all my fault. New FeaturesS
2025-08-10 02:38 UTC · Community Announcements · MKSchmidt
Ozone --> OxygenI was testing out the game to see if achievements were still working. So I only had two unfinished, so I tried the "Die by suffocation and acid simultaneously" achievement. I noticed that the planet with liquid sulphuric acid had an ozone atmosphere, so I saved the game, restarted in normal mode, and tested it out. But then I saw that my oxygen meter was not running out, and I left the planet only to see that the atmosphere was not ozone, but oxygen! So some ozone planets were getting re-loaded as oxygen for some reason. I seem to remember this being pointed out some time ago,
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