Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2025-04-07 22:17 UTC · Community Announcements · scrapingbottomgames
Hey Wizards, I wanted to take a moment to give you an honest update and hopefully clear up any speculation. Greg and I are in very different places in our lives than we were when we started working on Fictorum over a decade ago. Since then, we’ve both had kids, and our day jobs and families demand more of our time than ever. As much as we love this project, development has currently come to a stop. We’ve also been exploring new game ideas—or just taking a much-needed break from game development. There was so much more we wanted to do with Fictorum, and maybe someday we’ll get back to it. But r
2023-04-07 02:11 UTC · Community Announcements · scrapingbottomgames
Hey Wizards! We hope you're doing well and having a nice year so far. We're excited to share some updates with you all. We have been hard at work making improvements to the game and we're thrilled to share what's coming your way! Firstly, we're introducing some much-anticipated quality of life upgrades. We've heard your feedback and are working on adding new passives that will bring fresh gameplay elements to Fictorum. In addition, we're making passives permanent, so you can fully embrace your character's progression and build them up to their fullest potential. But that's not all! We understa
2022-08-16 03:33 UTC · Community Announcements · scrapingbottomgames
Hey wizards! We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes. Enhancements {STEAM_CLAN_IMAGE}/28160011/62a484d2d0dce72cd042525d3c7849854c9cc430.gif You're now able to rotate the Fictorum in the character customization menu The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality Ability cooldown bars are now slightly transparent and are slots are fully shown when t
2022-04-30 03:25 UTC · Community Announcements · scrapingbottomgames
Hey wizards! There was an issue with it that would cause improper loading of the settings file in v2.2.8. There is a chance that the file was corrupted in the process. As a result, we've added a couple of checks to prevent this from happening and help with recovery if it does. {STEAM_CLAN_IMAGE}/28160011/57b2d6dc53e6de619d43acc6bf909ba26b360927.gif If you were affected, please see this for help and if reach out to us if you need extra support. Email Discord Steam Community Fictorum subreddit
2022-04-28 04:16 UTC · Community Announcements · scrapingbottomgames
Hi Wizards. My sincere apologies, v2.2.8 introduced some serious errors that could cause progress loss. We have reverted to v2.2.7 and are working on some automatic recovery methods for v2.2.9. If you've had issues on the first ever load of the game, it should have no issues on this version. If you've played before AND encountered the fatal error, you are in at risk of losing data. Please hold off until v2.2.9 is officially out (this weekend at the absolute latest) to play the game. I'm sorry for this bug, it was completely unforeseen and we're working on it. Thank you for your patience.
2022-04-26 00:59 UTC · Community Announcements · scrapingbottomgames
Hey Wizards, I hope you are having a great week so far! ːsteamhappyː Here are a few fixes for the latest version of Fictorum: If a spell collision radius is larger than spell radius, the spell radius will be increased to the collision radius Fixed a bug that would occasionally prevent certain destructibles from going transparent when in front of the camera Cull distances for castle walls have been increased Airwing will now have wings Fixed a bug on the main menu that prevented character colors and inventory from loading properly Massive runes will now affect Downvote Fixed a bug with dash tha
2022-03-29 13:22 UTC · Community Announcements · scrapingbottomgames
Hey Wizards! We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades! Major Changes New Runes Blood Damage is vastly increased, but health will be used instead of mana to power the spell {STEAM_CLAN_IMAGE}/28160011/a69140af4b295651992d18903b9cf762a9843320.png Stamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell {STEAM_CLAN_IMA
2022-03-27 22:26 UTC · Community Announcements · scrapingbottomgames
Hey Wizards! We've got (what we hope is) our last update to beta before our release of v2.2 on Tuesday! Patch notes The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game Certain starting titles will receive the Arcane Inflexibility passive which prevents usage of Blood and Stamina runes Caeleste will no longer dash off the map during his second phase If you'd like to try out the update, follow these instructions. On the hunt for an error We've been tracking an issue that will cause a Fatal Error, but still allows you to play so long as
2022-03-22 13:12 UTC · Community Announcements · scrapingbottomgames
Hey Wizards, We've just updated our beta version to v2.2.5! v2.2 is stable and all of the major features are complete at this point. We are just cleaning up a few minor bugs over the next week before release on March 29th. If you're willing, there's a few things we'd like to ask you all of you magical folks. Opt into beta, try out v2.2, and let us know if you run into any bugs. If you haven't already done so, leave us a review with your thoughts about the game! Patch Notes Chlorobeam no longer destroys trees (for real this time) Walking momentum is kept when flight is toggled and vice versa In
2022-03-19 19:12 UTC · Community Announcements · scrapingbottomgames
Hey Wizards! This is a teeny beta patch fixing a few things that were broken in v2.2.3 and added a few new things in. Patch Notes Interaction pop-ups are no longer blank for keyboards Incendium will work once again Fixed a bug that would clear falling lateral friction and breaking deceleration after flying or dashing Dash has been overhauled to have better aiming, smoother movement, and better animations Added a Toggle Flight hotkey If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fic
2022-03-16 04:03 UTC · Community Announcements · scrapingbottomgames
Hey wizards! We've got another beta patch ready for you to break. ːsteamhappyː Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands! v2.2.3 Patch Notes Enchanting has been reworked to be more favorable for new runes Spell slot UI widgets have slight visual improvements and will now properly show as castable when you have the required energy Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo Fixed a bug with roller projectiles (like Fire Wave and Tremor) and
2022-02-15 02:26 UTC · Community Announcements · scrapingbottomgames
Hey Wizards! v2.2 is coming along and our bug lists are getting shorter and shorter! Here's are patch notes for the latest beta version: Familiars and Sentinels will now properly target summoned shamblers Incendium's mana cost has been reduced 20-->13 Added a Purge History button in the developer menu which will erase the character history in order to reduce load time Fixed a bug with Familiar rune that would cause accuracy rating to decrease with rune power Shaping values are no longer reversed for initial and max on tooltips Final images for new runes have been added If you'd like to try out
2022-02-06 15:26 UTC · Community Announcements · scrapingbottomgames
Hey wizards! We've just updated our beta version to v2.2.1b. Patch Notes: Hotkey icons for spell slots are now fixed for gamepad Magic's Reach rune tooltips are fixed in playthrough statistics Magic's Reach can once again be applied to projectiles Targeting has been improved for roller projectiles with a Nova rune Negative knockback numbers wih properly show on tooltips Spells using a Blood rune are no longer free for the invulnerability period at the start of a level The percentage loss for Chain Reaction runes now only applies to damage, radius, and collision radius—All other spell effects a
2021-11-21 23:54 UTC · Community Announcements · scrapingbottomgames
Hey Wizards! We're ready to put our largest content patch in two years into your hands. This update includes eight brand new runes, updated rune balancing, and allows multiple runes of the same type to be applied to spells! We hope this will open up new playstyles and creativity for you! If you'd like to try out the update, follow these instructions. Enjoy! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
2021-10-20 02:41 UTC · Community Announcements · scrapingbottomgames
Hey wizards, This is a small patch to fix some issues we created in v2.1.16. Fixed a serious bug with Construct Specialty that prevented Sentinels from attacking Fixed a serious bug that gave standard enemies a massive health boost on New Game+ playthroughs Fixed a bug that made bosses able to be repeated on expanse mode Fixed a bug that would hide the Fictorum's skin on the title screen if the game was previously played in first person That's it for now! Feel free to reach out if you have any feedback or issues. Email Discord Steam Community Fictorum subreddit
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/503620/raw.
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