Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2016-12-05 17:58 UTC · Community Announcements · cope
Hi there, this is a small update for Patterna that adds two new pieces (along with fitting sounds) to the soundtrack. This may sound like a minor change, but I could not be more excited about it. Alex Cottrell, the composer of the game's soundtrack, did a stellar job! The two new pieces, "Thinkspace" and "Of Best Fit" have also been added to the free soundtrack DLC. If you want to show your appreciation for the soundtrack, go over to BandCamp to buy the soundtrack (name your own price) or leave a few words for Alex. Best, Sebastian
2016-12-05 17:58 UTC · Community Announcements · sschoener
Hi there, this is a small update for Patterna that adds two new pieces (along with fitting sounds) to the soundtrack. This may sound like a minor change, but I could not be more excited about it. Alex Cottrell, the composer of the game's soundtrack, did a stellar job! The two new pieces, "Thinkspace" and "Of Best Fit" have also been added to the free soundtrack DLC. If you want to show your appreciation for the soundtrack, go over to BandCamp to buy the soundtrack (name your own price) or leave a few words for Alex. Best, Sebastian
2016-11-07 20:36 UTC · Community Announcements · Sebastian (PatternaDev)
Hi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/eacc6998c6d833979b42bd8329eaf21749ce1fd1.jpghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/6ea2282356d716d6
2016-11-07 20:36 UTC · Community Announcements · Sebastian (PatternaDev)
Hi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/eacc6998c6d833979b42bd8329eaf21749ce1fd1.jpghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/6ea2282356d716d6
2016-10-18 19:35 UTC · Community Announcements · Sebastian (PatternaDev)
Hi there, in addition to the features covered in the last announcements (level progress saving and preliminary marking mode), I have added some more features to Patterna during the last two weeks: Patterna is now available in Russian thanks to the work of Nikolay Novitskiy. Furthermore, a demo version is now available here on Steam. It also features the revamped tutorial that was shipped with the last update. Thanks for playing Patterna! Best, Sebastian
2016-10-18 19:35 UTC · Community Announcements · Sebastian (PatternaDev)
Hi there, in addition to the features covered in the last announcements (level progress saving and preliminary marking mode), I have added some more features to Patterna during the last two weeks: Patterna is now available in Russian thanks to the work of Nikolay Novitskiy. Furthermore, a demo version is now available here on Steam. It also features the revamped tutorial that was shipped with the last update. Thanks for playing Patterna! Best, Sebastian
2016-10-09 17:52 UTC · Community Announcements · Sebastian (PatternaDev)
Hi there, I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io). The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome. Here is the full changelog: Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can
2016-10-09 17:52 UTC · Community Announcements · Sebastian (PatternaDev)
Hi there, I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io). The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome. Here is the full changelog: Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can
2016-10-08 09:47 UTC · Community Announcements · PatternaDev
Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found i
2016-10-08 09:47 UTC · Community Announcements · Sebastian (PatternaDev)
Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found i
Full appinfo as delivered by Steam PICS, changenumber 38601866. Also at /api/app/503860/raw.
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