2021-02-01 11:13 UTC · Community Announcements · Craneballs
Hello Nomads, We've just released an update that fixes issues with teleporting (your were loading inside the last used teleport instead of the correct place). Here is the complete list of changes: fixed spawning in Teleport after loading the game fixed Teleport icon in Radial Menu added automatic turn off of Teleport after use added workaround for missing final monument in some games reduced shaking of objects on Hover Jack
2021-01-25 16:30 UTC · Community Announcements · 501idni
Hello Nomads, There is now the 1.0.7.2 update available in the Experimental branch. There are some Teleport fixes and improvements, mainly the bug that loaded you errorneously inside the last used teleport was fixed. We've also decided to turn off the (source) teleport after a successful transmission, so your batteries will keep charged, and you can still teleport back to the (disabled) device anyway. There is also an unpleasant bug that prevents the final monument from being generated during the game inicialization and that make games unfinishable. It's just at some rare occasions that we do
2020-12-14 10:24 UTC · Community Announcements · Craneballs
Hello Nomads, We've just released the 1.0.7.1 update out. The new Teleport block is available for experienced players and there are also few minor fixes for everyone. List of changes: 1.0.7.0 added Teleport block modified teleporting routine (no need to reload whole game) fixed frozen winch after splitting grid fixed achievement debug command for "Sample Collector" achievement 1.0.7.1 added Teleport block to Tech Tree fixed Teleport material fixed Build Vision symbols rendering fixed sound of Block Mover equipping fixed error messages in animal AI & pathfinding fixed minor threading error
2020-12-08 15:13 UTC · Community Announcements · 501idni
Hello Nomads, We've just released 1.0.7.1 update in Experimental branch. List of changes follows: added Teleport block to Tech Tree fixed Teleport material fixed Build Vision symbols rendering fixed sound of Block Mover equipping fixed error messages in animal AI & pathfinding fixed minor threading error
2020-11-23 13:09 UTC · Community Announcements · 501idni
Hello Nomads, Today, we've released 1.0.7.0 to experimental branch. It changes teleport functionality and adds a new Teleport block. So you can build teleports and transport yourself between your favorite places by the speed of light. List of changes: added Teleport block modified teleporting routine (no need to reload whole game) fixed frozen winch after splitting grid fixed achievement debug command for "Sample Collector" achievement
2020-10-26 17:53 UTC · Community Announcements · Craneballs
Hello Nomads, As many of you know, we are a small Czech game studio and these days, we celebrate 102 years of Czechoslovak independence. Our countries (Czech Republic and Slovakia) split peacefully in 1993 but we are more than happy that we still live side by side and also work proudly on great games. To celebrate this, we joined together with our Czech and Slovak friends and prepared a unique opportunity to taste a bit of our cultrure, artisty, craft and skills - our computer games. You can buy Planet Nomads with 75% sale, and also get dozens of other deals here: Czech and Slovak Games Week!
2020-06-15 08:57 UTC · Community Announcements · 501idni
Hello Nomads, We've just released the 1.0.6.6 update. Game now remembers camera setting for each cockpit separatelly. You can also tune the weather a little bit more in custom settings. The complete list of changes follows.. 1.0.6.4 saving camera state (1st/3rd person and distance) separately for each cockpit added option to reduce duration of "bad" weather added flashing to "Terry's ship" icon in compass added labels to planet map fixed splitting of grid with wheels (physics glitch caused block fly away) fixed cockpit colliders (aiming through window bug) fixed binding of CTRL key for walking
2020-06-14 18:22 UTC · Community Announcements · 501idni
Hello Nomads, We've just released an experimental update for a bug with endless weather.
2020-06-12 18:02 UTC · Community Announcements · 501idni
Hello Nomads, New release of the game improves sounds of stepping on terrain/blocks introduced in previous release. It will go to the public branch soon.
2020-05-26 16:21 UTC · Community Announcements · Craneballs
Hello Nomads, We've just released a new experimental update - version 1.0.6.4, with some bug fixes and tweaks. The biggest change is probably in cockpits - when you exit the cockpit, it will remember the camera setting for the next time. We've also added some reduction of "bad" weather duration. Here is the list of changes: saving camera state (1st/3rd person and distance) separately for each cockpit added option to reduce duration of "bad" weather added flashing to "Terry's ship" icon in compass added labels to planet map fixed splitting of grid with wheels (physics glitch caused block fly aw
2020-02-10 07:42 UTC · Community Announcements · Craneballs
Hello Nomads, We've just released the 1.0.6.3 update to the public branch. There's a fix for lags when big container structures are opened and some winch tweaks. Here is the full list of changes: From 1.0.6.2: optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers added motor locking and keybinding to Winch rearranged death screen, added "load game" button From 1.0.6.3: fixed deleting of Winch/Shackle in Creative mode modified physics of connection ("rope") do not break conne
2020-02-04 14:45 UTC · Community Announcements · 501idni
Hello Nomads, We've just released a new update of the game. We continue to improve the Winch experience, fixed some achievement issues and added a debug tool for them. Speaking about Winch, upon fixing minor bugs we've looked at often mentioned issue with ripping of the rope. You might not know that internally, the "rope" is a solid joint, and it cannot bend in reaction to external contacts. Breaking rope on contact helps to hide its unrealistic nature. But your feedback made us uncertain if the breaking is a nice, challenging feature or just an annoying bug and you would rather prefer having
2020-01-13 15:47 UTC · Community Announcements · 501idni
Hello Nomads, Welcome in the 2020. We've just released an Experimental update bringing some optimizations and tweaks inspired by your feedback. It is possible to finish the game without the need of complex container structures but we know that it's one thing that you really enjoy. Slow UI response in this situation was real pain and we've found a solution to this. Only the main container (the one you point at when opening the Inventory dialog) will be visible at first, others will load later asynchronously after displaying the window and its contents will be rendered only if you click on "+" b
2019-12-17 10:14 UTC · Community Announcements · 501idni
Hello Nomads, We've just released the 1.0.6.1 version to the public branch, so everyone can now use our new Tech Tree and improved Creative mode. Here is recap of all changes: 1.0.6.0: New features - Blocks added new blocks - armor and glass pieces rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...) added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.) New features - Creative added welding & cutting of blocks into the Creativ
2019-12-13 11:06 UTC · Community Announcements · 501idni
Hello Nomads, We've just released a bugfix update 1.0.6.1 into the Experimental branch. List of changes and bugfixes: added colorization masks to small glass blocks and top parts of cockpits fixed saving of block weld state in creative Tutorial: lowered distance limit for dynamic light shadows (performance fix) Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes) Block Catalog: changed default filter to "ALL" and added scrolling up on open Tools/Weapon: fixed switching to wrong tool by mapped keys Block Mover: fixed graphic glitch (mainly after starting/loading the gam
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