Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2017-11-28 19:33 UTC · Community Announcements · Artemis
Heya blood thirsty killers, It's finally patch day! We know it's been quite some time but the wait has been worth it in order for us to upgrade to 64-bit! With these updates comes optimizations and fixes to the way the game handles information on your PC! We hope you enjoy this update and see an improvement to your gameplay from it! FIXES 64-bit Support! Graphics render fixes Terrain optimizations Object culling updates Overall performance optimizations See you in game! -LMS Team-
2017-09-01 19:25 UTC · Community Announcements · Artemis
Happy Friday everyone! We're having a patch today to address some known issues with Last Man Standing! We hope the following fixes improve your game play experience! GENERAL FIXES Fixed a location at the Factory where a player could jump in a clever location near the staircase and get stuck for the rest of the match unable to escape Adjustments to overall world lighting that should result in much more consistent lighting in all scenarios both indoor and outdoor Removed an adaptive lighting effect that was causing excessive eye strain on users Optimizations to our API server that should relie
2017-08-24 23:11 UTC · Community Announcements · Artemis
Hello ruthless killers - it's patch time! The goal of today's patch is address issues related to frame rate, memory leaks, lighting, barrier adjustments and a few exploit fixes related to the starting zone. We hope that the following changes listed below improve the overall LMS experience for all players! GENERAL FIXES A fix for a known memory leak issue has been applied which should result in smoother gameplay for everyone and no more 'out of memory' crashes after playing multiple games in a row. Internal testing was able to play multiple rounds in a row without issue after this fix. Light
2017-08-01 20:08 UTC · Community Announcements · Artemis
Hello everyone, Today we have deployed a much needed hotfix for some things that we broke! Everyone should have a more stable framerate and if you're playing on the lowest settings you should see less crashes and better performance all around! There are of course still some bugs and quirks, but we are constantly working on fixing them. The nastiest bug we are working to identify is a bug that causes players FPS to randomly drop to under 3 FPS for 1-2 seconds. We hope to be able to catch this bug this week and fix it as part of our next patch! NOTES Players can now disable grass by setting
2017-07-26 20:58 UTC · Community Announcements · Artemis
Hey guys! Today we are deploying a hotfix that has much needed quality of life updates! In addition to this hotfix, we also addressed the critical server issue that was causing desync between players and servers resulting in players sliding around as well as interruptions in audio quality. With these combined fixes the game should be in it's most smooth and stable state yet! Now that things are stable it's time to invite your friends to try out some squad game mayhem with you! NOTES The jump puzzle has returned better than ever! The reward still remains the same - the first player to open the
2017-06-30 00:03 UTC · Community Announcements · Artemis
Hello everyone, We've just deployed a new patch for Last Man Standing! With it comes a brand new updated map as well as changes to loot logic and other quality of life improvements! Check the patch details below for more information as well as hotfixes that have been applied after the original patch! HOTFIX DEPLOYED 7-19-17 Server optimizations that should increase overall performance for all users Fixed a rare crash that could occur due to an object on the map that has now been fixed Optimizations to network lag that could sometimes occur causing players to skip or item pickup to be delayed
2017-06-02 22:27 UTC · Community Announcements · Artemis
Hey everyone, We've just deployed a bunch of updates and fixes for the game! Read more below! QUALITY OF LIFE IMPROVEMENTS Taunts have been rebound to the CAPSLOCK key The inventory helper load screen has been updated The keybinds helper load screen has been updated to reflect new key binds The 1st barrier movement now takes slightly longer in order to give players a bit more time to loot and run at the start of the match The final 4 barrier movements are each slightly faster as there is not a lot of movement in these final barrier jumps Beta Russian Language localization has been added to the
2017-05-25 02:21 UTC · Community Announcements · Artemis
Hey everyone, We've got a bunch of fixes and updates coming to the game that you have been requesting! The patch is not deployed yet but we are in the process of internally testing it! Below are some of the highlights and what to expect! We expect the patch to be ready by early next week! PERFORMANCE We've had some huge breakthroughs in optimization with this patch. We are introducing a new object culling system that is giving test users large framerate increases. Check out your performance and see how it compares to your friends performance once the patch is deployed. We expect all users
2017-05-09 19:37 UTC · Community Announcements · Artemis
Hey everyone, Here's what's new with today's Hotfix for Last Man Standing! BUG FIXES Player health bars, level, and badge information has been disabled for teammates in Duo and Squad Games Pressing shift while toggled in crouch will now properly transition you into a sprinting state You can now queue as a 3 man Squad from the Squad menu Additional spawn fixes for a bug sometimes causing a Duo or Squad to appear a campsite Known server crash fixes KNOWN ISSUES Issues with CDN server provider. If you are having trouble patching the game, try verifying the game cache via Steam or uninstalling and
2017-05-04 19:14 UTC · Community Announcements · Artemis
Hey everyone, Here's what's new with today's Hotfix for Last Man Standing! BUG FIXES Fixes to player collision and environmental collision that was causing players to become stuck on certain objects Collision fixes for trees that were sometimes causing bullets to register as a hit but deal no damage Improved match making system to no longer disconnect users by attempting to put them into a game that has just started Floating object fixes Additional crash fixes for known crash issues. Please continue to submit your crash reports! The more we get, the easier it becomes to isolate and fix the i
2017-04-26 21:14 UTC · Community Announcements · Artemis
IT'S PATCH TIME!!! Not only do we have a bunch of fixes for you but we also are bringing you the much anticipated Squad Leaderboards and Spectator Camera!!! NEW SERVER REGIONS We have added Asia/Pacific and Russian regions servers. We expect players from these regions to see significantly smoother play on these servers! They are not region locked and you can still play with your friends on other regions though we don't expect performance to be as good for you! We've also added ping information for regions so you can select your ideal server! http://i.imgur.com/pT5zwvn.png SQUAD UPDATES Squad
2017-04-18 22:13 UTC · Community Announcements · Artemis
Hey everyone! It's been an exciting weekend with the release of squad queues and with it came a lot of feedback about bugs and optimization! Rest assured, optimization and bug fixes are our #1 priority right now! Two new server regions! We're adding server support in both Russia and Asia! These regions will not be location restricted and users from these regions can play on any server but we expect better performance on servers most local to the user! Spectator mode for Squad Play, Squad Leaderboards and updated player spawns for Duos and Squad matches are coming very soon! Cheer on your teamm
2017-04-14 16:40 UTC · Community Announcements · Artemis
Hey everyone! Today's patch introduces Duo and Four player Squad Queues! Team up with your friends and fight other player groups to be the Last Team Standing! This is the testing phase of Squad Queues and thus Leaderboard information will NOT be tracked during Duo or Squad matches! Squad and Duo Queues are now being tested! Grab a friend or three and jump into the carnage! A new inventory screen is being tested! The old hotkey system still works too for those of you that prefer it. Optimizations and crash fixes for numerous issues Map updates to terrain in some areas VOIP audible distance
2017-04-07 21:48 UTC · Community Announcements · Artemis
Happy Friday everyone! We wanted to give you a quick preview of what to expect from Squad Queues in our next highly anticipated update for Last Man Standing! Squad Queues are all about playing Last Man Standing together as a team and inviting your friends to play with you! Queue together as a duo, trio or up to four players against other groups of players looking to be the Last Team Standing! We're in the process of testing this new functionality and we expect to have it implemented into the game very soon! Below are the first UI mockups we are using for our internal testing! See you in game!
2017-04-06 22:25 UTC · Community Announcements · Artemis
Today's patch notes focus on the following changes 1. We have done some weapon adjustments that we feel will make combat feel a lot better for both veteran and novice players 2. The scoring system has been tweaked to emphasize wins, over camping. 3. We have made a few map changes by removing rocks or steep hills and replacing some open fields with more options for cover during the mid and late game. 4. Ongoing optimizations so that you can have a smoother gameplay experience. A crash related to a jumping animation bug has been fixed Framerate & Memory optimizations Many canyon paths have been
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/506540/raw.
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